yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header).
This commit is contained in:
parent
c08c5d346a
commit
564b7fdc9c
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@ -43,6 +43,8 @@ add_executable(yuzu
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game_list.cpp
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game_list.cpp
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game_list.h
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game_list.h
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game_list_p.h
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.h
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hotkeys.cpp
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hotkeys.cpp
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hotkeys.h
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hotkeys.h
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main.cpp
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main.cpp
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@ -18,17 +18,10 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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#include "yuzu/main.h"
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#include "yuzu/main.h"
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#include "yuzu/ui_settings.h"
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#include "yuzu/ui_settings.h"
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@ -436,45 +429,6 @@ void GameList::LoadInterfaceLayout() {
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
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static bool HasSupportedFileExtension(const std::string& file_name) {
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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static bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
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}
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static QString FormatGameName(const std::string& physical_name) {
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const QString physical_name_as_qstring = QString::fromStdString(physical_name);
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const QFileInfo file_info(physical_name_as_qstring);
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if (IsExtractedNCAMain(physical_name)) {
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return file_info.dir().path();
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}
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return physical_name_as_qstring;
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}
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static QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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bool updatable = true) {
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QString out;
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for (const auto& kv : patch_manager.GetPatchVersionNames()) {
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if (!updatable && kv.first == FileSys::PatchType::Update)
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continue;
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if (kv.second.empty()) {
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out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
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} else {
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out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
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.c_str());
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}
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}
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out.chop(1);
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return out;
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}
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void GameList::RefreshGameDirectory() {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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@ -482,176 +436,3 @@ void GameList::RefreshGameDirectory() {
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PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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}
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}
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}
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}
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static void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
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const std::shared_ptr<FileSys::NCA>& nca,
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std::vector<u8>& icon, std::string& name) {
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auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
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if (icon_file != nullptr)
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icon = icon_file->ReadAllBytes();
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if (nacp != nullptr)
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name = nacp->GetApplicationName();
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}
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GameListWorker::GameListWorker(
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FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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GameListWorker::~GameListWorker() = default;
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void GameListWorker::AddInstalledTitlesToGameList() {
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const auto cache = Service::FileSystem::GetUnionContents();
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const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Program);
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for (const auto& game : installed_games) {
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const auto& file = cache->GetEntryUnparsed(game);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
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if (!loader)
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continue;
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std::vector<u8> icon;
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std::string name;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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const FileSys::PatchManager patch{program_id};
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const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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if (control != nullptr)
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GetMetadataFromControlNCA(patch, control, icon, name);
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(patch)),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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});
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}
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Control);
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for (const auto& entry : control_data) {
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const auto nca = cache->GetEntry(entry);
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if (nca != nullptr)
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nca_control_map.insert_or_assign(entry.title_id, nca);
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}
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}
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void GameListWorker::FillControlMap(const std::string& dir_path) {
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const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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QFileInfo file_info(physical_name.c_str());
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if (!is_dir && file_info.suffix().toStdString() == "nca") {
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auto nca =
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std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (nca->GetType() == FileSys::NCAContentType::Control)
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nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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std::unique_ptr<Loader::AppLoader> loader =
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Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
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loader->GetFileType() == Loader::FileType::Error) &&
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!UISettings::values.show_unknown))
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return true;
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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std::string name = " ";
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const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id};
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if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
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res2 == Loader::ResultStatus::Success) {
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) {
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const auto nca = nca_control_map[program_id];
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GetMetadataFromControlNCA(patch, nca, icon, name);
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}
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}
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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} else if (is_dir && recursion > 0) {
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watch_list.append(QString::fromStdString(physical_name));
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AddFstEntriesToGameList(physical_name, recursion - 1);
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
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}
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void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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FillControlMap(dir_path.toStdString());
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AddInstalledTitlesToGameList();
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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nca_control_map.clear();
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emit Finished(watch_list);
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}
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void GameListWorker::Cancel() {
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this->disconnect();
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stop_processing = true;
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}
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@ -6,9 +6,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <array>
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#include <atomic>
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#include <map>
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#include <map>
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#include <memory>
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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#include <utility>
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#include <utility>
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@ -16,7 +14,6 @@
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#include <QCoreApplication>
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#include <QCoreApplication>
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#include <QImage>
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#include <QImage>
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#include <QObject>
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#include <QObject>
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#include <QRunnable>
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#include <QStandardItem>
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#include <QStandardItem>
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#include <QString>
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#include <QString>
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#include "yuzu/ui_settings.h"
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#include "yuzu/ui_settings.h"
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#include "yuzu/util/util.h"
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#include "yuzu/util/util.h"
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namespace FileSys {
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class NCA;
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class RegisteredCache;
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class VfsFilesystem;
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} // namespace FileSys
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/**
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/**
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* Gets the default icon (for games without valid SMDH)
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* Gets the default icon (for games without valid SMDH)
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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@ -43,17 +34,6 @@ static QPixmap GetDefaultIcon(u32 size) {
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return icon;
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return icon;
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}
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}
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static auto FindMatchingCompatibilityEntry(
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
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u64 program_id) {
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return std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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return element.first == pid;
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});
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}
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class GameListItem : public QStandardItem {
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class GameListItem : public QStandardItem {
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public:
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public:
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@ -197,49 +177,13 @@ public:
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}
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}
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};
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};
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/**
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inline auto FindMatchingCompatibilityEntry(
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* Asynchronous worker object for populating the game list.
