Commit Graph

8491 Commits

Author SHA1 Message Date
Zach Hilman f820e58be4 am: Return StubApplet instead of nullptr when AppletId not found 2018-11-22 15:58:11 -05:00
ReinUsesLisp c9ac23683b gl_shader_decompiler: Add a message for unimplemented cc generation 2018-11-22 16:12:27 -03:00
greggameplayer c14af2f71d
correct clang-format 2018-11-22 18:26:43 +01:00
Zach Hilman b358e88512 debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
bunnei 50d2abaaa9
Merge pull request #1775 from bunnei/blend-eq
maxwell_3d: Implement alternate blend equations.
2018-11-22 08:44:05 -08:00
bunnei af159a4d08
Merge pull request #1765 from bunnei/multi-audout
audout_u: Add support for multiple IAudioOut streams.
2018-11-22 08:43:53 -08:00
bunnei e633021532
Merge pull request #1764 from bunnei/macrointerpreter
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
2018-11-22 08:43:29 -08:00
Lioncash 232d95b56e core: Relocate CPU core management to its own class
Keeps the CPU-specific behavior from being spread throughout the main
System class. This will also act as the home to contain member functions
that perform operations on all cores. The reason for this being that the
following pattern is sort of prevalent throughout sections of the
codebase:

If clearing the instruction cache for all 4 cores is necessary:

Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();

This is kind of... well, silly to copy around whenever it's needed.
especially when it can be reduced down to a single line.

