yuzu-android/src/shader_recompiler
Fernando Sahmkow 360e897ccd ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
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backend Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2 2021-11-14 02:07:45 -08:00
frontend ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
ir_opt ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
CMakeLists.txt shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
environment.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
exception.h exception: Make constructors explicit 2021-07-27 04:15:14 -04:00
host_translate_info.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
object_pool.h general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
profile.h glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
program_header.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
runtime_info.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
shader_info.h ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00