main: Use std::unique_ptr for ui
This commit is contained in:
parent
ab441fb009
commit
86908d569e
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@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/telemetry_session.h"
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "input_common/tas/tas_input.h"
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#include "input_common/tas/tas_input.h"
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#include "ui_main.h"
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#include "util/overlay_dialog.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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@ -199,7 +200,7 @@ GMainWindow::GMainWindow(Core::System& system_)
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LoadTranslation();
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LoadTranslation();
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setAcceptDrops(true);
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setAcceptDrops(true);
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ui.setupUi(this);
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ui->setupUi(this);
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statusBar()->hide();
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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default_theme_paths = QIcon::themeSearchPaths();
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@ -274,16 +275,16 @@ GMainWindow::GMainWindow(Core::System& system_)
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ShowTelemetryCallout();
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ShowTelemetryCallout();
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// make sure menubar has the arrow cursor instead of inheriting from this
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// make sure menubar has the arrow cursor instead of inheriting from this
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ui.menubar->setCursor(QCursor());
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ui->menubar->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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mouse_hide_timer.setInterval(default_mouse_timeout);
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mouse_hide_timer.setInterval(default_mouse_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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MigrateConfigFiles();
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MigrateConfigFiles();
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ui.action_Fullscreen->setChecked(false);
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ui->action_Fullscreen->setChecked(false);
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QStringList args = QApplication::arguments();
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QStringList args = QApplication::arguments();
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@ -302,7 +303,7 @@ GMainWindow::GMainWindow(Core::System& system_)
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// Launch game in fullscreen mode
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) {
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if (args[i] == QStringLiteral("-f")) {
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ui.action_Fullscreen->setChecked(true);
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ui->action_Fullscreen->setChecked(true);
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continue;
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continue;
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}
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}
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@ -568,9 +569,9 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
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QtNXWebEngineView web_browser_view(this, system, input_subsystem.get());
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QtNXWebEngineView web_browser_view(this, system, input_subsystem.get());
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ui.action_Pause->setEnabled(false);
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ui->action_Pause->setEnabled(false);
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ui.action_Restart->setEnabled(false);
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ui->action_Restart->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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ui->action_Stop->setEnabled(false);
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{
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{
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QProgressDialog loading_progress(this);
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QProgressDialog loading_progress(this);
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@ -634,7 +635,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
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web_browser_view.SetFinished(true);
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web_browser_view.SetFinished(true);
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}
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}
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});
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});
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ui.menubar->addAction(exit_action);
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ui->menubar->addAction(exit_action);
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while (!web_browser_view.IsFinished()) {
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while (!web_browser_view.IsFinished()) {
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QCoreApplication::processEvents();
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QCoreApplication::processEvents();
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@ -676,11 +677,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
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render_window->show();
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render_window->show();
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}