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
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* Communicates with other threads through Qt's signal/slot system.
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u64 program_id) {
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*/
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return std::find_if(
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class GameListWorker : public QObject, public QRunnable {
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compatibility_list.begin(), compatibility_list.end(),
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Q_OBJECT
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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public:
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return element.first == pid;
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GameListWorker(
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});
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std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
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}
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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~GameListWorker() override;
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public slots:
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
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*/
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void EntryReady(QList<QStandardItem*> entry_items);
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/**
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* After the worker has traversed the game directory looking for entries, this signal is emmited
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* with a list of folders that should be watched for changes as well.
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*/
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void Finished(QStringList watch_list);
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private:
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|
||||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
|
||||||
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
|
||||||
QStringList watch_list;
|
|
||||||
QString dir_path;
|
|
||||||
bool deep_scan;
|
|
||||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
|
|
||||||
std::atomic_bool stop_processing;
|
|
||||||
|
|
||||||
void AddInstalledTitlesToGameList();
|
|
||||||
void FillControlMap(const std::string& dir_path);
|
|
||||||
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
|
|
||||||
};
|
|
||||||
|
|
|
@ -0,0 +1,239 @@
|
||||||
|
// Copyright 2018 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <utility>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <QDir>
|
||||||
|
#include <QFileInfo>
|
||||||
|
|
||||||
|
#include "common/common_paths.h"
|
||||||
|
#include "common/file_util.h"
|
||||||
|
#include "core/file_sys/content_archive.h"
|
||||||
|
#include "core/file_sys/control_metadata.h"
|
||||||
|
#include "core/file_sys/mode.h"
|
||||||
|
#include "core/file_sys/nca_metadata.h"
|
||||||
|
#include "core/file_sys/patch_manager.h"
|
||||||
|
#include "core/file_sys/registered_cache.h"
|
||||||
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||||
|
#include "core/loader/loader.h"
|
||||||
|
#include "yuzu/game_list.h"
|
||||||
|
#include "yuzu/game_list_p.h"
|
||||||
|
#include "yuzu/game_list_worker.h"
|
||||||
|
#include "yuzu/ui_settings.h"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
|
||||||
|
const std::shared_ptr<FileSys::NCA>& nca, std::vector<u8>& icon,
|
||||||
|
std::string& name) {
|
||||||
|
auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
|
||||||
|
if (icon_file != nullptr)
|
||||||
|
icon = icon_file->ReadAllBytes();
|
||||||
|
if (nacp != nullptr)
|
||||||
|
name = nacp->GetApplicationName();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HasSupportedFileExtension(const std::string& file_name) {
|
||||||
|
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
|
||||||
|
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsExtractedNCAMain(const std::string& file_name) {
|
||||||
|
return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
|
||||||
|
}
|
||||||
|
|
||||||
|
QString FormatGameName(const std::string& physical_name) {
|
||||||
