Commit Graph

9027 Commits

Author SHA1 Message Date
Lioncash 771431f625 kernel/thread: Move process thread initialization into process.cpp
This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.

Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
2018-12-27 20:32:30 -05:00
bunnei 19bfbb28ce
Merge pull request #1954 from lioncash/npdm
file_sys/program_metadata: Print out more descriptive address space descriptions
2018-12-27 19:58:36 -05:00
Lioncash 9aa68212d9 file_sys/program_metadata: Print out more descriptive address space descriptions
Provides extra information that makes it easier to tell if an executable
being run is using a 36-bit address space or a 39-bit address space.
While we don't support AArch32 executables yet, this also puts in
distinguishing information for the 32-bit address space types as well.
2018-12-27 19:16:45 -05:00
spycrab c6da772b24 Qt/Configure: Use sidebar to divide tabs into smaller groups 2018-12-28 01:14:57 +01:00
Lioncash fbeaa330a3 kernel/process: Remove most allocation functions from Process' interface
In all cases that these functions are needed, the VMManager can just be
retrieved and used instead of providing the same functions in Process'
interface.

This also makes it a little nicer dependency-wise, since it gets rid of
cases where the VMManager interface was being used, and then switched
over to using the interface for a Process instance. Instead, it makes
all accesses uniform and uses the VMManager instance for all necessary
tasks.

All the basic memory mapping functions did was forward to the Process'
VMManager instance anyways.
2018-12-27 19:08:47 -05:00
Rodolfo Bogado fbe900ba6d Add missing uintBitsToFloat to SetRegisterToHalfFloat 2018-12-27 14:39:10 -03:00
bunnei 795335af0f
Merge pull request #1928 from lioncash/caps
kernel: Handle kernel capability descriptors
2018-12-27 11:15:34 -05:00
bunnei fa9acc26d9
Merge pull request #1892 from Tinob/master
Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
bunnei 8e23e40a72
Merge pull request #1929 from bunnei/fix-hid
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei 2991c747c9
Merge pull request #1945 from bunnei/fix-hid-horiz
npad: Remove code to invert input in horizontal mode.
2018-12-27 11:04:40 -05:00
bunnei 7477c12fe2
Merge pull request #1949 from lioncash/unmap
kernel/vm_manager: Reset region attributes when unmapping a VMA
2018-12-27 11:04:26 -05:00
Zach Hilman c643f364b4 am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
Zach Hilman 2e6b67a079 filesystem: Populate save data sizes from control data 2018-12-27 00:18:00 -05:00
Zach Hilman 4082c4eda6 savedata_factory: Partially implement IVFC save sizes using files
This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
2018-12-27 00:18:00 -05:00
Zach Hilman 0756f29a2c loader: Add accessor for game control data 2018-12-27 00:16:55 -05:00
Zach Hilman 417e1ef09c control_metadata: Update NACP fields with latest Switchbrew data 2018-12-27 00:16:55 -05:00
Zach Hilman 5c4259ec1a control_metadata: Use value member instead of unique_ptr to store struct
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
2018-12-27 00:16:55 -05:00
Zach Hilman 4a6ba58073 vfs: Add reinterpret_casts to WriteArray and Object
Allows these functions to compile when T is not u8.
2018-12-27 00:16:55 -05:00
bunnei 73c9ffc422
Merge pull request #1946 from lioncash/decl
renderer_opengl: Correct forward declaration of FramebufferLayout
2018-12-26 20:39:54 -05:00
bunnei 17fa0ffff9
Merge pull request #1948 from lioncash/translatable
configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash 1392597ede kernel/vm_manager: Reset region attributes when unmapping a VMA
Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
2018-12-26 20:15:29 -05:00
Lioncash 0c18d47348 configure_per_general: Mark UI strings as translatable in the constructor
These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash faa9110541 configure_input_simple: Make input profile array constexpr
Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.

Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
Lioncash 67fa21e143 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado 33056dd833 Apply CC test to the final value to be stored in the register 2018-12-26 18:16:31 -03:00
David 8047873a66 Fixed shader linking error due to TLDS (#1934)
* Fixed shader linking error due to TLDS

