settings: Document BasicSetting, add Ranged

This commit is contained in:
lat9nq 2023-06-13 19:37:54 -04:00
parent b4f2ad3ff5
commit 27e53990ed
2 changed files with 112 additions and 11 deletions

View File

@ -57,6 +57,10 @@ public:
u32 count; u32 count;
}; };
/**
* BasicSetting is an abstract class that only keeps track of metadata. The string methods are
* available to get data values out.
*/
class BasicSetting { class BasicSetting {
protected: protected:
explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_, explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
@ -65,45 +69,117 @@ protected:
public: public:
virtual ~BasicSetting(); virtual ~BasicSetting();
/* Data retrieval */ /*
* Data retrieval
*/
/**
* Returns a string representation of the internal data. If the Setting is Switchable, it
* respects the internal global state: it is based on GetValue().
*
* @returns A string representation of the internal data.
*/
[[nodiscard]] virtual std::string ToString() const = 0; [[nodiscard]] virtual std::string ToString() const = 0;
/**
* Returns a string representation of the global version of internal data. If the Setting is
* not Switchable, it behaves like ToString.
*
* @returns A string representation of the global version of internal data.
*/
[[nodiscard]] virtual std::string ToStringGlobal() const; [[nodiscard]] virtual std::string ToStringGlobal() const;
/**
* @returns A string representation of the Setting's default value.
*/
[[nodiscard]] virtual std::string DefaultToString() const = 0; [[nodiscard]] virtual std::string DefaultToString() const = 0;
/**
* Returns a string representation of the minimum value of the setting. If the Setting is not
* ranged, the string represents the default initialization of the data type.
*
* @returns A string representation of the minimum value of the setting.
*/
[[nodiscard]] virtual std::string MinVal() const = 0; [[nodiscard]] virtual std::string MinVal() const = 0;
/**
* Returns a string representation of the maximum value of the setting. If the Setting is not
* ranged, the string represents the default initialization of the data type.
*
* @returns A string representation of the maximum value of the setting.
*/
[[nodiscard]] virtual std::string MaxVal() const = 0; [[nodiscard]] virtual std::string MaxVal() const = 0;
/**
* Takes a string input, converts it to the internal data type if necessary, and then runs
* SetValue with it.
*
* @param load String of the input data.
*/
virtual void LoadString(const std::string& load) = 0; virtual void LoadString(const std::string& load) = 0;
/**
* Returns a string representation of the data. If the data is an enum, it returns a string of
* the enum value. If the internal data type is not an enum, this is equivalent to ToString.
*
* e.g. renderer_backend.Canonicalize() == "OpenGL"
*
* @returns Canonicalized string representation of the internal data
*/
[[nodiscard]] virtual std::string Canonicalize() const = 0; [[nodiscard]] virtual std::string Canonicalize() const = 0;
/* Identification */ /*
* Metadata
*/
[[nodiscard]] virtual std::type_index TypeId() const = 0;
[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
/** /**
* Returns whether the current setting is Switchable. * @returns A unique identifier for the Setting's internal data type.
*/
[[nodiscard]] virtual std::type_index TypeId() const = 0;
/**
* Returns true if the Setting's internal data type is an enum.
*
* @returns True if the Setting's internal data type is an enum
*/
[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
/**
* Returns true if the current setting is Switchable.
* *
* @returns If the setting is a SwitchableSetting * @returns If the setting is a SwitchableSetting
*/ */
[[nodiscard]] virtual constexpr bool Switchable() const { [[nodiscard]] virtual constexpr bool Switchable() const {
return false; return false;
} }
/** /**
* Returns the save preference of the setting i.e. when saving or reading the setting from a * Returns true to suggest that a frontend can read or write the setting to a configuration
* frontend, whether this setting should be skipped. * file.
* *
* @returns The save preference * @returns The save preference
*/ */
[[nodiscard]] bool Save() const; [[nodiscard]] bool Save() const;
/**
* @returns true if the current setting can be changed while the guest is running.
*/
[[nodiscard]] bool RuntimeModfiable() const; [[nodiscard]] bool RuntimeModfiable() const;
/**
* @returns A unique number corresponding to the setting.
*/
[[nodiscard]] constexpr u32 Id() const { [[nodiscard]] constexpr u32 Id() const {
return id; return id;
} }
/** /**
* Returns the setting's category AKA INI group. * Returns the setting's category AKA INI group.
* *
* @returns The setting's category * @returns The setting's category
*/ */
[[nodiscard]] Category Category() const; [[nodiscard]] Category Category() const;
/** /**
* Returns the label this setting was created with. * Returns the label this setting was created with.
* *
@ -111,17 +187,38 @@ public:
*/ */
[[nodiscard]] const std::string& GetLabel() const; [[nodiscard]] const std::string& GetLabel() const;
/* Switchable settings */ /**
* @returns If the Setting checks input values for valid ranges.
*/
[[nodiscard]] virtual constexpr bool Ranged() const = 0;
/*
* Switchable settings
*/
/**
* Sets a setting's global state. True means use the normal setting, false to use a custom
* value. Has no effect if the Setting is not Switchable.
*
* @param global The desired state
*/
virtual void SetGlobal(bool global); virtual void SetGlobal(bool global);
/**
* Returns true if the setting is using the normal setting value. Always true if the setting is
* not Switchable.
*
* @returns The Setting's global state
*/
[[nodiscard]] virtual bool UsingGlobal() const; [[nodiscard]] virtual bool UsingGlobal() const;
private: private:
const std::string label; ///< The setting's label const std::string label; ///< The setting's label
const enum Category category; ///< The setting's category AKA INI group const enum Category category; ///< The setting's category AKA INI group
const u32 id; const u32 id; ///< Unique integer for the setting
const bool save; const bool save; ///< Suggests if the setting should be saved and read to a frontend config
const bool runtime_modifiable; const bool
runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
}; };
} // namespace Settings } // namespace Settings

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@ -198,6 +198,10 @@ public:
return this->ToString(maximum); return this->ToString(maximum);
} }
constexpr bool Ranged() const override {
return ranged;
}
protected: protected:
Type value{}; ///< The setting Type value{}; ///< The setting
const Type default_value{}; ///< The default value const Type default_value{}; ///< The default value