yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
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b961b385c3
commit
839e1faf49
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@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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std::string version{""};
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};
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struct Member {
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@ -319,10 +319,19 @@ struct System::Impl {
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
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}
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std::string title_version;
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const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
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system.GetContentProvider());
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const auto metadata = pm.GetControlMetadata();
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if (metadata.first != nullptr) {
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title_version = metadata.first->GetVersionString();
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}
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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game_info.id = program_id;
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game_info.version = title_version;
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room_member->SendGameInfo(game_info);
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}
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@ -221,7 +221,7 @@ public:
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* Extracts the game name from a received ENet packet and broadcasts it.
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* @param event The ENet event that was received.
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*/
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void HandleGameNamePacket(const ENetEvent* event);
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void HandleGameInfoPacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameNamePacket(&event);
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HandleGameInfoPacket(&event);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet.Write(member.fake_ip);
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packet.Write(member.game_info.name);
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packet.Write(member.game_info.id);
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packet.Write(member.game_info.version);
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packet.Write(member.user_data.username);
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packet.Write(member.user_data.display_name);
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packet.Write(member.user_data.avatar_url);
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@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
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in_packet.IgnoreBytes(sizeof(u16)); // Port
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in_packet.IgnoreBytes(sizeof(u8)); // Protocol
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bool broadcast;
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in_packet.Read(broadcast); // Broadcast
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@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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}
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}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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GameInfo game_info;
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in_packet.Read(game_info.name);
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in_packet.Read(game_info.id);
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in_packet.Read(game_info.version);
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{
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std::lock_guard lock(member_mutex);
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@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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if (game_info.name.empty()) {
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LOG_INFO(Network, "{} is not playing", display_name);
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} else {
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LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
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LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
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game_info.version);
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}
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}
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}
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@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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packet.Read(member.fake_ip);
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packet.Read(member.game_info.name);
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packet.Read(member.game_info.id);
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packet.Read(member.game_info.version);
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packet.Read(member.username);
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packet.Read(member.display_name);
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packet.Read(member.avatar_url);
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@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
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packet.Write(static_cast<u8>(IdSetGameInfo));
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packet.Write(game_info.name);
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packet.Write(game_info.id);
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packet.Write(game_info.version);
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room_member_impl->Send(std::move(packet));
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}
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@ -146,7 +146,7 @@ public:
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const std::string& password = "", const std::string& token = "");
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/**
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* Sends a WiFi packet to the room.
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* Sends a Proxy packet to the room.
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* @param packet The WiFi packet to send.
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*/
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void SendProxyPacket(const ProxyPacket& packet);
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@ -122,19 +122,22 @@ public:
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static const int UsernameRole = Qt::UserRole + 2;
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static const int AvatarUrlRole = Qt::UserRole + 3;
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static const int GameNameRole = Qt::UserRole + 4;
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static const int GameVersionRole = Qt::UserRole + 5;
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PlayerListItem() = default;
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explicit PlayerListItem(const std::string& nickname, const std::string& username,
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const std::string& avatar_url, const std::string& game_name) {
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::GameInfo& game_info) {
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setEditable(false);
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setData(QString::fromStdString(nickname), NicknameRole);
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setData(QString::fromStdString(username), UsernameRole);
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setData(QString::fromStdString(avatar_url), AvatarUrlRole);
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if (game_name.empty()) {
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if (game_info.name.empty()) {
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setData(QObject::tr("Not playing a game"), GameNameRole);
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} else {
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setData(QString::fromStdString(game_name), GameNameRole);
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setData(QString::fromStdString(game_info.name), GameNameRole);
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}
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setData(QString::fromStdString(game_info.version), GameVersionRole);
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}
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QVariant data(int role) const override {
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@ -149,7 +152,15 @@ public:
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} else {
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name = QStringLiteral("%1 (%2)").arg(nickname, username);
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}
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return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
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const QString version = data(GameVersionRole).toString();
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QString version_string;
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if (version.isEmpty()) {
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version_string = QString{};
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} else {
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version_string = QStringLiteral("(%1)").arg(version);
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}
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return QStringLiteral("%1\n %2 %3")
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.arg(name, data(GameNameRole).toString(), version_string);
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}
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};
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@ -366,7 +377,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
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if (member.nickname.empty())
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continue;
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QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
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member.avatar_url, member.game_info.name);
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member.avatar_url, member.game_info);
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#ifdef ENABLE_WEB_SERVICE
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if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
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