coord should be coords

* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei ae582b6669
Merge pull request #1849 from encounter/svcSetThreadActivity
svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
bunnei 7e622c5575 npad: Remove code to invert input in horizontal mode.
- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
ReinUsesLisp aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 -03:00
Zach Hilman 9c2d83cb9c qt: Use ProfileSelectionDialog when selecting user for save data
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman 4d61ac08aa qt: Add setting to prompt for user on game boot
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei 9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei 52726342bd
Merge pull request #1930 from lioncash/common
common/quaternion: Ensure that w is always initialized
2018-12-23 14:35:29 -05:00
bunnei f95f6c7d86
Merge pull request #1781 from DarkLordZach/applet-profile-select
am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
Rodolfo Bogado bbf8d6bf01 Includde saturation in the evaluation of the control code 2018-12-22 19:19:18 -03:00
Rodolfo Bogado 946777601b Handle RZ cases evaluating the expression instead of the register value. 2018-12-22 19:19:18 -03:00
Rodolfo Bogado 7e72b5e453 complete emulation of ZeroFlag 2018-12-22 19:19:18 -03:00
Lioncash acddf16e57 common/quaternion: Ensure that w is always initialized
Previously xyz was always being zero initialized due to its constructor,
but w wasn't. Ensures that we always have a deterministic initial state.
2018-12-21 15:25:31 -05:00
bunnei e75e8b9580
Merge pull request #1921 from ogniK5377/no-unit
Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei 42427b9c7a
Merge pull request #1920 from heapo/texture_format_selection
Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei 59ac3346eb
Merge pull request #1925 from lioncash/pid
kernel/{process, thread}: Amend behavior related to IDs
2018-12-21 13:45:27 -05:00
bunnei 41cbd088c2
Merge pull request #1914 from lioncash/id
service/am: Unstub GetAppletResourceUserId
2018-12-21 13:43:51 -05:00
bunnei 1120e0b4d2 hid: Fix SetNpadJoyHoldType and improve logging. 2018-12-21 13:37:39 -05:00
Lioncash 002ae08bbd kernel/process: Hook up the process capability parser to the process itself
While we're at it, we can also toss out the leftover capability parsing
from Citra.
2018-12-21 07:05:34 -05:00
Lioncash d09fb82113 kernel/process_capability: Handle debug capability flags 2018-12-21 07:05:34 -05:00
Lioncash 10824c5d63 kernel/process_capability: Handle handle table capability flags
This just specifies the handle table size. There's also a section of
reserved bits that are checked against.
2018-12-21 07:05:34 -05:00
Lioncash e0e84aede0 kernel/process_capability: Handle kernel version capability flags 2018-12-21 07:05:34 -05:00
Lioncash 010bc677f3 kernel/process_capability: Handle program capability flags 2018-12-21 07:05:34 -05:00
Lioncash 0f216d20e3 kernel/process_capability: Handle interrupt capability flags
Similar to the service capability flags, however, we currently don't
emulate the GIC, so this currently handles all interrupts as being valid
for the time being.
2018-12-21 07:05:34 -05:00
Lioncash 3dc59b74ec kernel/process_capability: Handle syscall capability flags 2018-12-21 07:05:34 -05:00
Lioncash 27caf71204 kernel/process_capability: Handle the priority mask and core mask flags
Handles the priority mask and core mask flags to allow building up the
masks to determine the usable thread priorities and cores for a kernel
process instance.
2018-12-21 07:05:34 -05:00
Lioncash 6ff5135521 kernel/process: Introduce process capability parsing skeleton
We've had the old kernel capability parser from Citra, however, this is
unused code and doesn't actually map to how the kernel on the Switch
does it. This introduces the basic functional skeleton for parsing
process capabilities.
2018-12-21 07:05:31 -05:00
Lioncash fc8da2d5e3 common: Add basic bit manipulation utility function to Common 2018-12-21 07:04:18 -05:00
bunnei 4923df10cc
Merge pull request #1923 from ogniK5377/nfp-device-list
Device handle should not be a random id, instead it's the current npad id
2018-12-19 13:14:43 -05:00
bunnei 3050f3a7ba
Merge pull request #1909 from heapo/shadow_sampling_fixes
Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
bunnei 80d36634e1
Merge pull request #1915 from lioncash/sm
service/sm: Improve debug log for RegisterService
2018-12-19 13:10:11 -05:00
Lioncash b74eb88c68 kernel/svc: Handle thread handles within GetProcessId
If a thread handle is passed to svcGetProcessId, the kernel attempts to
access the process ID via the thread's instance's owning process.

Technically, this function should also be handling the kernel debug
objects as well, however we currently don't handle those kernel objects
yet, so I've left a note via a comment about it to remind myself when
implementing it in the future.
2018-12-19 12:16:15 -05:00
bunnei e73dd39413
Merge pull request #1907 from lioncash/attribute
kernel/svc: Implement svcSetMemoryAttribute
2018-12-19 11:50:50 -05:00
Lioncash caab838bdb svc: Implement svcSetMemoryAttribute
With all the basic backing functionality implemented, we can now unstub
svcSetMemoryAttribute.
2018-12-19 10:59:40 -05:00
Lioncash 622242e345 vm_manager: Add member function for setting memory attributes across an address range
This puts the backing functionality for svcSetMemoryAttribute in place,
which will be utilized in a following change.
2018-12-19 10:59:40 -05:00
Lioncash 603cc72168 vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and states 2018-12-19 10:59:36 -05:00
Lioncash 62d4377053 kernel/kernel: Use correct initial PID for userland Process instances
Starts the process ID counter off at 81, which is what the kernel itself
checks against internally when creating processes. It's actually
supposed to panic if the PID is less than 81 for a userland process.
2018-12-18 22:54:01 -05:00
Lioncash 0906302ca9 kernel/svc: Correct output parameter for svcGetThreadId
The service call uses a 64-bit value, just like svcGetProcessId. This
amends the function signature accordingly.
2018-12-18 22:38:26 -05:00
Lioncash 8435451093 kernel/thread: Make thread_id a 64-bit value
The kernel uses a 64-bit value for the thread ID, so we shouldn't be
using a 32-bit value.
2018-12-18 22:37:03 -05:00
Lioncash 43e1189688 kernel/svc: Correct output parameter for svcGetProcessId
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a
32-bit one.
2018-12-18 22:30:56 -05:00
Lioncash 9b3a38e3d3 kernel/process: Make process_id a 64-bit value
In the actual kernel, this is a 64-bit value, so we shouldn't be using a
32-bit type to handle it.
2018-12-18 22:28:55 -05:00
David Marcec 807e7640aa Device handle should not be a random id, instead it's the current npad id
Found during hardware testing
2018-12-19 14:16:30 +11:00
David Marcec 08d5663cb8 Moved backtrace to ArmInterface 2018-12-19 14:10:51 +11:00
David Marcec 20859802f0 hopefully fix clang format issue 2018-12-19 13:22:09 +11:00
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
Lioncash 2a533f0067 service/sm: Improve debug log for RegisterService
Now it also indicates the name and max session count. This also gives a
name to the unknown bool. This indicates if the created port is supposed
to be using light handles or regular handles internally. This is passed
to the respective svcCreatePort parameter internally.
2018-12-18 18:22:22 -05:00
zhupengfei a2be49305d yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo 37280cf555 Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. 2018-12-18 11:34:51 -08:00
bunnei 39262921f2
Merge pull request #1913 from MerryMage/default-fpcr
kernel/thread: Set default fpcr
2018-12-18 14:13:57 -05:00
bunnei 5bae002aaa
Merge pull request #1918 from MerryMage/cntfrq
arm_dynarmic: Set CNTFRQ value
2018-12-18 14:13:35 -05:00
MerryMage eef6ce79a9 kernel/thread: Set default fpcr 2018-12-18 17:37:03 +00:00
MerryMage fd2c42bfcd arm_dynarmic: Set CNTFRQ value 2018-12-18 17:28:12 +00:00
bunnei 325dcf2881
Merge pull request #1917 from ReinUsesLisp/fixup-half
shader_bytecode: Fixup half float's operator B encoding
2018-12-18 10:45:58 -05:00
bunnei 116e6247ce
Merge pull request #1889 from DarkLordZach/swkbd-state-changed
applets: Correct usage of SignalStateChanged event
2018-12-18 09:59:27 -05:00
ReinUsesLisp ef061481c5 shader_bytecode: Fixup half float's operator B encoding 2018-12-18 04:28:50 -03:00
bunnei 95255899e7
Merge pull request #1903 from heapo/fmul_postfactor
Implement postfactor multiplication/division for fmul instructions
2018-12-17 22:00:43 -05:00
Lioncash dd272298aa service/am: Unstub GetAppletResourceUserId
This is supposed to return the current process' ID. (0 indicates an
invalid ID for both process IDs and ARU IDs).
2018-12-17 21:01:14 -05:00
heapo 72599cc667 Implement postfactor multiplication/division for fmul instructions 2018-12-17 07:56:25 -08:00
heapo a6daed74f5 Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. 2018-12-17 07:53:48 -08:00
Lioncash 4dc8a7da3f vm_manager: Rename meminfo_state to state
This is shorter and more concise. This also removes the now-innaccurate
comment, as it's not returned wholesale to svcQueryMemory anymore.
2018-12-15 19:43:36 -05:00
Lioncash 34b24a47e9 vm_manager: Add backing functionality for memory attributes
Adds the barebones enumeration constants and functions in place to
handle memory attributes, while also essentially leaving the attribute
itself non-functional.
2018-12-15 19:43:32 -05:00
bunnei 84823a3036
Merge pull request #1905 from bunnei/ignore-empty-gpu-lists
nvhost_gpu: Skip empty GPU command lists.
2018-12-15 00:35:33 -05:00
bunnei 040d84d816 nvhost_gpu: Skip empty GPU command lists. 2018-12-15 00:33:22 -05:00
bunnei d1603a0abb
Merge pull request #1901 from jschmer/ServiceLeak
Fix Service object leak on emulation stop
2018-12-15 00:30:10 -05:00
bunnei 2f2fc47af2
Merge pull request #1732 from DarkLordZach/yield-types
svc: Implement yield types 0 and -1
2018-12-15 00:28:12 -05:00
bunnei b88430c299
Merge pull request #1902 from lioncash/audio
audio_core: Make g_sink_details internally linked
2018-12-14 21:48:17 -05:00
bunnei 1a23970d17
Merge pull request #1899 from lioncash/state
vm_manager/svc: Modify MemoryState enum, and correct error handling for svcQueryMemory
2018-12-14 15:30:02 -05:00
bunnei 7d39b19edc
Merge pull request #1871 from lioncash/move
yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
2018-12-14 13:13:32 -05:00
bunnei 1006df7fc1
Merge pull request #1900 from lioncash/wrapper
svc_wrap: Correct register index for a wrapper specialization
2018-12-14 13:12:55 -05:00
Lioncash 6beb823f15 audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
Jens Schmer 27a9cc2e63 Fix Service object leak on emulation stop
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects.

Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
2018-12-13 20:08:23 +01:00
Lioncash b79f086613 svc: Enable svcQueryProcessMemory
svcQueryProcessMemory is trivial to implement, given all the behavior
necessary for it is present, it just needs a handler for it.
2018-12-12 15:45:05 -05:00
Lioncash 09a219d5b4 svc: Write out the complete MemoryInfo structure in QueryProcessMemory
In the previous change, the memory writing was moved into the service
function itself, however it still had a problem, in that the entire
MemoryInfo structure wasn't being written out, only the first 32 bytes
of it were being written out. We still need to write out the trailing
two reference count members and zero out the padding bits.

Not doing this can result in wrong behavior in userland code in the following
scenario:

MemoryInfo info;                 // Put on the stack, not quaranteed to be zeroed out.
svcQueryMemory(&info, ...);

if (info.device_refcount == ...) // Whoops, uninitialized read.

This can also cause the wrong thing to happen if the user code uses
std::memcmp to compare the struct, with another one (questionable, but
allowed), as the padding bits are not guaranteed to be a deterministic
value. Note that the kernel itself also fully zeroes out the structure
before writing it out including the padding bits.
2018-12-12 15:44:58 -05:00
Lioncash d8deb39b83 svc: Handle memory writing explicitly within QueryProcessMemory
Moves the memory writes directly into QueryProcessMemory instead of
letting the wrapper function do it. It would be inaccurate to allow the
handler to do it because there's cases where memory shouldn't even be
written to. For example, if the given process handle is invalid.

HOWEVER, if the memory writing is within the wrapper, then we have no
control over if these memory writes occur, meaning in an error case, 68
bytes of memory randomly get trashed with zeroes, 64 of those being
written to wherever the memory info address points to, and the remaining
4 being written wherever the page info address points to.

One solution in this case would be to just conditionally check within
the handler itself, but this is kind of smelly, given the handler
shouldn't be performing conditional behavior itself, it's a behavior of
the managed function. In other words, if you remove the handler from the
equation entirely, does the function still retain its proper behavior?
In this case, no.

Now, we don't potentially trash memory from this function if an invalid
query is performed.
2018-12-12 15:43:31 -05:00
Lioncash b1b855c5d9 vm_manager: Correct ordering of last two struct members of MemoryInfo
These should be swapped.
2018-12-12 15:43:31 -05:00
Lioncash 22230a2eca svc_wrap: Correct register index for a wrapper specialization
This would result in svcSetMemoryAttribute getting the wrong value for
its third parameter. This is currently fine, given the service function
is stubbed, however this will be unstubbed in a future change, so this
needs to change.
2018-12-12 15:14:28 -05:00
Lioncash eb5f3f67f6 vm_manager: Amend the returned values for invalid memory queries in QueryMemory()
The kernel returns a memory info instance with the base address set to
the end of the address space, and the size of said block as
0 - address_space_end, it doesn't set both of said members to zero.
2018-12-12 15:08:06 -05:00
Lioncash a8cc03502b vm_manager: Migrate memory querying to the VMManager interface
Gets rid of the need to directly access the managed VMAs outside of the
memory manager itself just for querying memory.
2018-12-12 15:07:30 -05:00
Lioncash c02b8c895b vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.h
Gets the two structures out of an unrelated header and places them with
the rest of the memory management code.

