381 lines
14 KiB
C++
381 lines
14 KiB
C++
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <boost/algorithm/string.hpp>
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "core/core.h"
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#include "core/file_sys/common_funcs.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/fs_filesystem.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/loader/nca.h"
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namespace ContentManager {
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enum class InstallResult {
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Success,
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Overwrite,
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Failure,
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BaseInstallAttempted,
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};
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enum class GameVerificationResult {
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Success,
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Failed,
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NotImplemented,
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};
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/**
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* \brief Removes a single installed DLC
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param title_id Unique title ID representing the DLC which will be removed
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* \return 'true' if successful
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*/
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inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 title_id) {
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
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}
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/**
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* \brief Removes all DLC for a game
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* \param system Reference to the system instance
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* \param program_id Program ID for the game that will have all of its DLC removed
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* \return Number of DLC removed
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*/
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inline size_t RemoveAllDLC(Core::System& system, const u64 program_id) {
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size_t count{};
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const auto& fs_controller = system.GetFileSystemController();
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const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
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FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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std::vector<u64> program_dlc_entries;
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for (const auto& entry : dlc_entries) {
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if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
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program_dlc_entries.push_back(entry.title_id);
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}
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}
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for (const auto& entry : program_dlc_entries) {
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if (RemoveDLC(fs_controller, entry)) {
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++count;
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}
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}
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return count;
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}
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/**
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* \brief Removes the installed update for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game that will have its installed update removed
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* \return 'true' if successful
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*/
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inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id) {
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const auto update_id = program_id | 0x800;
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
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}
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/**
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* \brief Removes the base content for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game that will have its base content removed
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* \return 'true' if successful
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*/
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inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id) {
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
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}
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/**
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* \brief Removes a mod for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game where [mod_name] will be removed
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* \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds
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* with the name of the mod's directory in a game's load folder.
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* \return 'true' if successful
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*/
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inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id, const std::string& mod_name) {
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// Check general Mods (LayeredFS and IPS)
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const auto mod_dir = fs_controller.GetModificationLoadRoot(program_id);
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if (mod_dir != nullptr) {
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return mod_dir->DeleteSubdirectoryRecursive(mod_name);
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}
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// Check SDMC mod directory (RomFS LayeredFS)
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const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(program_id);
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if (sdmc_mod_dir != nullptr) {
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return sdmc_mod_dir->DeleteSubdirectoryRecursive(mod_name);
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}
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return false;
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}
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/**
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* \brief Installs an NSP
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* \param system Reference to the system instance
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* \param vfs Reference to the VfsFilesystem instance in Core::System
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* \param filename Path to the NSP file
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vfs,
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const std::string& filename,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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}
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if (!dest->Resize(src->GetSize())) {
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return false;
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}
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using namespace Common::Literals;
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std::vector<u8> buffer(1_MiB);
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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if (callback(src->GetSize(), i)) {
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dest->Resize(0);
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return false;
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}
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const auto read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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}
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return true;
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};
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std::shared_ptr<FileSys::NSP> nsp;
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FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::OpenMode::Read);
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if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
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nsp = std::make_shared<FileSys::NSP>(file);
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if (nsp->IsExtractedType()) {
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return InstallResult::Failure;
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}
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} else {
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return InstallResult::Failure;
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}
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if (nsp->GetStatus() != Loader::ResultStatus::Success) {
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return InstallResult::Failure;
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}
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const auto res =
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system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
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switch (res) {
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case FileSys::InstallResult::Success:
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return InstallResult::Success;
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case FileSys::InstallResult::OverwriteExisting:
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return InstallResult::Overwrite;
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case FileSys::InstallResult::ErrorBaseInstall:
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return InstallResult::BaseInstallAttempted;
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default:
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return InstallResult::Failure;
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}
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}
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/**
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* \brief Installs an NCA
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* \param vfs Reference to the VfsFilesystem instance in Core::System
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* \param filename Path to the NCA file
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* \param registered_cache Reference to the registered cache that the NCA will be installed to
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* \param title_type Type of NCA package to install
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string& filename,
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FileSys::RegisteredCache& registered_cache,
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const FileSys::TitleType title_type,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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}
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if (!dest->Resize(src->GetSize())) {
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return false;
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}
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using namespace Common::Literals;
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std::vector<u8> buffer(1_MiB);
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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if (callback(src->GetSize(), i)) {
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dest->Resize(0);
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return false;
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}
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const auto read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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}
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return true;
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};
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const auto nca =
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std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::OpenMode::Read));
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const auto id = nca->GetStatus();
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// Game updates necessary are missing base RomFS
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if (id != Loader::ResultStatus::Success &&
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id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
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return InstallResult::Failure;
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}
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const auto res = registered_cache.InstallEntry(*nca, title_type, true, copy);
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if (res == FileSys::InstallResult::Success) {
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return InstallResult::Success;
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} else if (res == FileSys::InstallResult::OverwriteExisting) {
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return InstallResult::Overwrite;
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} else {
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return InstallResult::Failure;
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}
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}
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/**
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* \brief Verifies the installed contents for a given ManualContentProvider
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* \param system Reference to the system instance
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* \param provider Reference to the content provider that's tracking indexed games
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \param firmware_only Set to true to only scan system nand NCAs (firmware), post firmware install.