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}
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ui.action_Pause->setEnabled(true);
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ui->action_Pause->setEnabled(true);
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ui.action_Restart->setEnabled(true);
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ui->action_Restart->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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ui->action_Stop->setEnabled(true);
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ui.menubar->removeAction(exit_action);
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ui->menubar->removeAction(exit_action);
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QCoreApplication::processEvents();
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QCoreApplication::processEvents();
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@ -696,21 +697,21 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
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void GMainWindow::InitializeWidgets() {
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void GMainWindow::InitializeWidgets() {
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true);
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ui->action_Report_Compatibility->setVisible(true);
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#endif
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#endif
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system);
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system);
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render_window->hide();
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render_window->hide();
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game_list = new GameList(vfs, provider.get(), system, this);
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game_list = new GameList(vfs, provider.get(), system, this);
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ui.horizontalLayout->addWidget(game_list);
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ui->horizontalLayout->addWidget(game_list);
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game_list_placeholder = new GameListPlaceholder(this);
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game_list_placeholder = new GameListPlaceholder(this);
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ui.horizontalLayout->addWidget(game_list_placeholder);
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ui->horizontalLayout->addWidget(game_list_placeholder);
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game_list_placeholder->setVisible(false);
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game_list_placeholder->setVisible(false);
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loading_screen = new LoadingScreen(this);
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loading_screen = new LoadingScreen(this);
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loading_screen->hide();
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loading_screen->hide();
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ui.horizontalLayout->addWidget(loading_screen);
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ui->horizontalLayout->addWidget(loading_screen);
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connect(loading_screen, &LoadingScreen::Hidden, [&] {
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connect(loading_screen, &LoadingScreen::Hidden, [&] {
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loading_screen->Clear();
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loading_screen->Clear();
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if (emulation_running) {
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if (emulation_running) {
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@ -835,7 +836,7 @@ void GMainWindow::InitializeWidgets() {
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}
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}
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void GMainWindow::InitializeDebugWidgets() {
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void GMainWindow::InitializeDebugWidgets() {
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QMenu* debug_menu = ui.menu_View_Debugging;
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QMenu* debug_menu = ui->menu_View_Debugging;
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#if MICROPROFILE_ENABLED
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog = new MicroProfileDialog(this);
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@ -864,16 +865,16 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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actions_recent_files[i]->setVisible(false);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
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connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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ui->menu_recent_files->addAction(actions_recent_files[i]);
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}
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}
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ui.menu_recent_files->addSeparator();
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ui->menu_recent_files->addSeparator();
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QAction* action_clear_recent_files = new QAction(this);
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QAction* action_clear_recent_files = new QAction(this);
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action_clear_recent_files->setText(tr("&Clear Recent Files"));
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action_clear_recent_files->setText(tr("&Clear Recent Files"));
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connect(action_clear_recent_files, &QAction::triggered, this, [this] {
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connect(action_clear_recent_files, &QAction::triggered, this, [this] {
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UISettings::values.recent_files.clear();
