yuzu-android/src
ReinUsesLisp 4aa081b4e7 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
..
audio_core core/core_timing: Make callback parameters consistent 2019-03-24 18:12:17 -04:00
common common/{lz4_compression, zstd_compression}: Add missing header guards 2019-04-15 13:00:08 -04:00
core Merge pull request #2412 from lioncash/system 2019-04-28 22:27:14 -04:00
input_common general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-01 12:53:47 -04:00
tests kernel: Handle page table switching within MakeCurrentProcess() 2019-04-07 01:12:54 -04:00
video_core gl_shader_disk_cache: Skip stored shader variants instead of asserting 2019-05-01 00:36:11 -03:00
web_service general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-01 12:53:47 -04:00
yuzu Merge pull request #2416 from lioncash/wait 2019-04-24 22:56:08 -04:00
yuzu_cmd Merge pull request #2424 from FernandoS27/compat 2019-04-24 22:54:27 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt CMakeLists: Ensure we specify Unicode as the codepage on Windows 2019-04-16 21:23:34 -04:00