Address second part of review comments
This commit is contained in:
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6c8e456185
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4b404191cf
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@ -15,27 +15,40 @@ namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct Room {
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struct Member {
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struct Member {
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std::string username;
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std::string nickname;
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std::string display_name;
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std::string avatar_url;
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MacAddress mac_address;
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std::string game_name;
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u64 game_id;
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};
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};
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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};
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struct Room {
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RoomInformation information;
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std::string id;
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std::string verify_UID; ///< UID used for verification
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std::string name;
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std::string description;
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std::string owner;
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std::string ip;
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u16 port;
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u32 max_player;
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u32 net_version;
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bool has_password;
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std::string preferred_game;
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u64 preferred_game_id;
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std::vector<Member> members;
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};
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@ -71,9 +84,7 @@ public:
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* @param game_id The title id of the game the player plays
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* @param game_name The name of the game the player plays
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*/
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virtual void AddPlayer(const std::string& username, const std::string& nickname,
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const std::string& avatar_url, const MacAddress& mac_address,
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const u64 game_id, const std::string& game_name) = 0;
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virtual void AddPlayer(const Member& member) = 0;
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/**
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* Updates the data in the announce service. Re-register the room when required.
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@ -116,9 +127,7 @@ public:
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/, const std::string& /*preferred_game*/,
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const u64 /*preferred_game_id*/) override {}
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void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
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const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
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const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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void AddPlayer(const Member& /*member*/) override {}
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WebService::WebResult Update() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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"WebService is missing", ""};
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@ -88,15 +88,14 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(
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room_information.name, room_information.description, room_information.port,
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room_information.member_slots, Network::network_version, room->HasPassword(),
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room_information.preferred_game, room_information.preferred_game_id);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address,
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member.game_info.id, member.game_info.name);
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backend->AddPlayer(member);
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}
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}
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@ -1066,8 +1066,8 @@ Room::BanList Room::GetBanList() const {
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return {room_impl->username_ban_list, room_impl->ip_ban_list};
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}
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std::vector<Room::Member> Room::GetRoomMemberList() const {
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std::vector<Room::Member> member_list;
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std::vector<Member> Room::GetRoomMemberList() const {
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std::vector<Member> member_list;
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std::lock_guard lock(room_impl->member_mutex);
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for (const auto& member_impl : room_impl->members) {
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Member member;
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@ -1076,7 +1076,8 @@ std::vector<Room::Member> Room::GetRoomMemberList() const {
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member.display_name = member_impl.user_data.display_name;
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member.avatar_url = member_impl.user_data.avatar_url;
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member.mac_address = member_impl.mac_address;
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member.game_info = member_impl.game_info;
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member.game_name = member_impl.game_info.name;
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member.game_id = member_impl.game_info.id;
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member_list.push_back(member);
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}
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return member_list;
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@ -8,11 +8,17 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "network/verify_user.h"
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namespace Network {
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using AnnounceMultiplayerRoom::GameInfo;
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using AnnounceMultiplayerRoom::MacAddress;
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using AnnounceMultiplayerRoom::Member;
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using AnnounceMultiplayerRoom::RoomInformation;
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constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
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constexpr u16 DefaultRoomPort = 24872;
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@ -24,23 +30,6 @@ static constexpr u32 MaxConcurrentConnections = 254;
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constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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};
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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@ -95,15 +84,6 @@ public:
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Closed, ///< The room is not opened and can not accept connections.
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};
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struct Member {
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std::string nickname; ///< The nickname of the member.
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std::string username; ///< The web services username of the member. Can be empty.
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std::string display_name; ///< The web services display name of the member. Can be empty.
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std::string avatar_url; ///< Url to the member's avatar. Can be empty.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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};
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Room();
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~Room();
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@ -9,11 +9,15 @@
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#include <string>
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#include <vector>
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#include <boost/serialization/vector.hpp>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "network/room.h"
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namespace Network {
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using AnnounceMultiplayerRoom::GameInfo;
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using AnnounceMultiplayerRoom::RoomInformation;
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/// Information about the received WiFi packets.
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/// Acts as our own 802.11 header.