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UISettings::values.recent_files.clear();
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UpdateRecentFiles();
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UpdateRecentFiles();
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});
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});
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ui.menu_recent_files->addAction(action_clear_recent_files);
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ui->menu_recent_files->addAction(action_clear_recent_files);
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UpdateRecentFiles();
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UpdateRecentFiles();
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}
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}
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@ -892,43 +893,43 @@ void GMainWindow::InitializeHotkeys() {
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString capture_screenshot = QStringLiteral("Capture Screenshot");
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const QString capture_screenshot = QStringLiteral("Capture Screenshot");
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ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
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ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
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ui.action_Load_File->setShortcutContext(
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ui->action_Load_File->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, load_file));
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hotkey_registry.GetShortcutContext(main_window, load_file));
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ui.action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
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ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
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ui.action_Load_Amiibo->setShortcutContext(
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ui->action_Load_Amiibo->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, load_amiibo));
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hotkey_registry.GetShortcutContext(main_window, load_amiibo));
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ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
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ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
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ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
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ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
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ui.action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
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ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
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ui.action_Restart->setShortcutContext(
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ui->action_Restart->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, restart_emulation));
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hotkey_registry.GetShortcutContext(main_window, restart_emulation));
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ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
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ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
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ui.action_Stop->setShortcutContext(
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ui->action_Stop->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, stop_emulation));
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hotkey_registry.GetShortcutContext(main_window, stop_emulation));
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ui.action_Show_Filter_Bar->setShortcut(
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ui->action_Show_Filter_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
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ui.action_Show_Filter_Bar->setShortcutContext(
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ui->action_Show_Filter_Bar->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
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hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
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ui.action_Show_Status_Bar->setShortcut(
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ui->action_Show_Status_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
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hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
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ui.action_Show_Status_Bar->setShortcutContext(
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ui->action_Show_Status_Bar->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
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hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
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ui.action_Capture_Screenshot->setShortcut(
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ui->action_Capture_Screenshot->setShortcut(
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hotkey_registry.GetKeySequence(main_window, capture_screenshot));
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hotkey_registry.GetKeySequence(main_window, capture_screenshot));
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ui.action_Capture_Screenshot->setShortcutContext(
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ui->action_Capture_Screenshot->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
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hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
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ui.action_Fullscreen->setShortcut(
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ui->action_Fullscreen->setShortcut(
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hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
