glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
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@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (runtime_info.force_early_z) {
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if (runtime_info.force_early_z) {
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header += "layout(early_fragment_tests)in;";
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header += "layout(early_fragment_tests)in;";
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}
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}
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if (info.uses_sample_id) {
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header += "in int gl_SampleID;";
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}
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if (info.stores_sample_mask) {
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header += "out int gl_SampleMask[];";
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}
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break;
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break;
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case Stage::Compute:
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case Stage::Compute:
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stage_name = "cs";
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stage_name = "cs";
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