Merge pull request #519 from bunnei/pred-not-equal
gl_shader_decompiler: Implement PredCondition::NotEqual.
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commit
00749f5ab3
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@ -645,9 +645,9 @@ private:
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std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
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std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
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using Tegra::Shader::PredCondition;
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using Tegra::Shader::PredCondition;
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static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
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static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
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{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
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{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
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{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
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{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
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{PredCondition::GreaterEqual, ">="},
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{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
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};
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};
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auto comparison = PredicateComparisonStrings.find(condition);
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auto comparison = PredicateComparisonStrings.find(condition);
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