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struct WifiPacket {
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@ -11,7 +11,7 @@
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namespace AnnounceMultiplayerRoom {
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static void to_json(nlohmann::json& json, const Room::Member& member) {
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static void to_json(nlohmann::json& json, const Member& member) {
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if (!member.username.empty()) {
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json["username"] = member.username;
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}
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@ -23,7 +23,7 @@ static void to_json(nlohmann::json& json, const Room::Member& member) {
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json["gameId"] = member.game_id;
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}
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static void from_json(const nlohmann::json& json, Room::Member& member) {
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static void from_json(const nlohmann::json& json, Member& member) {
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member.nickname = json.at("nickname").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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@ -37,14 +37,14 @@ static void from_json(const nlohmann::json& json, Room::Member& member) {
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}
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static void to_json(nlohmann::json& json, const Room& room) {
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json["port"] = room.port;
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json["name"] = room.name;
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if (!room.description.empty()) {
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json["description"] = room.description;
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json["port"] = room.information.port;
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json["name"] = room.information.name;
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if (!room.information.description.empty()) {
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json["description"] = room.information.description;
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}
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json["preferredGameName"] = room.preferred_game;
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json["preferredGameId"] = room.preferred_game_id;
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json["maxPlayers"] = room.max_player;
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json["preferredGameName"] = room.information.preferred_game;
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json["preferredGameId"] = room.information.preferred_game_id;
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json["maxPlayers"] = room.information.member_slots;
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json["netVersion"] = room.net_version;
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json["hasPassword"] = room.has_password;
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if (room.members.size() > 0) {
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@ -56,22 +56,22 @@ static void to_json(nlohmann::json& json, const Room& room) {
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static void from_json(const nlohmann::json& json, Room& room) {
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room.verify_UID = json.at("externalGuid").get<std::string>();
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room.ip = json.at("address").get<std::string>();
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room.name = json.at("name").get<std::string>();
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room.information.name = json.at("name").get<std::string>();
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try {
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room.description = json.at("description").get<std::string>();
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room.information.description = json.at("description").get<std::string>();
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} catch (const nlohmann::detail::out_of_range&) {
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room.description = "";
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LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
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room.information.description = "";
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LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.information.name);
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}
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room.owner = json.at("owner").get<std::string>();
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room.port = json.at("port").get<u16>();
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room.preferred_game = json.at("preferredGameName").get<std::string>();
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room.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.max_player = json.at("maxPlayers").get<u32>();
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room.information.host_username = json.at("owner").get<std::string>();
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room.information.port = json.at("port").get<u16>();
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room.information.preferred_game = json.at("preferredGameName").get<std::string>();
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room.information.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.information.member_slots = json.at("maxPlayers").get<u32>();
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room.net_version = json.at("netVersion").get<u32>();
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room.has_password = json.at("hasPassword").get<bool>();
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try {
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room.members = json.at("players").get<std::vector<Room::Member>>();
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room.members = json.at("players").get<std::vector<Member>>();
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} catch (const nlohmann::detail::out_of_range& e) {
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LOG_DEBUG(Network, "Out of range {}", e.what());
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}
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@ -85,26 +85,16 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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room.name = name;
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room.description = description;
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room.port = port;
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room.max_player = max_player;
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room.information.name = name;
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room.information.description = description;
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room.information.port = port;
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room.information.member_slots = max_player;
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room.net_version = net_version;
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room.has_password = has_password;
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room.preferred_game = preferred_game;
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room.preferred_game_id = preferred_game_id;
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room.information.preferred_game = preferred_game;
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room.information.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const std::string& username_, const std::string& nickname_,
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) {
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AnnounceMultiplayerRoom::Room::Member member;
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member.username = username_;
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member.nickname = nickname_;
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member.avatar_url = avatar_url;
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member.mac_address = mac_address;
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member.game_id = game_id;
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member.game_name = game_name;
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void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
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room.members.push_back(member);
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}
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@ -24,10 +24,7 @@ public:
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const u32 max_player, const u32 net_version, const bool has_password,
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const std::string& preferred_game,
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const u64 preferred_game_id) override;
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void AddPlayer(const std::string& username_, const std::string& nickname_,
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) override;
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void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
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WebResult Update() override;
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WebResult Register() override;
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void ClearPlayers() override;
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@ -2,8 +2,16 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <system_error>
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#if defined(__GNUC__) || defined(__clang__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
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#endif
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#include <jwt/jwt.hpp>
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#if defined(__GNUC__) || defined(__clang__)
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#pragma GCC diagnostic pop
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#endif
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#include <system_error>
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#include "common/logging/log.h"
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#include "web_service/verify_user_jwt.h"
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#include "web_service/web_backend.h"
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@ -214,7 +214,7 @@ void Lobby::OnRefreshLobby() {
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for (int r = 0; r < game_list->rowCount(); ++r) {
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auto index = game_list->index(r, 0);
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auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
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if (game_id != 0 && room.preferred_game_id == game_id) {
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if (game_id != 0 && room.information.preferred_game_id == game_id) {
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smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
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}
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}
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@ -231,20 +231,21 @@ void Lobby::OnRefreshLobby() {
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auto first_item = new LobbyItem();
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auto row = QList<QStandardItem*>({
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first_item,
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new LobbyItemName(room.has_password, QString::fromStdString(room.name)),
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new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
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smdh_icon),
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new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
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room.port, QString::fromStdString(room.verify_UID)),
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new LobbyItemMemberList(members, room.max_player),
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new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
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new LobbyItemGame(room.information.preferred_game_id,
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QString::fromStdString(room.information.preferred_game), smdh_icon),
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new LobbyItemHost(QString::fromStdString(room.information.host_username),
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QString::fromStdString(room.ip), room.information.port,
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QString::fromStdString(room.verify_UID)),
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new LobbyItemMemberList(members, room.information.member_slots),
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});
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model->appendRow(row);
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// To make the rows expandable, add the member data as a child of the first column of the
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// rows with people in them and have qt set them to colspan after the model is finished
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// resetting
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if (!room.description.empty()) {
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if (!room.information.description.empty()) {
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first_item->appendRow(
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new LobbyItemDescription(QString::fromStdString(room.description)));
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new LobbyItemDescription(QString::fromStdString(room.information.description)));
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}
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if (!room.members.empty()) {
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first_item->appendRow(new LobbyItemExpandedMemberList(members));
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