This also corrects the structures. PageInfo appears to only contain a
32-bit flags member, and the extra padding word in MemoryInfo isn't
necessary.
2018-12-12 14:03:53 -05:00
Lioncash 366985ca92 vm_manager: Amend MemoryState enum members
Amends the MemoryState enum to use the same values like the actual
kernel does. Also provides the necessary operators to operate on them.
This will be necessary in the future for implementing
svcSetMemoryAttribute, as memory block state is checked before applying
the attribute.
2018-12-12 14:03:50 -05:00
Jens Schmer ae390ad5a2 Fix Process object leak on emulation stop
The Process object kept itself alive indefinitely because its handle_table
contains a SharedMemory object which owns a reference to the same Process object,
creating a circular ownership scenario.

Break that up by storing only a non-owning pointer in the SharedMemory object.
2018-12-12 17:25:56 +01:00
Mat M 9bae3ac33a
Merge pull request #1891 from DarkLordZach/istorage-getsize
fsp_srv: Implement IStorage::GetSize
2018-12-12 07:31:33 -05:00
bunnei e1f28afb98
Merge pull request #1893 from lioncash/warn
gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei 785d6f9ce0
Merge pull request #1895 from lioncash/uninit
patch_manager: Prevent use of a dangling pointer within PatchRomFS
2018-12-11 20:27:37 -05:00
bunnei 2c6679bb01
Merge pull request #1877 from heapo/audio_interp
Perf: Avoid (expensive) audio interpolation when sample rates already match
2018-12-11 11:45:53 -05:00
bunnei d63c883e66
Merge pull request #1888 from marcosvitali/glFrontFacing
gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash 5c72aa7c4c patch_manager: Prevent use of a dangling pointer within PatchRomFS
fmt::format() returns a std::string instance by value, so calling
.c_str() on it here is equivalent to doing:

auto* ptr = std::string{}.c_str();

The data being pointed to isn't guaranteed to actually be valid anymore
after that expression ends. Instead, we can just take the string as is,
and provide the necessary formatting parameters.
2018-12-11 10:08:13 -05:00
Lioncash 4c2b94559b gl_shader_cache: Dehardcode constant in CalculateProgramSize()
This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash 861bfdbf5d gl_shader_cache: Resolve truncation compiler warning
The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei 3b1043c58a
Merge pull request #1846 from lioncash/dir
file_sys/directory: Amend path buffer size for directory entries
2018-12-10 21:54:03 -05:00
bunnei 2c45c6d234
Merge pull request #1819 from DarkLordZach/disable-addons
patch_manager: Add support for disabling patches
2018-12-10 21:52:19 -05:00
bunnei 9eb9b344c7
Merge pull request #1887 from FearlessTobi/port-4476
Port citra-emu/citra#4476: "web_service: move telemetry condition from TelemetrySession constructor to destructor"
2018-12-10 21:47:22 -05:00
bunnei 1aa9106244
Merge pull request #1883 from lioncash/log-fsp
service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
2018-12-10 21:45:29 -05:00
bunnei 01ab4aab91
Merge pull request #1885 from lioncash/data_id
file_sys/save_data_factory: Update SaveDataSpaceId enum
2018-12-10 21:44:50 -05:00
Zach Hilman 5e632caca5 fsp_srv: Implement IStorage::GetSize
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10 14:14:36 -05:00
bunnei 5b5d0199fe
Merge pull request #1740 from FernandoS27/shader_props
Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Hexagon12 315f3342f7
Merge pull request #1872 from lioncash/proc-info
kernel/process: Set ideal core from metadata
2018-12-10 18:44:14 +02:00
Hexagon12 ee9e433517
Merge pull request #1880 from DarkLordZach/cache-storage
savedata_factory: Add CacheStorage and delete TemporaryStorage on boot
2018-12-10 18:41:46 +02:00
bunnei 74242a8fb4
Merge pull request #1876 from lioncash/vma
vm_manager: Make vma_map private
2018-12-10 10:09:50 -05:00
bunnei be657036be
Merge pull request #1862 from marcosvitali/tlds
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-10 10:08:20 -05:00
Marcos Vitali 430e1f864b gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. 2018-12-09 23:36:21 -03:00
Lioncash f3a555a484 service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
Based off RE, the backing code only ever seems to use 0-2 as the range
of values 1 being a generic log enable, with 2 indicating logging should
go to the SD card. These are used as a set of flags internally.

Given we only care about receiving the log in general, we can just
always signify that we want logging in general.
2018-12-09 20:42:35 -05:00
Zach Hilman 0d2ba2ca4c applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
Fernando Sahmkow d5d77848e6 Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
fearlessTobi ca4e20b4e0 web_service: move telemetry condition from TelemetrySession constructor to destructor
Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend.
2018-12-08 14:34:37 +01:00
bunnei 3bddd5351e
Merge pull request #1864 from lioncash/nrr
service/ldr: Amend layouts of NRO and NRR headers
2018-12-07 22:26:31 -05:00
Lioncash a4eaa6782f file_sys/save_data_factory: Update SaveDataSpaceId enum
Amends it with missing values deduced from RE (ProperSystem being from
SwitchBrew for naming)