This change also puts the basics in place to begin "ungrafting" all of the
forwarding member functions from the System class that are used to
access CPU state or invoke CPU-specific behavior. As such, this change
itself makes no changes to the direct external interface of System. This
will be covered by another changeset.
2018-11-22 04:28:19 -05:00
bunnei 033b46253e macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
2018-11-22 00:58:00 -05:00
bunnei 5a6dc4d041 audout_u: Add support for multiple IAudioOut streams.
- Used by Undertale.
2018-11-22 00:53:39 -05:00
bunnei 0e6a608245 maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
2018-11-22 00:51:01 -05:00
Lioncash 1bf5a337a5 common/thread: Drop Hungarian notation on SetCurrentThreadName's parameter
This is inconsistent with our coding style.
2018-11-22 00:40:26 -05:00
bunnei b84f4cfb62
Merge pull request #1737 from FernandoS27/layer-copy
Implemented Fast Layered Copy
2018-11-21 21:39:16 -08:00
bunnei f0d3f1b376
Merge pull request #1771 from lioncash/bit-set
common: Remove bit_set.h
2018-11-21 21:36:15 -08:00
bunnei f926559ef4
Merge pull request #1767 from lioncash/handle
kernel/handle_table: Minor changes
2018-11-21 21:26:48 -08:00
Lioncash 93f7677402 common/thread: Make Barrier's 'count' member non-const
While admirable as a means to ensure immutability, this has the
unfortunate downside of making the class non-movable. std::move cannot
actually perform a move operation if the provided operand has const data
members (std::move acts as an operation to "slide" resources out of an
object instance). Given Barrier contains move-only types such as
std::mutex, this can lead to confusing error messages if an object ever
contained a Barrier instance and said object was attempted to be moved.
2018-11-21 21:47:08 -05:00
Lioncash 756e773096 common/thread: Initialize class member variables where applicable
Simplifies the constructor interfaces for Barrier and Event classes.
2018-11-21 21:45:01 -05:00
Lioncash 02602afd10 common/thread: Group non-member functions together
Keeps the non-member interface in one spot instead of split into two
places, making it nicer to locate functions.
2018-11-21 21:42:33 -05:00
Lioncash d6583d68f6 common/thread: Remove SleepCurrentThread()
This is also unused and superceded by standard functionality. The
standard library provides std::this_thread::sleep_for(), which provides
a much more flexible interface, as different time units can be used with
it.
2018-11-21 21:40:11 -05:00
Lioncash 1d555fdd25 common/thread: Remove unused CurrentThreadId()
This is an old function that's no longer necessary. C++11 introduced
proper threading support to the language and a thread ID can be
retrieved via std::this_thread::get_id() if it's ever needed.
2018-11-21 21:37:11 -05:00
Lioncash 8b27e73bd7 common: Remove bit_set.h
This is an analog of BitSet from Dolphin that was introduced to allow
iterating over a set of bits. Given it's currently unused, and given
that std::bitset exists, we can remove this. If it's ever needed in the
future it can be brought back.
2018-11-21 21:30:10 -05:00
Zach Hilman 699900eed0 applets: Add StubApplet
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-21 21:20:02 -05:00
ReinUsesLisp 74eb16521f gl_shader_decompiler: Rename internal flag strings 2018-11-21 22:31:42 -03:00
ReinUsesLisp 8a5e6fce07 gl_shader_decompiler: Rename control codes to condition codes 2018-11-21 22:31:16 -03:00
greggameplayer 6d2adb0bc0
Automatically disable joycons docked
when docked mode is enable
2018-11-22 01:24:39 +01:00
ReinUsesLisp 864cbbaf4c gl_shader_decompiler: Fix register overwriting on texture calls 2018-11-21 21:21:19 -03:00
Lioncash 0e35f1bb18 kernel/handle_table: Move private static functions into the cpp file
These don't depend on class state, and are effectively implementation
details, so they can go into the cpp file .
2018-11-21 18:31:01 -05:00
Lioncash 568bcbc29d kernel/handle_table: Restrict handle table size to 1024 entries
The previous handle table size is a holdover from Citra. The actual
handle table construct on Horizon only allows for a maximum of 1024
entries.
2018-11-21 18:28:03 -05:00
Lioncash f5ce71793e kernel/handle_table: Default destructor in the cpp file
We don't need to potentially inline the teardown logic of all of the
handle instances.
2018-11-21 18:23:09 -05:00
bunnei ec38b4e883
Merge pull request #1753 from FernandoS27/ufbtype
Use default values for unknown framebuffer pixel format
2018-11-21 14:15:27 -08:00
bunnei 61586e8794
Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
2018-11-21 14:13:28 -08:00
FernandoS27 4a6a9b6622 Properly Implemented TXQ Instruction 2018-11-21 18:12:36 -04:00
bunnei d4012a4540
Merge pull request #1742 from lioncash/hle-swkbd
am/applets: Minor cleanup
2018-11-21 11:43:43 -08:00
ReinUsesLisp 642dfeda2a gl_shader_decompiler: Implement BFI_IMM_R 2018-11-21 16:12:30 -03:00
bunnei 7f10db1c20 nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
- Used by Undertale.
2018-11-21 11:43:25 -05:00
bunnei bb175ab430
Merge pull request #1754 from ReinUsesLisp/zero-register
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
2018-11-21 08:06:29 -08:00
bunnei 8cdb48224d
Merge pull request #1758 from lioncash/rect
common/math_util: Minor cleanup
2018-11-21 08:05:39 -08:00
FernandoS27 0368260c99 Removed pre 4.3 ARB extensions 2018-11-21 11:43:17 -04:00
FernandoS27 377c60645c Update OpenGL's backend version from 3.3 to 4.3 2018-11-21 11:43:17 -04:00
FernandoS27 0a9fedfac9 Use default values for unknown framebuffer pixel format 2018-11-21 07:33:34 -04:00
Lioncash 3533d33ff5 common: Remove dependency on xbyak
Xbyak is currently entirely unused. Rather than carting it along, remove
it and get rid of a dependency. If it's ever needed in the future, then
it can be re-added (and likely be more up to date at that point in
time).
2018-11-21 03:43:41 -05:00
ReinUsesLisp d92afc7493 gl_shader_decompiler: Implement R2P_IMM 2018-11-21 04:56:00 -03:00
Lioncash 45211a7a91 common/math_util: Simplify std::make_signed usages to std::make_signed_t
Gets rid of the need to use typename to access the ::type alias.
2018-11-21 02:08:18 -05:00
Lioncash f11173f88c common/math_util: Make Rectangle's constructors constexpr
Allows objects that contain rectangle instances to be constexpr
constructible as well.
2018-11-21 02:08:18 -05:00
Lioncash cc0801745a common/math_util: Remove unnecessary static from PI
const/constexpr variables have internal linkage by default.
2018-11-21 02:08:18 -05:00
Lioncash 74fd0aa2e8 common/math_util: Remove unused IntervalsIntersect() function
This hasn't been used since the project started, so we may as well get
rid of it to keep it from bit rotting.
2018-11-21 02:08:15 -05:00
bunnei 5af4160bf2
Merge pull request #1751 from bunnei/color-mask-fix
maxwell_3d: Initialize rasterizer color mask registers as enabled.
2018-11-20 19:20:13 -08:00
ReinUsesLisp 423a3ed2c8 gl_shader_decompiler: Remove UNREACHABLE when setting RZ 2018-11-20 22:23:10 -03:00
ReinUsesLisp bb893188eb gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable 2018-11-20 22:00:13 -03:00
bunnei 1a543723ab maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
2018-11-20 19:58:06 -05:00
Lioncash f17e122025 am: Correct build failure
The interface for shared memory was changed, but another commit was
merged that relied on the (previously public) internals of SharedMemory.