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* \return A list of entries that failed to install. Returns an empty vector if successful.
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*/
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inline std::vector<std::string> VerifyInstalledContents(
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Core::System& system, FileSys::ManualContentProvider& provider,
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const std::function<bool(size_t, size_t)>& callback, bool firmware_only = false) {
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// Get content registries.
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auto bis_contents = system.GetFileSystemController().GetSystemNANDContents();
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auto user_contents = system.GetFileSystemController().GetUserNANDContents();
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std::vector<FileSys::RegisteredCache*> content_providers;
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if (bis_contents) {
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content_providers.push_back(bis_contents);
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}
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if (user_contents && !firmware_only) {
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content_providers.push_back(user_contents);
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}
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// Get associated NCA files.
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std::vector<FileSys::VirtualFile> nca_files;
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// Get all installed IDs.
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size_t total_size = 0;
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for (auto nca_provider : content_providers) {
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const auto entries = nca_provider->ListEntriesFilter();
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for (const auto& entry : entries) {
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auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
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if (!nca_file) {
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continue;
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}
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total_size += nca_file->GetSize();
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nca_files.push_back(std::move(nca_file));
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}
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}
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// Declare a list of file names which failed to verify.
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std::vector<std::string> failed;
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size_t processed_size = 0;
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bool cancelled = false;
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auto nca_callback = [&](size_t nca_processed, size_t nca_total) {
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cancelled = callback(total_size, processed_size + nca_processed);
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return !cancelled;
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};
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// Using the NCA loader, determine if all NCAs are valid.
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for (auto& nca_file : nca_files) {
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Loader::AppLoader_NCA nca_loader(nca_file);
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auto status = nca_loader.VerifyIntegrity(nca_callback);
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if (cancelled) {
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break;
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}
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if (status != Loader::ResultStatus::Success) {
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FileSys::NCA nca(nca_file);
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const auto title_id = nca.GetTitleId();
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std::string title_name = "unknown";
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const auto control = provider.GetEntry(FileSys::GetBaseTitleID(title_id),
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FileSys::ContentRecordType::Control);
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if (control && control->GetStatus() == Loader::ResultStatus::Success) {
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const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
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provider};
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const auto [nacp, logo] = pm.ParseControlNCA(*control);
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if (nacp) {
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title_name = nacp->GetApplicationName();
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}
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}
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if (title_id > 0) {
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failed.push_back(
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fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
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} else {
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failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
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}
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}
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processed_size += nca_file->GetSize();
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}
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return failed;
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}
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/**
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* \brief Verifies the contents of a given game
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* \param system Reference to the system instance
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* \param game_path Patch to the game file
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return GameVerificationResult representing how the verification process finished
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*/
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inline GameVerificationResult VerifyGameContents(
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Core::System& system, const std::string& game_path,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto loader = Loader::GetLoader(
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system, system.GetFilesystem()->OpenFile(game_path, FileSys::OpenMode::Read));
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if (loader == nullptr) {
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return GameVerificationResult::NotImplemented;
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}
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bool cancelled = false;
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auto loader_callback = [&](size_t processed, size_t total) {
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cancelled = callback(total, processed);
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return !cancelled;
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};
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const auto status = loader->VerifyIntegrity(loader_callback);
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if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
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return GameVerificationResult::NotImplemented;
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}
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if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
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return GameVerificationResult::Failed;
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}
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return GameVerificationResult::Success;
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}
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/**
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* Checks if the keys required for decrypting firmware and games are available
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*/
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inline bool AreKeysPresent() {
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return !Core::Crypto::KeyManager::Instance().BaseDeriveNecessary();
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}
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} // namespace ContentManager
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