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hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
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ui.action_Fullscreen->setShortcutContext(
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ui->action_Fullscreen->setShortcutContext(
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hotkey_registry.GetShortcutContext(main_window, fullscreen));
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hotkey_registry.GetShortcutContext(main_window, fullscreen));
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
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@ -952,13 +953,13 @@ void GMainWindow::InitializeHotkeys() {
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BootGame(game_path);
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BootGame(game_path);
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});
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});
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
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&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
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&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
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&QShortcut::activated, this, [&] {
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ui->action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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ToggleFullscreen();
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}
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}
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});
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});
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@ -987,7 +988,7 @@ void GMainWindow::InitializeHotkeys() {
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});
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
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&QShortcut::activated, this, [&] {
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&QShortcut::activated, this, [&] {
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if (ui.action_Load_Amiibo->isEnabled()) {
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if (ui->action_Load_Amiibo->isEnabled()) {
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OnLoadAmiibo();
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OnLoadAmiibo();
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}
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}
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});
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});
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@ -1068,20 +1069,20 @@ void GMainWindow::RestoreUIState() {
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game_list->LoadInterfaceLayout();
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game_list->LoadInterfaceLayout();
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
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ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
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ToggleWindowMode();
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ToggleWindowMode();
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
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ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
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ui.action_Display_Dock_Widget_Headers->setChecked(
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ui->action_Display_Dock_Widget_Headers->setChecked(
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UISettings::values.display_titlebar.GetValue());
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UISettings::values.display_titlebar.GetValue());
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
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ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
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ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
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game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
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game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
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ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
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Debugger::ToggleConsole();
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Debugger::ToggleConsole();
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}
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}
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@ -1093,11 +1094,11 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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state != Qt::ApplicationActive) {
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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}
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if (ui.action_Pause->isEnabled() &&
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if (ui->action_Pause->isEnabled() &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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auto_paused = true;
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OnPauseGame();
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OnPauseGame();
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} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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auto_paused = false;
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OnStartGame();
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OnStartGame();
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}
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}
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@ -1142,59 +1143,60 @@ void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectMenuEvents() {
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void GMainWindow::ConnectMenuEvents() {
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// File
