host_shaders: Add helper to blit depth stencil fragment shader
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@ -9,6 +9,7 @@ set(SHADER_FILES
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opengl_present.vert
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opengl_present.vert
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pitch_unswizzle.comp
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pitch_unswizzle.comp
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vulkan_blit_color_float.frag
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vulkan_blit_color_float.frag
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vulkan_blit_depth_stencil.frag
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vulkan_present.frag
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vulkan_present.frag
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vulkan_present.vert
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vulkan_present.vert
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)
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)
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@ -0,0 +1,16 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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#extension GL_ARB_shader_stencil_export : require
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(location = 0) in vec2 texcoord;
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void main() {
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gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
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gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r;
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}
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