game_list: Join declarations and assignments in onTextChanged()
There's no need to keep these separate from one another.
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@ -162,15 +162,15 @@ void GameList::onTextChanged(const QString& newText) {
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}
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}
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search_field->setFilterResult(rowCount, rowCount);
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search_field->setFilterResult(rowCount, rowCount);
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} else {
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} else {
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QStandardItem* child_file;
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QString file_path, file_name, file_title, file_programmid;
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int result_count = 0;
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int result_count = 0;
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for (int i = 0; i < rowCount; ++i) {
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for (int i = 0; i < rowCount; ++i) {
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child_file = item_model->item(i, 0);
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const QStandardItem* child_file = item_model->item(i, 0);
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file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower();
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const QString file_path =
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file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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child_file->data(GameListItemPath::FullPathRole).toString().toLower();
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file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower();
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QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1);
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file_programmid =
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const QString file_title =
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child_file->data(GameListItemPath::TitleRole).toString().toLower();
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const QString file_programmid =
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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// Only items which filename in combination with its title contains all words
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