|
const QString physical_name_as_qstring = QString::fromStdString(physical_name);
|
||||||
|
const QFileInfo file_info(physical_name_as_qstring);
|
||||||
|
|
||||||
|
if (IsExtractedNCAMain(physical_name)) {
|
||||||
|
return file_info.dir().path();
|
||||||
|
}
|
||||||
|
|
||||||
|
return physical_name_as_qstring;
|
||||||
|
}
|
||||||
|
|
||||||
|
QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) {
|
||||||
|
QString out;
|
||||||
|
for (const auto& kv : patch_manager.GetPatchVersionNames()) {
|
||||||
|
if (!updatable && kv.first == FileSys::PatchType::Update)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (kv.second.empty()) {
|
||||||
|
out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
|
||||||
|
} else {
|
||||||
|
out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
|
||||||
|
.c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
out.chop(1);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
|
GameListWorker::GameListWorker(
|
||||||
|
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
|
||||||
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
|
||||||
|
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
||||||
|
compatibility_list(compatibility_list) {}
|
||||||
|
|
||||||
|
GameListWorker::~GameListWorker() = default;
|
||||||
|
|
||||||
|
void GameListWorker::AddInstalledTitlesToGameList() {
|
||||||
|
const auto cache = Service::FileSystem::GetUnionContents();
|
||||||
|
const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
|
||||||
|
FileSys::ContentRecordType::Program);
|
||||||
|
|
||||||
|
for (const auto& game : installed_games) {
|
||||||
|
const auto& file = cache->GetEntryUnparsed(game);
|
||||||
|
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
|
||||||
|
if (!loader)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
std::vector<u8> icon;
|
||||||
|
std::string name;
|
||||||
|
u64 program_id = 0;
|
||||||
|
loader->ReadProgramId(program_id);
|
||||||
|
|
||||||
|
const FileSys::PatchManager patch{program_id};
|
||||||
|
const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
|
||||||
|
if (control != nullptr)
|
||||||
|
GetMetadataFromControlNCA(patch, control, icon, name);
|
||||||
|
|
||||||
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||||
|
|
||||||
|
// The game list uses this as compatibility number for untested games
|
||||||
|
QString compatibility("99");
|
||||||
|
if (it != compatibility_list.end())
|
||||||
|
compatibility = it->second.first;
|
||||||
|
|
||||||
|
emit EntryReady({
|
||||||
|
new GameListItemPath(
|
||||||
|
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
|
||||||
|
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||||
|
program_id),
|
||||||
|
new GameListItemCompat(compatibility),
|
||||||
|
new GameListItem(FormatPatchNameVersions(patch)),
|
||||||
|
new GameListItem(
|
||||||
|
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||||
|
new GameListItemSize(file->GetSize()),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
|
||||||
|
FileSys::ContentRecordType::Control);
|
||||||
|
|
||||||
|
for (const auto& entry : control_data) {
|
||||||
|
const auto nca = cache->GetEntry(entry);
|
||||||
|
if (nca != nullptr)
|
||||||
|
nca_control_map.insert_or_assign(entry.title_id, nca);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameListWorker::FillControlMap(const std::string& dir_path) {
|
||||||
|
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
|
||||||
|
const std::string& virtual_name) -> bool {
|
||||||
|
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||||
|
|
||||||
|
if (stop_processing)
|
||||||
|
return false; // Breaks the callback loop.
|
||||||
|
|
||||||
|
bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||||
|
QFileInfo file_info(physical_name.c_str());
|
||||||
|
if (!is_dir && file_info.suffix().toStdString() == "nca") {
|
||||||
|
auto nca =
|
||||||
|
std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
|
||||||
|
if (nca->GetType() == FileSys::NCAContentType::Control)
|
||||||
|
nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
|
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
|
||||||
|
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
|
||||||
|
const std::string& virtual_name) -> bool {
|
||||||
|
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||||
|
|
||||||
|
if (stop_processing)
|
||||||
|
return false; // Breaks the callback loop.
