vulkan_common: Remove required flags

* Allows VMA to fallback to system RAM instead of crashing
This commit is contained in:
GPUCode 2023-06-22 20:03:12 +03:00
parent ee0d68300e
commit 75fb29e08e
1 changed files with 1 additions and 15 deletions

View File

@ -59,20 +59,6 @@ struct Range {
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
} }
[[nodiscard]] VkMemoryPropertyFlags MemoryUsageRequiredVmaFlags(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
case MemoryUsage::Upload:
case MemoryUsage::Stream:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
case MemoryUsage::Download:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
}
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return {};
}
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferedVmaFlags(MemoryUsage usage) { [[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferedVmaFlags(MemoryUsage usage) {
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{}; : VkMemoryPropertyFlagBits{};
@ -259,7 +245,7 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo& ci, MemoryUsa
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT | .flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT |
MemoryUsageVmaFlags(usage), MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage), .usage = MemoryUsageVma(usage),
.requiredFlags = MemoryUsageRequiredVmaFlags(usage), .requiredFlags = 0,
.preferredFlags = MemoryUsagePreferedVmaFlags(usage), .preferredFlags = MemoryUsagePreferedVmaFlags(usage),
.memoryTypeBits = 0, .memoryTypeBits = 0,
.pool = VK_NULL_HANDLE, .pool = VK_NULL_HANDLE,