(SdCardUser wasn't that difficult to discern given it's used alongside
SdCardSystem when creating the save data indexer, based off the usage of
the string "saveDataIxrDbSd" nearby).
2018-12-07 18:52:18 -05:00
bunnei b9e80e97b7
Merge pull request #1874 from lioncash/bindings
hle/service, hle/sm: Minor cleanup
2018-12-07 18:31:04 -05:00
bunnei 713fc67b51
Merge pull request #1882 from FearlessTobi/backport-4418-fix
Backport review comment from citra-emu/citra#4418
2018-12-07 18:16:10 -05:00
bunnei f85134021f
Merge pull request #1873 from lioncash/const
loaders: Make GetFileType() a const qualified member function
2018-12-07 18:15:30 -05:00
Marcos Vitali f4fa7ecb0e gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 2018-12-07 19:09:36 -03:00
Tobias eb15711ee6
Backport review comment from citra-emu/citra#4418
Original reason:
As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here.
2018-12-07 16:21:18 +01:00
Zach Hilman fcfbae88e9 savedata_factory: Add support for CacheStorage 2018-12-07 08:47:32 -05:00
Zach Hilman 5721b8b5ad savedata_factory: Delete TemporaryStorage on startup
Mimics hardware behavior.
2018-12-06 22:07:34 -05:00
bunnei f761e3ef86
Merge pull request #1868 from lioncash/config
configuration/config: Use an intermediary variable for accessing players
2018-12-06 15:24:28 -05:00
bunnei 30b5d8b0ae
Merge pull request #1875 from DarkLordZach/oss-ngword2
system_archive: Implement open source NgWord2
2018-12-06 15:23:58 -05:00
Lioncash 15e3d4f357 memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()
Given memory should always be expected to be valid during normal
execution, this should be a debug assertion, rather than a check in
regular builds.
2018-12-06 15:02:34 -05:00
Lioncash d4c1b9d311 vm_manager: Make vma_map private
This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.

This makes all member variables of the VMManager class private except
for the page table.
2018-12-06 15:02:17 -05:00
bunnei 8de6403a08
Merge pull request #1861 from lioncash/reset
kernel/svc: Correct behavior of svcResetSignal()
2018-12-06 13:42:46 -05:00
heapo 117b1f3ec1 Avoid (expensive) audio interpolation when sample rates already match 2018-12-06 09:46:08 -08:00
bunnei 9390452195
Merge pull request #1824 from ReinUsesLisp/fbcache
gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
bunnei 7fbd484f0e
Merge pull request #1863 from ReinUsesLisp/texs-f16
gl_shader_decompiler: Implement TEXS.F16
2018-12-06 11:56:05 -05:00
Zach Hilman 8be475d4dc system_archive: Implement open source NgWord2 2018-12-06 10:17:50 -05:00
Lioncash 24f051d723 hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSG
Combines the two into one, shortening the amount of code here.
2018-12-06 01:40:23 -05:00
Lioncash 9f56477539 hle/service: Remove unnecessary using declarations
Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
2018-12-06 01:37:41 -05:00
Lioncash d8625f5544 hle/service, hle/sm: Compress usages of MakeResult()
These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
2018-12-06 01:33:22 -05:00
Lioncash a8269fdae3 hle/service, hle/sm: Use structured bindings where applicable
Gets rid of the need to keep the variables separate from their actual
initialization spots.
2018-12-06 01:31:26 -05:00
bunnei 4c106b43a9
Merge pull request #1867 from lioncash/alloc
system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
2018-12-05 22:37:14 -05:00
bunnei cca4665a69
Merge pull request #1866 from lioncash/cache
service/ldr: Deduplicate instruction cache clearing code in LoadNro()
2018-12-05 22:36:44 -05:00
Lioncash 17b4355391 yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
Just a trivial modernization that potentially avoids copying strings in certain scenarios.
2018-12-05 18:34:03 -05:00
Lioncash 01bf329f63 yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00
Lioncash de095ded5c yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry()
While GetFileType() is indeed a getter function, that doesn't mean it's
a trivial function, given some case require reading from the data or
constructing other objects in the background. Instead, only do necessary
work once.
2018-12-05 17:49:37 -05:00
Lioncash de323851b4 loaders: Make GetFileType() a const qualified member function
No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
2018-12-05 17:49:34 -05:00
heapo ca8ab1bc3b Call shrink_to_fit after page-table vector resizing to cause crt to actually lower vector capacity. For 36-bit titles saves 800MB of commit. 2018-12-05 14:40:56 -08:00
Lioncash 547eecf119 kernel/process: Set ideal core from metadata
A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
2018-12-05 16:59:37 -05:00
Zach Hilman c07059e7fd configure_input_simple: Properly signal docked mode change 2018-12-05 14:05:57 -05:00
Zach Hilman 233a804196 configure_input: Add ConfigureInputSimple as default input UI config
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05 14:02:02 -05:00
Zach Hilman 59ca8d458d configure_input: Convert into QDialog 2018-12-05 14:02:02 -05:00
Zach Hilman 20dffc22a2 configure: Use ConfigureInputSimple for Input tab 2018-12-05 14:02:02 -05:00
Zach Hilman 281b64daf4 ui_settings: Add UI setting for input profile index 2018-12-05 14:02:02 -05:00
Lioncash e90fa1ac54 configuration/config: Use an intermediary variable for accessing players
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
Lioncash 2207baaa04 ng_word: Deduplicate use of a constant value
We've already given the constant to the vector itself, so we don't need
to re-hardcode it in the array.
2018-12-05 02:36:45 -05:00
Lioncash edd9bfd54a system_archive: Use a regular function pointer instead of std::function for file-scope system archive array
This allows the array to be constexpr. std::function is also allowed to
allocate memory, which makes its constructor non-trivial, we definitely
don't want to have all of these execute at runtime, taking up time
before the application can actually load.
2018-12-05 02:33:17 -05:00
Lioncash 7c9b194d63 service/ldr: Deduplicate instruction cache clearing code in LoadNro()
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05 00:33:47 -05:00
Lioncash 05a6f1f676 service/ldr: Amend layout of the NRO header
The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
2018-12-05 00:16:49 -05:00
ReinUsesLisp 59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
Lioncash 817fb18e30 service/ldr: Corrent padding within the NRR header layout
The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05 00:05:04 -05:00
ReinUsesLisp 370980fdc3 gl_shader_decompiler: Fixup inverted if 2018-12-05 01:23:04 -03:00
Zach Hilman e6f7825a24 svc: Avoid incorrect fast yield condition 2018-12-04 22:11:32 -05:00
bunnei db3200b515
Merge pull request #1859 from heapo/lut_array_codegen
Convert high-frequency LUT arrays from constexpr to static constexpr
2018-12-04 22:07:12 -05:00
Lioncash 2f253986df kernel/svc: Correct behavior of svcResetSignal()
While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
2018-12-04 20:14:59 -05:00
Lioncash c7462ce712 kernel/process: Make Process a WaitObject
Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
2018-12-04 20:14:59 -05:00
Lioncash a3aa7aaf0b kernel/readable_event: Add member function for enforcing a strict reset contract
svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
2018-12-04 20:14:55 -05:00
heapo 7853e6b5d4 Improve msvc codegen for hot-path array LUTs
In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
bunnei d08d4a366b
Merge pull request #1704 from DarkLordZach/oss-sysarchive
file_sys: Implement open source system archives
2018-12-04 19:59:52 -05:00
bunnei af286294f9
Merge pull request #1837 from lioncash/map
yuzu/game_list_worker: Minor cleanup and code deduplication
2018-12-04 19:57:41 -05:00
Lioncash a49fd7fd57 yuzu/game_list_worker: Move std::string construction after the termination check in callbacks
Avoids potentially allocating a std::string instance when it isn't
needed.
2018-12-04 18:39:35 -05:00
bunnei e5dd4cb392
Merge pull request #1838 from lioncash/dedup
file_sys/registered_cache: Eliminate variable shadowing
2018-12-04 18:34:49 -05:00
bunnei 173073c722
Merge pull request #1836 from lioncash/unused
crypto/key_manager: Remove unused variable in GetTicketblob()
2018-12-04 18:28:15 -05:00
Lioncash 8ea1f28614 kernel/svc: Remove unused header inclusion 2018-12-04 15:48:20 -05:00
Lioncash a543c35962 kernel/svc: Implement svcSignalEvent()
This function simply does a handle table lookup for a writable event
instance identified by the given handle value. If a writable event
cannot be found for the given handle, then an invalid handle error is
returned. If a writable event is found, then it simply signals the
event, as one would expect.
2018-12-04 15:47:59 -05:00
Lioncash 2a1f59b301 kernel/svc: Implement svcCreateEvent()
svcCreateEvent operates by creating both a readable and writable event
and then attempts to add both to the current process' handle table.

