yuzu-mainline/src/yuzu/uisettings.h

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
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#include <QVector>
#include "common/common_types.h"
#include "common/settings.h"
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namespace UISettings {
bool IsDarkTheme();
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struct ContextualShortcut {
QString keyseq;
QString controller_keyseq;
int context;
};
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
enum class Theme {
Default,
DefaultColorful,
Dark,
DarkColorful,
MidnightBlue,
MidnightBlueColorful,
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
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struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
// Set when Vulkan is known to crash the application
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bool has_broken_vulkan = false;
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
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// Discord RPC
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
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Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
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QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
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// multiplayer settings
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Settings::Setting<QString> multiplayer_nickname{{}, "nickname"};
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Settings::Setting<QString> multiplayer_ip{{}, "ip"};
Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, UINT16_MAX, "port"};
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Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"};
Settings::Setting<QString> multiplayer_room_name{{}, "room_name"};
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Settings::SwitchableSetting<uint, true> multiplayer_max_player{8, 0, 8, "max_player"};
Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, UINT16_MAX,
"room_port"};
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Settings::SwitchableSetting<uint, true> multiplayer_host_type{0, 0, 1, "host_type"};
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Settings::Setting<qulonglong> multiplayer_game_id{{}, "game_id"};
Settings::Setting<QString> multiplayer_room_description{{}, "room_description"};
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
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// logging
Settings::Setting<bool> show_console{false, "showConsole"};
// Game List
Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
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};
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extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);