main: Connect game list remove signals to removal functions
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de6b852dc2
commit
85e1facfe6
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@ -847,6 +847,9 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
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connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
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&GMainWindow::OnTransferableShaderCacheOpenFile);
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&GMainWindow::OnTransferableShaderCacheOpenFile);
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connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
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&GMainWindow::OnGameListRemoveInstalledEntry);
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connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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@ -1322,14 +1325,12 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
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}
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}
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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const QString shader_dir =
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const QString shader_dir =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
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const QString tranferable_shader_cache_folder_path =
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const QString transferable_shader_cache_folder_path =
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shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
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shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
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const QString transferable_shader_cache_file_path =
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const QString transferable_shader_cache_file_path =
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tranferable_shader_cache_folder_path + QDir::separator() +
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transferable_shader_cache_folder_path + QDir::separator() +
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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@ -1350,7 +1351,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
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QProcess::startDetached(explorer, param);
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QProcess::startDetached(explorer, param);
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#else
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#else
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QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
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QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path));
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#endif
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#endif
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}
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}
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@ -1394,6 +1395,163 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src
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return true;
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return true;
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}
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}
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void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
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QString entry_type;
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switch (type) {
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case InstalledEntryType::Game:
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entry_type = tr("Contents");
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break;
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case InstalledEntryType::Update:
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entry_type = tr("Update");
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break;
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case InstalledEntryType::AddOnContent:
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entry_type = tr("DLC");
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break;
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}
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if (QMessageBox::question(
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this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
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return;
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}
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bool res;
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switch (type) {
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case InstalledEntryType::Game:
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res = Core::System::GetInstance()
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.GetFileSystemController()
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.GetUserNANDContents()
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->RemoveExistingEntry(program_id);
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if (res) {
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QMessageBox::information(this, tr("Successfully Removed"),
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tr("Successfully removed the installed base game."));
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} else {
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QMessageBox::warning(
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this, tr("Error Removing %1").arg(entry_type),
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tr("The base game is not installed in the NAND and cannot be removed."));
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}
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[[fallthrough]];
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case InstalledEntryType::Update:
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res = Core::System::GetInstance()
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.GetFileSystemController()
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.GetUserNANDContents()
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->RemoveExistingEntry(program_id | 0x800);
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if (res) {
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QMessageBox::information(this, tr("Successfully Removed"),
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tr("Successfully removed the installed update."));
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} else {
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QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
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tr("There is no update installed for this title."));
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}
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if (type == InstalledEntryType::Game) {
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[[fallthrough]];
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} else {
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break;
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}
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case InstalledEntryType::AddOnContent:
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u32 count{};
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const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
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FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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for (const auto& entry : dlc_entries) {
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if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) {
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res = Core::System::GetInstance()
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.GetFileSystemController()
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.GetUserNANDContents()
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->RemoveExistingEntry(entry.title_id);
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if (res) {
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++count;
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}
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}
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}
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if (count == 0) {
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QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
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tr("There are no DLC installed for this title."));
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break;
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}
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QMessageBox::information(this, tr("Successfully Removed"),
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tr("Successfully removed %1 installed DLC.").arg(count));
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break;
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}
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game_list->PopulateAsync(UISettings::values.game_dirs);
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list");
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}
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
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QString question;
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switch (target) {
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case GameListRemoveTarget::ShaderCache:
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question = tr("Delete Transferable Shader Cache?");
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break;
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case GameListRemoveTarget::CustomConfiguration:
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question = tr("Remove Custom Game Configuration?");
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break;
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}
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if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No) != QMessageBox::Yes) {
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return;
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}
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switch (target) {
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case GameListRemoveTarget::ShaderCache: {
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const QString shader_dir =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
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const QString transferable_shader_cache_folder_path =
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shader_dir + QStringLiteral("opengl") + QDir::separator() +
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QStringLiteral("transferable");
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const QString transferable_shader_cache_file_path =
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transferable_shader_cache_folder_path + QDir::separator() +
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
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tr("A shader cache for this title does not exist."));
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break;
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}
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if (QFile::remove(transferable_shader_cache_file_path)) {
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QMessageBox::information(this, tr("Successfully Removed"),
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tr("Successfully removed the transferable shader cache."));
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} else {
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QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
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tr("Failed to remove the transferable shader cache."));
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}
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break;
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}
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case GameListRemoveTarget::CustomConfiguration: {
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const QString config_dir =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir));
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const QString custom_config_file_path =
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config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
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if (!QFile::exists(custom_config_file_path)) {
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QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
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tr("A custom configuration for this title does not exist."));
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break;
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}
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if (QFile::remove(custom_config_file_path)) {
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QMessageBox::information(this, tr("Successfully Removed"),
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tr("Successfully removed the custom game configuration."));
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} else {
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QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
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tr("Failed to remove the custom game configuration."));
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}
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break;
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}
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}
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}
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void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
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void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
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const auto failed = [this] {
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const auto failed = [this] {
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QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
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QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
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@ -32,6 +32,8 @@ class QPushButton;
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class QProgressDialog;
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class QProgressDialog;
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class WaitTreeWidget;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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class GameListPlaceholder;
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namespace Core::Frontend {
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namespace Core::Frontend {
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@ -198,6 +200,8 @@ private slots:
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
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void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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