If adding either of the events to the handle table fails, then the
relevant error from the handle table is returned.

If adding the readable event after the writable event to the table
fails, then the writable event is removed from the handle table and the
relevant error from the handle table is returned.

Note that since we do not currently test resource limits, we don't check
the resource limit table yet.
2018-12-04 15:47:55 -05:00
Zach Hilman f6f6503578 qt: Add Properties menu to game list right-click 2018-12-04 13:34:50 -05:00
bunnei 465f486160
Merge pull request #1845 from lioncash/nro
loader/{nro, nso}: Remove dependency on the System class
2018-12-04 12:26:12 -05:00
bunnei d533767623
Merge pull request #1853 from lioncash/event
kernel/object: Amend handle types to distinguish between readable and writable events
2018-12-04 12:25:40 -05:00
Marcos ab2108fb2a Rewrited TEX/TEXS (TEX Scalar). (#1826)
* Rewrited TEX/TEXS (TEX Scalar).

* Style fixes.

* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei da5659fb87
Merge pull request #1857 from lioncash/res-info
kernel/svc: Implement the resource limit svcGetInfo option
2018-12-04 12:23:19 -05:00
bunnei 7f6bc284e9
Merge pull request #1854 from Subv/old_command_processor
Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-04 08:49:22 -05:00
Luke Street a3d78b77f8 debugger: Set paused thread color 2018-12-04 02:25:34 -05:00
Lioncash 5eb057f422 kernel/object: Amend handle types to distinguish between readable and writable events
Two kernel object should absolutely never have the same handle ID type.
This can cause incorrect behavior when it comes to retrieving object
types from the handle table. In this case it allows converting a
WritableEvent into a ReadableEvent and vice-versa, which is undefined
behavior, since the object types are not the same.