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui.action_Install_File_NAND, &QAction::triggered, this,
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connect(ui->action_Install_File_NAND, &QAction::triggered, this,
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&GMainWindow::OnMenuInstallToNAND);
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&GMainWindow::OnMenuInstallToNAND);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
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connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
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connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
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// Emulation
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
||||||
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
||||||
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
||||||
connect(ui.action_Report_Compatibility, &QAction::triggered, this,
|
connect(ui->action_Report_Compatibility, &QAction::triggered, this,
|
||||||
&GMainWindow::OnMenuReportCompatibility);
|
&GMainWindow::OnMenuReportCompatibility);
|
||||||
connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
|
connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
|
||||||
connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this,
|
connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this,
|
||||||
&GMainWindow::OnOpenQuickstartGuide);
|
&GMainWindow::OnOpenQuickstartGuide);
|
||||||
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
|
connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
|
||||||
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
connect(ui->action_Restart, &QAction::triggered, this,
|
||||||
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
[this] { BootGame(QString(game_path)); });
|
||||||
connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
|
connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
||||||
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
|
connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
|
||||||
|
connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
|
||||||
&GMainWindow::OnConfigurePerGame);
|
&GMainWindow::OnConfigurePerGame);
|
||||||
|
|
||||||
// View
|
// View
|
||||||
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
|
||||||
&GMainWindow::ToggleWindowMode);
|
&GMainWindow::ToggleWindowMode);
|
||||||
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
||||||
&GMainWindow::OnDisplayTitleBars);
|
&GMainWindow::OnDisplayTitleBars);
|
||||||
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
||||||
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
||||||
|
|
||||||
connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this,
|
connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this,
|
||||||
&GMainWindow::ResetWindowSize720);
|
&GMainWindow::ResetWindowSize720);
|
||||||
connect(ui.action_Reset_Window_Size_900, &QAction::triggered, this,
|
connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this,
|
||||||
&GMainWindow::ResetWindowSize900);
|
&GMainWindow::ResetWindowSize900);
|
||||||
connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this,
|
connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this,
|
||||||
&GMainWindow::ResetWindowSize1080);
|
&GMainWindow::ResetWindowSize1080);
|
||||||
ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_720);
|
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720);
|
||||||
ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_900);
|
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
|
||||||
ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_1080);
|
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
|
||||||
|
|
||||||
// Fullscreen
|
// Fullscreen
|
||||||
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
||||||
|
|
||||||
// Movie
|
// Movie
|
||||||
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
|
connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
|
||||||
&GMainWindow::OnCaptureScreenshot);
|
&GMainWindow::OnCaptureScreenshot);
|
||||||
|
|
||||||
// Help
|
// Help
|
||||||
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
|
connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
|
||||||
connect(ui.action_Rederive, &QAction::triggered, this,
|
connect(ui->action_Rederive, &QAction::triggered, this,
|
||||||
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
|
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
|
||||||
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
|
connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnDisplayTitleBars(bool show) {
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||||
|
@ -1405,7 +1407,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
|
|
||||||
// Update the GUI
|
// Update the GUI
|
||||||
UpdateStatusButtons();
|
UpdateStatusButtons();
|
||||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
||||||
game_list->hide();
|
game_list->hide();
|
||||||
game_list_placeholder->hide();
|
game_list_placeholder->hide();
|
||||||
}
|
}
|
||||||
|
@ -1451,7 +1453,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
loading_screen->show();
|
loading_screen->show();
|
||||||
|
|
||||||
emulation_running = true;
|
emulation_running = true;
|
||||||
if (ui.action_Fullscreen->isChecked()) {
|
if (ui->action_Fullscreen->isChecked()) {
|
||||||
ShowFullscreen();
|
ShowFullscreen();
|
||||||
}
|
}
|
||||||
OnStartGame();
|
OnStartGame();
|
||||||
|
@ -1462,7 +1464,7 @@ void GMainWindow::ShutdownGame() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ui.action_Fullscreen->isChecked()) {
|
if (ui->action_Fullscreen->isChecked()) {
|
||||||
HideFullscreen();
|
HideFullscreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1483,15 +1485,15 @@ void GMainWindow::ShutdownGame() {
|
||||||
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||||
|
|
||||||
// Update the GUI
|
// Update the GUI
|
||||||
ui.action_Start->setEnabled(false);
|
ui->action_Start->setEnabled(false);
|
||||||
ui.action_Start->setText(tr("Start"));
|
ui->action_Start->setText(tr("Start"));
|
||||||
ui.action_Pause->setEnabled(false);
|
ui->action_Pause->setEnabled(false);
|
||||||
ui.action_Stop->setEnabled(false);
|