This amends that discrepancy.
2018-11-20 19:49:07 -05:00
Zach Hilman 54e74b3572 patch_manager: Show LayeredExeFS patch in add-ons column
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
bunnei aa7e53ab5c
Merge pull request #1734 from lioncash/shared
kernel/shared_memory: Make data members private, plus minor interface changes
2018-11-20 16:13:30 -08:00
bunnei ab292c501c
Merge pull request #1733 from lioncash/ldr
ldr: Clean up error codes
2018-11-20 16:13:09 -08:00
bunnei 67486c0568
Merge pull request #1746 from lioncash/random
kernel/process: Move <random> include to the cpp file
2018-11-20 16:12:29 -08:00
bunnei 1d0604e33c
Merge pull request #1748 from lioncash/assert
common/assert: Make the UNIMPLEMENTED macro properly assert
2018-11-20 16:11:30 -08:00
Lioncash 820bcee6a4 file_sys/card_image: Provide named members for the GamecardInfo struct
Fills out the struct according to information provided by SwitchBrew
2018-11-20 18:40:53 -05:00
Lioncash 9dcc229dfe common/assert: Add UNIMPLEMENTED_IF and UNIMPLEMENTED_IF_MSG for conditional assertions
Currently, there's no way to specify if an assertion should
conditionally occur due to unimplemented behavior. This is useful when
something is only partially implemented (e.g. due to ongoing RE work).
In particular, this would be useful within the graphics code.

The rationale behind this is it allows a dev to disable unimplemented
feature assertions (which can occur in an unrelated work area), while
still enabling regular assertions, which act as behavior guards for
conditions or states which must not occur. Previously, the only way a
dev could temporarily disable asserts, was to disable the regular
assertion macros, which has the downside of also disabling, well, the
regular assertions which hold more sanitizing value, as opposed to
unimplemented feature assertions.
2018-11-20 18:15:37 -05:00
Lioncash aaec85df9e common/assert: Make the UNIMPLEMENTED macro properly assert
Currently, this was only performing a logging call, which doesn't
actually invoke any assertion behavior. This is unlike
UNIMPLEMENTED_MSG, which *does* assert.