This also corrects ClearEvent() to check both kernel types like the
kernel itself does.
2018-12-04 02:20:47 -05:00
Lioncash ac966e4213 kernel/handle_table: Amend reference to CTR-OS in Create()
Another hold-over from Citra.
2018-12-04 01:50:44 -05:00
Lioncash 312690b450 kernel/svc: Implement the resource limit svcGetInfo option
Allows a process to register the resource limit as part of its handle
table.
2018-12-04 01:50:30 -05:00
Luke Street 3e75175d02 svc: Implement SetThreadActivity (thread suspension) 2018-12-04 01:23:50 -05:00
Subv c4c19fa6c1 Removed unused file.
This is a leftover from #1792
2018-12-03 23:52:38 -05:00
Subv b873253da1 GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. 2018-12-03 23:52:18 -05:00
V.Kalyuzhny b330b495dc [Kernel::CreateThread] Match format specifiers to LOG_TRACE's arguments 2018-12-04 05:13:50 +02:00
Zach Hilman ddf5903cd9 scheduler: Avoid manual Reschedule call
This will automatically occur anyway when PrepareReschedule is called
2018-12-03 21:22:09 -05:00
bunnei 9f1ac96afa
Merge pull request #1840 from lioncash/info
svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories
2018-12-03 18:46:22 -05:00
Zach Hilman b5af41a07b scheduler: Only work steal higher priority threads from other cores 2018-12-03 17:29:30 -05:00
Zach Hilman e11e65b3d6 applets: Correct event ResetTypes from OneShot to Sticky
Fixes bugs relating to signalling in software keyboard.
2018-12-03 17:27:40 -05:00
Zach Hilman bf90f2402d qt: Implement GUI dialog frontend for ProfileSelector
Presents profiles in a list, similar to switch.
2018-12-03 17:26:27 -05:00
Zach Hilman 60b59d554d am: Use ProfileSelect applet 2018-12-03 17:26:27 -05:00
Zach Hilman 4fb59fdfe1 applets: Implement ProfileSelect applet
Allows the player to select an emulated profile.
2018-12-03 17:26:27 -05:00
Zach Hilman 6deccc7e6b qt: Register to use Qt ProfileSelector instead of default 2018-12-03 17:26:27 -05:00
Zach Hilman 58fd0a1c50 core: Add getter/setter for ProfileSelector in System 2018-12-03 17:26:26 -05:00
Zach Hilman d17f38494b frontend: Add frontend applet for ProfileSelect
Responsible for selecting a profile and firing callback upon completion.
2018-12-03 17:26:26 -05:00
Zach Hilman 877b31b33e software_keyboard: Signal state changed event upon construction
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
2018-12-03 17:26:26 -05:00
Zach Hilman 60e27252a5 qt: Add UI to display game properties and disable add-ons 2018-12-03 17:21:25 -05:00
Zach Hilman 5f0217592b loader: Add support for reading the name of game's developer 2018-12-03 17:21:25 -05:00
Zach Hilman 51483d83bb aoc_u: Obey disabled add-ons list when listing DLC 2018-12-03 17:21:25 -05:00
Zach Hilman 0cea05cdf7 patch_manager: Obey disabled add-ons list when patching game 2018-12-03 17:21:25 -05:00
Zach Hilman c7b41ade74 core: Make GetGameFileFromPath function externally accessible 2018-12-03 17:20:34 -05:00
Zach Hilman c381f46428 config: Store and load disabled add-ons list 2018-12-03 17:20:34 -05:00
Zach Hilman 282b7e902c settings: Store list of disabled add-ons per title ID 2018-12-03 17:20:34 -05:00
bunnei 76525013c0
Merge pull request #1842 from lioncash/slot
yuzu/configuration: Minor clean-up related changes
2018-12-03 17:12:01 -05:00
bunnei f6b22d9251
Merge pull request #1835 from lioncash/cache-global
filesystem: De-globalize registered_cache_union
2018-12-03 17:11:26 -05:00
bunnei 8a12daac8c
Merge pull request #1822 from ReinUsesLisp/glsl-scope
gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei ef69b4b830
Merge pull request #1803 from DarkLordZach/k-able-event
kernel: Divide Event into ReadableEvent and WritableEvent
2018-12-03 17:05:57 -05:00
bunnei f7d5f72944
Merge pull request #1833 from lioncash/clean
service/fsp_srv: Implement CleanDirectoryRecursively
2018-12-03 17:04:05 -05:00
bunnei 118f402382
Merge pull request #1839 from lioncash/init
service/audio/audout_u: Amend constructor initialization list order
2018-12-03 17:03:00 -05:00
bunnei a238cdb5ca
Merge pull request #1841 from ogniK5377/npad-mode-fix
Fixed crash with SetNpadMode
2018-12-03 17:02:40 -05:00
Frederic Laing 6d7514ccec game_list: Remove a reference of a reference 2018-12-03 19:26:36 +01:00
David Marcec 5102c91256 Moved backtrace to ArmInterface
Added to both dynarmic and unicorn
2018-12-03 20:13:48 +11:00
David Marcec 7149332712 Print backtrace on svcBreak
When we get an svcBreak we get a backtrace now
2018-12-03 19:12:09 +11:00
Lioncash 7695febfa1 loader/nso: Remove dependency on the System class
Similar to the NRO changes, we can also pass the process explicitly as a
parameter from Load instead of indirecting through the System class.
2018-12-02 23:39:03 -05:00
Lioncash fc32d6256a loader/nro: Make the static LoadNro function internally linked
This simply acts as a forwarding function for the Load() function, so
this doesn't need to be directly exposed.
2018-12-02 23:38:58 -05:00
Lioncash 7e2467e695 file_sys/directory: Amend path buffer size for directory entries
The path buffer is actually 0x301 (769) characters in length, with the
extra character being intended for the null-terminator.
2018-12-02 23:15:58 -05:00
Lioncash b110d2176c loader/nro: Remove dependency on the System class
Load() is already given the process instance as a parameter, so instead
of coupling the class to the System class, we can just forward that
parameter to LoadNro()
2018-12-02 22:18:52 -05:00
Lioncash 6306e54f45 service/usb: Update function table
Updates the function table for IClientEpSession based off information
provided by SwitchBrew.
2018-12-02 15:49:40 -05:00
Lioncash f933b3370e service/erpt: Update function table
Updates the function table according to information provided by
SwitchBrew.
2018-12-02 15:46:44 -05:00
Lioncash 195cad9635 yuzu/configuration: Make slots private where applicable
These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.

This also removes redundant usages of the private access specifier.
2018-12-02 14:18:36 -05:00
Lioncash eabfb7730d yuzu/configuration: Add missing override specifiers to configuration-related classes
Resolves trivial compiler warnings.
2018-12-02 14:18:36 -05:00
Lioncash f3253d0f14 yuzu/configuration/configure_input: Default destructor in the cpp file
The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.

Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
2018-12-02 14:18:26 -05:00
David Marcec a9223c8182 Fixed crash with SetNpadMode
fixed crash due to handheld
2018-12-03 02:45:08 +11:00
Lioncash 7fe27de26e svc: Use the current process' handle table for retrieving the process instance to act upon
The kernel uses the handle table of the current process to retrieve the
process that should be used to retrieve certain information. To someone
not familiar with the kernel, this might raise the question of "Ok,
sounds nice, but doesn't this make it impossible to retrieve information
about the current process?".

No, it doesn't, because HandleTable instances in the kernel have the
notion of a "pseudo-handle", where certain values allow the kernel to
lookup objects outside of a given handle table. Currently, there's only
a pseudo-handle for the current process (0xFFFF8001) and a pseudo-handle
for the current thread (0xFFFF8000), so to retrieve the current process,
one would just pass 0xFFFF8001 into svcGetInfo.