|
||||||
|
|
||||||
|
bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||||
|
if (!is_dir &&
|
||||||
|
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||||
|
std::unique_ptr<Loader::AppLoader> loader =
|
||||||
|
Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
|
||||||
|
if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
|
||||||
|
loader->GetFileType() == Loader::FileType::Error) &&
|
||||||
|
!UISettings::values.show_unknown))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
std::vector<u8> icon;
|
||||||
|
const auto res1 = loader->ReadIcon(icon);
|
||||||
|
|
||||||
|
u64 program_id = 0;
|
||||||
|
const auto res2 = loader->ReadProgramId(program_id);
|
||||||
|
|
||||||
|
std::string name = " ";
|
||||||
|
const auto res3 = loader->ReadTitle(name);
|
||||||
|
|
||||||
|
const FileSys::PatchManager patch{program_id};
|
||||||
|
|
||||||
|
if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
|
||||||
|
res2 == Loader::ResultStatus::Success) {
|
||||||
|
// Use from metadata pool.
|
||||||
|
if (nca_control_map.find(program_id) != nca_control_map.end()) {
|
||||||
|
const auto nca = nca_control_map[program_id];
|
||||||
|
GetMetadataFromControlNCA(patch, nca, icon, name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||||
|
|
||||||
|
// The game list uses this as compatibility number for untested games
|
||||||
|
QString compatibility("99");
|
||||||
|
if (it != compatibility_list.end())
|
||||||
|
compatibility = it->second.first;
|
||||||
|
|
||||||
|
emit EntryReady({
|
||||||
|
new GameListItemPath(
|
||||||
|
FormatGameName(physical_name), icon, QString::fromStdString(name),
|
||||||
|
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||||
|
program_id),
|
||||||
|
new GameListItemCompat(compatibility),
|
||||||
|
new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
|
||||||
|
new GameListItem(
|
||||||
|
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||||
|
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||||
|
});
|
||||||
|
} else if (is_dir && recursion > 0) {
|
||||||
|
watch_list.append(QString::fromStdString(physical_name));
|
||||||
|
AddFstEntriesToGameList(physical_name, recursion - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
|
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameListWorker::run() {
|
||||||
|
stop_processing = false;
|
||||||
|
watch_list.append(dir_path);
|
||||||
|
FillControlMap(dir_path.toStdString());
|
||||||
|
AddInstalledTitlesToGameList();
|
||||||
|
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
|
||||||
|
nca_control_map.clear();
|
||||||
|
emit Finished(watch_list);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameListWorker::Cancel() {
|
||||||
|
this->disconnect();
|
||||||
|
stop_processing = true;
|
||||||
|
}
|
|
@ -0,0 +1,72 @@
|
||||||
|
// Copyright 2018 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <QList>
|
||||||
|
#include <QObject>
|
||||||
|
#include <QRunnable>
|
||||||
|
#include <QString>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
class QStandardItem;
|
||||||
|
|
||||||
|
namespace FileSys {
|
||||||
|
class NCA;
|
||||||
|
class VfsFilesystem;
|
||||||
|
} // namespace FileSys
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asynchronous worker object for populating the game list.
|
||||||
|
* Communicates with other threads through Qt's signal/slot system.
|
||||||
|
*/
|
||||||
|
class GameListWorker : public QObject, public QRunnable {
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
GameListWorker(
|
||||||
|
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
|
||||||
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||||
|
~GameListWorker() override;
|
||||||
|
|
||||||
|
/// Starts the processing of directory tree information.
|
||||||
|
void run() override;
|
||||||
|
|
||||||
|
/// Tells the worker that it should no longer continue processing. Thread-safe.
|
||||||
|
void Cancel();
|
||||||
|
|
||||||
|
signals:
|
||||||
|
/**
|
||||||
|
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
||||||
|
* to be added to the game list.
|
||||||
|
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
|
||||||
|
*/
|
||||||
|
void EntryReady(QList<QStandardItem*> entry_items);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* After the worker has traversed the game directory looking for entries, this signal is emitted
|
||||||
|
* with a list of folders that should be watched for changes as well.
|
||||||
|
*/
|
||||||
|
void Finished(QStringList watch_list);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void AddInstalledTitlesToGameList();
|
||||||
|
void FillControlMap(const std::string& dir_path);
|
||||||
|
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
|
||||||
|
|
||||||
|
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||||
|
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
||||||
|
QStringList watch_list;
|
||||||
|
QString dir_path;
|
||||||
|
bool deep_scan;
|
||||||
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
|
||||||
|
std::atomic_bool stop_processing;
|
||||||
|
};
|
Loading…
Reference in New Issue