ui->action_Stop->setEnabled(false);
|
||||||
ui.action_Restart->setEnabled(false);
|
ui->action_Restart->setEnabled(false);
|
||||||
ui.action_Configure_Current_Game->setEnabled(false);
|
ui->action_Configure_Current_Game->setEnabled(false);
|
||||||
ui.action_Report_Compatibility->setEnabled(false);
|
ui->action_Report_Compatibility->setEnabled(false);
|
||||||
ui.action_Load_Amiibo->setEnabled(false);
|
ui->action_Load_Amiibo->setEnabled(false);
|
||||||
ui.action_Capture_Screenshot->setEnabled(false);
|
ui->action_Capture_Screenshot->setEnabled(false);
|
||||||
render_window->hide();
|
render_window->hide();
|
||||||
loading_screen->hide();
|
loading_screen->hide();
|
||||||
loading_screen->Clear();
|
loading_screen->Clear();
|
||||||
|
@ -1553,7 +1555,7 @@ void GMainWindow::UpdateRecentFiles() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable the recent files menu if the list isn't empty
|
// Enable the recent files menu if the list isn't empty
|
||||||
ui.menu_recent_files->setEnabled(num_recent_files != 0);
|
ui->menu_recent_files->setEnabled(num_recent_files != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
|
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
|
||||||
|
@ -2079,7 +2081,7 @@ void GMainWindow::OnGameListAddDirectory() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnGameListShowList(bool show) {
|
void GMainWindow::OnGameListShowList(bool show) {
|
||||||
if (emulation_running && ui.action_Single_Window_Mode->isChecked())
|
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
|
||||||
return;
|
return;
|
||||||
game_list->setVisible(show);
|
game_list->setVisible(show);
|
||||||
game_list_placeholder->setVisible(!show);
|
game_list_placeholder->setVisible(!show);
|
||||||
|
@ -2181,7 +2183,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||||
QStringList failed_files{}; // Files that failed to install due to errors
|
QStringList failed_files{}; // Files that failed to install due to errors
|
||||||
bool detected_base_install{}; // Whether a base game was attempted to be installed
|
bool detected_base_install{}; // Whether a base game was attempted to be installed
|
||||||
|
|
||||||
ui.action_Install_File_NAND->setEnabled(false);
|
ui->action_Install_File_NAND->setEnabled(false);
|
||||||
|
|
||||||
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
|
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
|
||||||
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
|
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
|
||||||
|
@ -2257,7 +2259,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||||
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
||||||
"game_list");
|
"game_list");
|
||||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||||
ui.action_Install_File_NAND->setEnabled(true);
|
ui->action_Install_File_NAND->setEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
|
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
|
||||||
|
@ -2423,27 +2425,27 @@ void GMainWindow::OnStartGame() {
|
||||||
|
|
||||||
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
||||||
|
|
||||||
ui.action_Start->setEnabled(false);
|
ui->action_Start->setEnabled(false);
|
||||||
ui.action_Start->setText(tr("&Continue"));
|
ui->action_Start->setText(tr("&Continue"));
|
||||||
|
|
||||||
ui.action_Pause->setEnabled(true);
|
ui->action_Pause->setEnabled(true);
|
||||||
ui.action_Stop->setEnabled(true);
|
ui->action_Stop->setEnabled(true);
|
||||||
ui.action_Restart->setEnabled(true);
|
ui->action_Restart->setEnabled(true);
|
||||||
ui.action_Configure_Current_Game->setEnabled(true);
|
ui->action_Configure_Current_Game->setEnabled(true);
|
||||||
ui.action_Report_Compatibility->setEnabled(true);
|
ui->action_Report_Compatibility->setEnabled(true);
|
||||||
|
|
||||||
discord_rpc->Update();
|
discord_rpc->Update();
|
||||||
ui.action_Load_Amiibo->setEnabled(true);
|
ui->action_Load_Amiibo->setEnabled(true);
|
||||||
ui.action_Capture_Screenshot->setEnabled(true);
|
ui->action_Capture_Screenshot->setEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnPauseGame() {
|
void GMainWindow::OnPauseGame() {
|
||||||
emu_thread->SetRunning(false);
|
emu_thread->SetRunning(false);
|
||||||
|
|
||||||
ui.action_Start->setEnabled(true);
|
ui->action_Start->setEnabled(true);
|
||||||
ui.action_Pause->setEnabled(false);
|
ui->action_Pause->setEnabled(false);
|
||||||
ui.action_Stop->setEnabled(true);
|
ui->action_Stop->setEnabled(true);
|
||||||
ui.action_Capture_Screenshot->setEnabled(false);
|
ui->action_Capture_Screenshot->setEnabled(false);
|
||||||
|
|
||||||
AllowOSSleep();
|
AllowOSSleep();
|
||||||
}
|
}
|
||||||
|
@ -2519,7 +2521,7 @@ void GMainWindow::ToggleFullscreen() {
|
||||||
if (!emulation_running) {
|
if (!emulation_running) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (ui.action_Fullscreen->isChecked()) {
|
if (ui->action_Fullscreen->isChecked()) {
|
||||||
ShowFullscreen();
|
ShowFullscreen();
|
||||||
} else {
|
} else {
|
||||||
HideFullscreen();
|
HideFullscreen();
|
||||||
|
@ -2527,10 +2529,10 @@ void GMainWindow::ToggleFullscreen() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::ShowFullscreen() {
|
void GMainWindow::ShowFullscreen() {
|
||||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
||||||
UISettings::values.geometry = saveGeometry();
|
UISettings::values.geometry = saveGeometry();
|
||||||
|
|
||||||
ui.menubar->hide();
|
ui->menubar->hide();
|
||||||
statusBar()->hide();
|
statusBar()->hide();
|
||||||
|
|
||||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||||
|
@ -2564,7 +2566,7 @@ void GMainWindow::ShowFullscreen() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::HideFullscreen() {
|
void GMainWindow::HideFullscreen() {
|
||||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
||||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||||
showNormal();
|
showNormal();
|
||||||
restoreGeometry(UISettings::values.geometry);
|
restoreGeometry(UISettings::values.geometry);
|
||||||
|
@ -2576,8 +2578,8 @@ void GMainWindow::HideFullscreen() {
|
||||||
show();
|
show();
|
||||||
}
|
}
|
||||||
|
|
||||||
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
||||||
ui.menubar->show();
|
ui->menubar->show();
|
||||||
} else {
|
