syncpoint_manager: Mark IsSyncpointAllocated() as const
This doesn't modify class state at all.
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@ -63,7 +63,7 @@ void SyncpointManager::FreeSyncpoint(u32 id) {
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syncpoint.reserved = false;
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syncpoint.reserved = false;
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}
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}
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bool SyncpointManager::IsSyncpointAllocated(u32 id) {
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bool SyncpointManager::IsSyncpointAllocated(u32 id) const {
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return (id <= SyncpointCount) && syncpoints[id].reserved;
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return (id <= SyncpointCount) && syncpoints[id].reserved;
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}
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}
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@ -72,7 +72,7 @@ bool SyncpointManager::HasSyncpointExpired(u32 id, u32 threshold) const {
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if (!syncpoint.reserved) {
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if (!syncpoint.reserved) {
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ASSERT(false);
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ASSERT(false);
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return 0;
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return false;
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}
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}
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// If the interface manages counters then we don't keep track of the maximum value as it handles
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// If the interface manages counters then we don't keep track of the maximum value as it handles
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@ -44,7 +44,7 @@ public:
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/**
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/**
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* @brief Checks if the given syncpoint is both allocated and below the number of HW syncpoints
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* @brief Checks if the given syncpoint is both allocated and below the number of HW syncpoints
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*/
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*/
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bool IsSyncpointAllocated(u32 id);
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bool IsSyncpointAllocated(u32 id) const;
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/**
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/**
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* @brief Finds a free syncpoint and reserves it
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* @brief Finds a free syncpoint and reserves it
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