The lookup itself in the handle table would be something like:

template <typename T>
T* Lookup(Handle handle) {
    if (handle == PSEUDO_HANDLE_CURRENT_PROCESS) {
        return CurrentProcess();
    }

    if (handle == PSUEDO_HANDLE_CURRENT_THREAD) {
        return CurrentThread();
    }

    return static_cast<T*>(&objects[handle]);
}

which, as is shown, allows accessing the current process or current
thread, even if those two objects aren't actually within the HandleTable
instance.
2018-12-02 03:41:49 -05:00
Lioncash 6712e7402c svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories
Our implementation of svcGetInfo was slightly incorrect in that we
weren't doing proper error checking everywhere. Instead, reorganize it
to be similar to how the kernel seems to do it.
2018-12-02 03:40:10 -05:00
Zach Hilman 3476830b26 svc: Avoid performance-degrading unnecessary reschedule 2018-12-02 00:44:40 -05:00
Lioncash 57ac068a23 service/audio/audout_u: Amend constructor initialization list order
Orders the constructor initializer list the same way the members of the
class are declared. Prevents -Wreorder warnings
2018-12-01 23:56:20 -05:00
bunnei 7ce17b2cf6
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
Lioncash efbcff0af0 file_sys/registered_cache: Eliminate variable shadowing
Also inverts if statements where applicable to allow unindenting code a
little bit.
2018-12-01 23:50:13 -05:00
bunnei 80aa124b1d
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei 0e9be7be37
Merge pull request #1823 from bunnei/fix-surface-copy
gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01 23:44:32 -05:00
Lioncash db4523f1ec filesystem: De-globalize registered_cache_union
We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.

Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
Lioncash 8c108eaca7 yuzu/game_list_worker: Deduplicate game list entry creation
Avoids duplicating the same code twice verbatim.
2018-12-01 23:23:39 -05:00
Lioncash f1ecfcb8bc yuzu/game_list_worker: Tidy up string handling in FillControlMap()
We don't need to call out to our own file handling functions when we're
going to construct a QFileInfo instance right after it. We also don't
need to convert to a std::string again just to compare the file
extension.
2018-12-01 22:49:00 -05:00
Lioncash a8aca4306d crypto/key_manager: Remove unused variable in GetTicketblob() 2018-12-01 22:37:51 -05:00
bunnei c5e781e72a
Merge pull request #1832 from Simek/remove-game-list-border
UI: Remove border from Game List
2018-12-01 22:26:34 -05:00
bunnei 97e73591e3
Merge pull request #1830 from Subv/vi_ub
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01 22:25:10 -05:00
Lioncash e88cdcc912 Fix debug build
A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
Lioncash 0ccaaafca3 file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
Lioncash a7d9fe993a service/fsp_srv: Implement CleanDirectoryRecursively
This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:

root_dir/
  - some_dir/
    - File.txt
  - OtherFile.txt

The end result is just:

root_dir/
2018-11-30 20:17:28 -05:00
Bartosz Kaszubowski 5f07ca3dce remove border from GameList 2018-11-30 23:35:08 +01:00
Subv 583bd20f02 Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
Lioncash 308bbba8b9 service/set: Convert GetLanguageCode over to using PushEnum()
This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
Lioncash 7c04fe22b4 service/set: Implement MakeLanguageCode
This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
Lioncash 4b950728fd configure_input: Amend clang-format discrepancies 2018-11-30 03:31:56 -05:00
bunnei 0f43564d09 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp 2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 -03:00
ReinUsesLisp 1a2bb596db gl_rasterizer: Implement a framebuffer cache 2018-11-29 16:34:46 -03:00
ReinUsesLisp e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
Zach Hilman 170d707850 hle_ipc: Refactor SleepClientThread to avoid ReadableEvent 2018-11-29 09:14:20 -05:00
Zach Hilman a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
Zach Hilman a56fc84e7a hle_ipc: Use event pair for SleepClientThread 2018-11-29 08:42:26 -05:00
Zach Hilman c61d2a2841 kernel: Add named event table
Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman c713383816 kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman d92989e787 kernel/object: Add descriptions to ResetTypes 2018-11-29 08:42:26 -05:00
bunnei 7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei 1e49a85106
Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei 3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 2018-11-28 23:46:16 -03:00
ReinUsesLisp 8d58e5da71 gl_shader_decompiler: Flip negated if else statement 2018-11-28 23:46:16 -03:00
ReinUsesLisp f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 2018-11-28 23:46:14 -03:00
ReinUsesLisp 78fc8f6b66 gl_shader_decompiler: Move texture code generation into lambdas 2018-11-28 23:45:53 -03:00
ReinUsesLisp ab13b628d0 gl_shader_decompiler: Clean up texture instructions 2018-11-28 23:45:53 -03:00
ReinUsesLisp 6a642022dd gl_shader_decompiler: Scope GLSL variables with a scoped object 2018-11-28 23:45:51 -03:00
ReinUsesLisp 037449668e gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 2018-11-28 21:26:22 -03:00
ReinUsesLisp 653d7a3f0d gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 2018-11-28 21:18:14 -03:00
ReinUsesLisp 432a9872ed gl_rasterizer: Remove unused struct declarations 2018-11-28 21:18:13 -03:00
ReinUsesLisp 22c7c710b4 gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
bunnei 5a9a84994a
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei 3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei c5ab648554
Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
bunnei 6f849887c9
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
Zach Hilman 299224790c npad: Use NPadIdToIndex to prevent invalid array access 2018-11-28 09:01:58 -05:00
bunnei 881f5ad70f
Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
bunnei adb882bf90
Merge pull request #1814 from lioncash/ptr
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
bunnei ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 2018-11-27 19:17:33 -05:00
bunnei c568f5cea7 gpu: Move command list profiling to DmaPusher::DispatchCalls. 2018-11-27 18:42:21 -05:00
bunnei e89a3b9e59
Merge pull request #1811 from lioncash/input
yuzu/input: Minor changes
2018-11-27 18:38:12 -05:00
Zach Hilman 6df74ff579 npad: Fix copy/paste error with LED position assignments 2018-11-27 17:23:44 -05:00
Lioncash 2a22c1b27e yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash 0782d3971b yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00