} else {
|
||||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||||
render_window->showNormal();
|
render_window->showNormal();
|
||||||
|
@ -2593,10 +2595,10 @@ void GMainWindow::HideFullscreen() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::ToggleWindowMode() {
|
void GMainWindow::ToggleWindowMode() {
|
||||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
||||||
// Render in the main window...
|
// Render in the main window...
|
||||||
render_window->BackupGeometry();
|
render_window->BackupGeometry();
|
||||||
ui.horizontalLayout->addWidget(render_window);
|
ui->horizontalLayout->addWidget(render_window);
|
||||||
render_window->setFocusPolicy(Qt::StrongFocus);
|
render_window->setFocusPolicy(Qt::StrongFocus);
|
||||||
if (emulation_running) {
|
if (emulation_running) {
|
||||||
render_window->setVisible(true);
|
render_window->setVisible(true);
|
||||||
|
@ -2606,7 +2608,7 @@ void GMainWindow::ToggleWindowMode() {
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
// Render in a separate window...
|
// Render in a separate window...
|
||||||
ui.horizontalLayout->removeWidget(render_window);
|
ui->horizontalLayout->removeWidget(render_window);
|
||||||
render_window->setParent(nullptr);
|
render_window->setParent(nullptr);
|
||||||
render_window->setFocusPolicy(Qt::NoFocus);
|
render_window->setFocusPolicy(Qt::NoFocus);
|
||||||
if (emulation_running) {
|
if (emulation_running) {
|
||||||
|
@ -2621,10 +2623,10 @@ void GMainWindow::ResetWindowSize(u32 width, u32 height) {
|
||||||
const auto aspect_ratio = Layout::EmulationAspectRatio(
|
const auto aspect_ratio = Layout::EmulationAspectRatio(
|
||||||
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
|
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
|
||||||
static_cast<float>(height) / width);
|
static_cast<float>(height) / width);
|
||||||
if (!ui.action_Single_Window_Mode->isChecked()) {
|
if (!ui->action_Single_Window_Mode->isChecked()) {
|
||||||
render_window->resize(height / aspect_ratio, height);
|
render_window->resize(height / aspect_ratio, height);
|
||||||
} else {
|
} else {
|
||||||
const bool show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
||||||
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
|
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
|
||||||
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
|
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
|
||||||
}
|
}
|
||||||
|
@ -2835,8 +2837,8 @@ void GMainWindow::OnAbout() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnToggleFilterBar() {
|
void GMainWindow::OnToggleFilterBar() {
|
||||||
game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
||||||
if (ui.action_Show_Filter_Bar->isChecked()) {
|
if (ui->action_Show_Filter_Bar->isChecked()) {
|
||||||
game_list->SetFilterFocus();
|
game_list->SetFilterFocus();
|
||||||
} else {
|
} else {
|
||||||
game_list->ClearFilter();
|
game_list->ClearFilter();
|
||||||
|
@ -3013,7 +3015,7 @@ void GMainWindow::UpdateStatusButtons() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateUISettings() {
|
void GMainWindow::UpdateUISettings() {
|
||||||
if (!ui.action_Fullscreen->isChecked()) {
|
if (!ui->action_Fullscreen->isChecked()) {
|
||||||
UISettings::values.geometry = saveGeometry();
|
UISettings::values.geometry = saveGeometry();
|
||||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||||
}
|
}
|
||||||
|
@ -3022,11 +3024,11 @@ void GMainWindow::UpdateUISettings() {
|
||||||
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
||||||
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
||||||
#endif
|
#endif
|
||||||
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
|
||||||
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
|
||||||
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
||||||
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
||||||
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
||||||
UISettings::values.first_start = false;
|
UISettings::values.first_start = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3356,7 +3358,7 @@ void GMainWindow::RequestGameExit() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::filterBarSetChecked(bool state) {
|
void GMainWindow::filterBarSetChecked(bool state) {
|
||||||
ui.action_Show_Filter_Bar->setChecked(state);
|
ui->action_Show_Filter_Bar->setChecked(state);
|
||||||
emit(OnToggleFilterBar());
|
emit(OnToggleFilterBar());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3424,11 +3426,11 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||||
|
|
||||||
UISettings::values.language = locale;
|
UISettings::values.language = locale;
|
||||||
LoadTranslation();
|
LoadTranslation();
|
||||||
ui.retranslateUi(this);
|
ui->retranslateUi(this);
|
||||||
UpdateWindowTitle();
|
UpdateWindowTitle();
|
||||||
|
|
||||||
if (emulation_running)
|
if (emulation_running)
|
||||||
ui.action_Start->setText(tr("&Continue"));
|
ui->action_Start->setText(tr("&Continue"));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||||
|
|
|
@ -15,7 +15,6 @@
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/acc/profile_manager.h"
|
#include "core/hle/service/acc/profile_manager.h"
|
||||||
#include "ui_main.h"
|
|
||||||
#include "yuzu/compatibility_list.h"
|
#include "yuzu/compatibility_list.h"
|
||||||
#include "yuzu/hotkeys.h"
|
#include "yuzu/hotkeys.h"
|
||||||
|
|
||||||
|
@ -73,6 +72,10 @@ enum class SwkbdReplyType : u32;
|
||||||
enum class WebExitReason : u32;
|
enum class WebExitReason : u32;
|
||||||
} // namespace Service::AM::Applets
|
} // namespace Service::AM::Applets
|
||||||
|
|
||||||
|
namespace Ui {
|
||||||
|
class MainWindow;
|
||||||
|
}
|
||||||
|
|
||||||
enum class EmulatedDirectoryTarget {
|
enum class EmulatedDirectoryTarget {
|
||||||
NAND,
|
NAND,
|
||||||
SDMC,
|
SDMC,
|
||||||
|
@ -306,7 +309,7 @@ private:
|
||||||
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
|
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
|
||||||
QString GetTasStateDescription() const;
|
QString GetTasStateDescription() const;
|
||||||
|
|
||||||
Ui::MainWindow ui;
|
std::unique_ptr<Ui::MainWindow> ui;
|
||||||
|
|
||||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||||
|
|
Loading…
Reference in New Issue