Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
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commit
503ebe9b96
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@ -8,6 +8,7 @@
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#include "audio_core/cubeb_sink.h"
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#include "audio_core/cubeb_sink.h"
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#include "audio_core/stream.h"
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#include "audio_core/stream.h"
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#include "audio_core/time_stretch.h"
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#include "audio_core/time_stretch.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/ring_buffer.h"
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#include "common/ring_buffer.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -65,12 +66,25 @@ public:
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void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
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void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
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if (source_num_channels > num_channels) {
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if (source_num_channels > num_channels) {
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// Downsample 6 channels to 2
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// Downsample 6 channels to 2
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ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
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std::vector<s16> buf;
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std::vector<s16> buf;
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buf.reserve(samples.size() * num_channels / source_num_channels);
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buf.reserve(samples.size() * num_channels / source_num_channels);
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for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
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for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
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for (std::size_t ch = 0; ch < num_channels; ch++) {
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// Downmixing implementation taken from the ATSC standard
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buf.push_back(samples[i + ch]);
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const s16 left{samples[i + 0]};
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}
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const s16 right{samples[i + 1]};
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const s16 center{samples[i + 2]};
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const s16 surround_left{samples[i + 4]};
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const s16 surround_right{samples[i + 5]};
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// Not used in the ATSC reference implementation
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[[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] };
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constexpr s32 clev{707}; // center mixing level coefficient
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constexpr s32 slev{707}; // surround mixing level coefficient
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buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000));
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buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000));
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}
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}
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queue.Push(buf);
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queue.Push(buf);
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return;
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return;
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