Remove glsl handle legacy related code
This commit is contained in:
parent
e49184e606
commit
94652e122d
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@ -176,7 +176,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
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}
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}
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std::string GlslVersionSpecifier(const EmitContext& ctx) {
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std::string GlslVersionSpecifier(const EmitContext& ctx) {
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if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
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if (ctx.uses_y_direction) {
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return " compatibility";
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return " compatibility";
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}
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}
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return "";
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return "";
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@ -98,10 +98,6 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
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GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
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GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
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}
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}
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}
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}
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u32 TexCoordIndex(IR::Attribute attr) {
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return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
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}
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} // Anonymous namespace
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} // Anonymous namespace
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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@ -190,18 +186,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
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ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
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return;
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return;
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}
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}
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// GLSL only exposes 8 legacy texcoords
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if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
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LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
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TexCoordIndex(attr));
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ctx.AddF32("{}=0.f;", inst);
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return;
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
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const u32 index{TexCoordIndex(attr)};
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ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle);
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return;
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}
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switch (attr) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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case IR::Attribute::PrimitiveId:
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ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
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ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
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@ -215,16 +199,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
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ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
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break;
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break;
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}
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}
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA:
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if (ctx.stage == Stage::Fragment) {
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ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
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} else {
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ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
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}
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break;
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteT:
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case IR::Attribute::PointSpriteT:
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ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
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ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
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@ -264,17 +238,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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}
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}
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const u32 element{static_cast<u32>(attr) % 4};
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const u32 element{static_cast<u32>(attr) % 4};
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const char swizzle{"xyzw"[element]};
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const char swizzle{"xyzw"[element]};
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// GLSL only exposes 8 legacy texcoords
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if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
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LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
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TexCoordIndex(attr));
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return;
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
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const u32 index{TexCoordIndex(attr)};
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ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value);
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return;
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}
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switch (attr) {
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switch (attr) {
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case IR::Attribute::Layer:
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case IR::Attribute::Layer:
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if (ctx.stage != Stage::Geometry &&
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if (ctx.stage != Stage::Geometry &&
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@ -312,33 +275,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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case IR::Attribute::PositionW:
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case IR::Attribute::PositionW:
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ctx.Add("gl_Position.{}={};", swizzle, value);
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ctx.Add("gl_Position.{}={};", swizzle, value);
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break;
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break;
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA:
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ctx.Add("gl_FrontColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::ColorFrontSpecularR:
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case IR::Attribute::ColorFrontSpecularG:
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case IR::Attribute::ColorFrontSpecularB:
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case IR::Attribute::ColorFrontSpecularA:
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ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::ColorBackDiffuseR:
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case IR::Attribute::ColorBackDiffuseG:
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case IR::Attribute::ColorBackDiffuseB:
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case IR::Attribute::ColorBackDiffuseA:
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ctx.Add("gl_BackColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::ColorBackSpecularR:
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case IR::Attribute::ColorBackSpecularG:
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case IR::Attribute::ColorBackSpecularB:
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case IR::Attribute::ColorBackSpecularA:
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ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::FogCoordinate:
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ctx.Add("gl_FogFragCoord={};", value);
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break;
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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case IR::Attribute::ClipDistance2:
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@ -211,27 +211,6 @@ std::string_view OutputPrimitive(OutputTopology topology) {
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throw InvalidArgument("Invalid output topology {}", topology);
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throw InvalidArgument("Invalid output topology {}", topology);
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}
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}
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void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
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if (!ctx.info.stores.Legacy()) {
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return;
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}
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if (ctx.info.stores.FixedFunctionTexture()) {
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header += "vec4 gl_TexCoord[8];";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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header += "vec4 gl_FrontColor;";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
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header += "vec4 gl_FrontSecondaryColor;";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
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header += "vec4 gl_BackColor;";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
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header += "vec4 gl_BackSecondaryColor;";
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}
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}
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void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
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void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
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if (!StoresPerVertexAttributes(ctx.stage)) {
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if (!StoresPerVertexAttributes(ctx.stage)) {
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return;
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return;
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@ -250,7 +229,6 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
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ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
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ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
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header += "int gl_ViewportIndex;";
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header += "int gl_ViewportIndex;";
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}
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}
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SetupLegacyOutPerVertex(ctx, header);
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header += "};";
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header += "};";
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if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
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if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
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header += "out int gl_ViewportIndex;";
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header += "out int gl_ViewportIndex;";
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@ -282,21 +260,6 @@ void SetupInPerVertex(EmitContext& ctx, std::string& header) {
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}
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}
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header += "}gl_in[gl_MaxPatchVertices];";
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header += "}gl_in[gl_MaxPatchVertices];";
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}
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}
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void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
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if (!ctx.info.loads.Legacy()) {
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return;
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}
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header += "in gl_PerFragment{";
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if (ctx.info.loads.FixedFunctionTexture()) {
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header += "vec4 gl_TexCoord[8];";
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}
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if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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header += "vec4 gl_Color;";
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}
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header += "};";
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}
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} // Anonymous namespace
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} // Anonymous namespace
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
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@ -361,7 +324,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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}
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SetupOutPerVertex(*this, header);
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SetupOutPerVertex(*this, header);
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SetupInPerVertex(*this, header);
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SetupInPerVertex(*this, header);
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SetupLegacyInPerFragment(*this, header);
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
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if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
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