vk_shader_decompiler: Correct Branches inside conditionals.
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000ad558dd
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@ -650,7 +650,11 @@ private:
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VisitBasicBlock(conditional->GetCode());
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VisitBasicBlock(conditional->GetCode());
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--conditional_nest_count;
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--conditional_nest_count;
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if (inside_branch == 0) {
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Emit(OpBranch(skip_label));
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Emit(OpBranch(skip_label));
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} else {
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inside_branch--;
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}
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Emit(skip_label);
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Emit(skip_label);
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return {};
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return {};
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@ -1014,6 +1018,7 @@ private:
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Emit(OpStore(jmp_to, Constant(t_uint, target->GetValue())));
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Emit(OpStore(jmp_to, Constant(t_uint, target->GetValue())));
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Emit(OpBranch(continue_label));
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Emit(OpBranch(continue_label));
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inside_branch = conditional_nest_count;
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if (conditional_nest_count == 0) {
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if (conditional_nest_count == 0) {
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Emit(OpLabel());
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Emit(OpLabel());
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}
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}
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@ -1025,6 +1030,7 @@ private:
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Emit(OpStore(jmp_to, op_a));
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Emit(OpStore(jmp_to, op_a));
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Emit(OpBranch(continue_label));
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Emit(OpBranch(continue_label));
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inside_branch = conditional_nest_count;
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if (conditional_nest_count == 0) {
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if (conditional_nest_count == 0) {
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Emit(OpLabel());
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Emit(OpLabel());
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}
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}
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@ -1055,6 +1061,7 @@ private:
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Emit(OpStore(flow_stack_top, previous));
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Emit(OpStore(flow_stack_top, previous));
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Emit(OpStore(jmp_to, target));
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Emit(OpStore(jmp_to, target));
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Emit(OpBranch(continue_label));
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Emit(OpBranch(continue_label));
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inside_branch = conditional_nest_count;
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if (conditional_nest_count == 0) {
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if (conditional_nest_count == 0) {
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Emit(OpLabel());
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Emit(OpLabel());
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}
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}
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@ -1114,6 +1121,7 @@ private:
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Id Exit(Operation operation) {
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Id Exit(Operation operation) {
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PreExit();
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PreExit();
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inside_branch = conditional_nest_count;
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if (conditional_nest_count > 0) {
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if (conditional_nest_count > 0) {
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Emit(OpReturn());
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Emit(OpReturn());
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} else {
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} else {
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@ -1127,6 +1135,7 @@ private:
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}
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}
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Id Discard(Operation operation) {
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Id Discard(Operation operation) {
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inside_branch = conditional_nest_count;
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if (conditional_nest_count > 0) {
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if (conditional_nest_count > 0) {
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Emit(OpKill());
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Emit(OpKill());
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} else {
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} else {
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@ -1536,6 +1545,7 @@ private:
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const ShaderStage stage;
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const ShaderStage stage;
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const Tegra::Shader::Header header;
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const Tegra::Shader::Header header;
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u64 conditional_nest_count{};
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u64 conditional_nest_count{};
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u64 inside_branch{};
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const Id t_void = Name(TypeVoid(), "void");
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const Id t_void = Name(TypeVoid(), "void");
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