This makes the expected behavior uniform across both macros.
2018-11-20 17:59:00 -05:00
Zach Hilman da6d4cde56 patch_manager: Apply LayeredExeFS patches
This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
2018-11-20 17:51:00 -05:00
Zach Hilman 17d8e25cbf settings: Add option to dump ExeFS of games upon launch
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Lioncash 31d1e06eb1 kernel/process: Move <random> include to the cpp file
<random> isn't necesary directly within the header and can be placed in
the cpp file where its needed. Avoids propagating random generation
utilities via a header file.
2018-11-20 17:46:20 -05:00
Markus Wick cfbae58b2b shader_cache: Only lock covered instructions. 2018-11-20 21:58:31 +01:00
Lioncash 73b7748984 am/applets: Make the applet data broker part of the applet itself.
The accessor should be doing just that, accessing, rather than retaining
the lifetime of the data broker as well.
2018-11-20 12:36:33 -05:00
Lioncash 8b4b560df5 am/applets: Replace includes with forward declarations where applicable
Also resolve places where includes should have been provided, but
weren't.
2018-11-20 11:53:55 -05:00
Lioncash dd254c603d am/applets: Relocate comments above the relevant data member in AppletDataBroker
Avoids wonky wrapping and makes it nicer to read.
2018-11-20 11:49:49 -05:00
Lioncash 4dcdd3a837 yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions
Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
2018-11-20 11:36:50 -05:00
Lioncash 3fa2b218ac yuzu/applets/software_keyboard: std::move std::function instances where applicable
std::function instances can potentially allocate. std::moveing them
prevents an avoidable allocation in that case.
2018-11-20 11:34:19 -05:00
Lioncash fe2609cb77 yuzu/applets/software_keyboard: Make slots private functions
These aren't required to be public.
2018-11-20 11:29:22 -05:00
bunnei b6d2c64f4d
Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
bunnei e9265ac598
Merge pull request #1739 from lioncash/lm
lm: Implement SetDestination by doing nothing
2018-11-19 18:40:17 -08:00
FernandoS27 eb36463e03 Implemented Fast Layered Copy 2018-11-19 19:51:13 -04:00
Lioncash 5d46038c5c kernel/resource_limit: Clean up interface
Cleans out the citra/3DS-specific implementation details that don't
apply to the Switch. Sets the stage for implementing ResourceLimit
instances properly.

While we're at it, remove the erroneous checks within CreateThread() and
SetThreadPriority(). While these are indeed checked in some capacity,
they are not checked via a ResourceLimit instance.

In the process of moving out Citra-specifics, this also replaces the
system ResourceLimit instance's values with ones from the Switch.
2018-11-19 18:16:39 -05:00
Lioncash 34e4aaddd9 lm: Implement SetDestination by doing nothing
This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.

Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
2018-11-19 18:09:40 -05:00
Zach Hilman a9fa890f14 software_keyboard: Fix erroneous extra PushNormalData 2018-11-19 16:30:17 -05:00
Zach Hilman d68795c665 software_keyboard: Return correct result code on user cancel operation 2018-11-19 15:10:01 -05:00
Zach Hilman 32775125b7 applet: Add AppletDataBroker to manage HLE to AM service interaction
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19 14:24:36 -05:00
Zach Hilman 96535c13a5 software_keyboard: Use correct offset for inital text string 2018-11-19 11:22:04 -05:00
Lioncash 233e495c14 kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointer
Both member functions assume the passed in target process will not be
null. Instead of making this assumption implicit, we can change the
functions to be references and enforce this at the type-system level.
2018-11-19 09:20:29 -05:00
Lioncash fb5d4b17de kernel/shared_memory: Add a const qualified member function overload for GetPointer()
Given this doesn't mutate instance state, we can provide a
const-qualified variant as well.
2018-11-19 09:20:29 -05:00
Lioncash 2d37ca3726 kernel/shared_memory: Use 64-bit types for offset and size in CreateForApplet
Keeps the interface consistent with the regular Create() function.
2018-11-19 09:20:29 -05:00
Lioncash 76ac234bf6 kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32
Makes the interface nicer to use in terms of 64-bit code, as it makes it
less likely for one to get truncation warnings (and also makes sense in
the context of the rest of the interface where 64-bit types are used for
sizes and offsets
2018-11-19 09:20:29 -05:00
Lioncash f472232705 kernel/shared_memory: Make data members private
Rather than allow unfettered access to the class internals, we hide all
members by default and create and API that other code can operate
against.
2018-11-19 09:20:25 -05:00
Lioncash 43e7c6cf49 ldr: Clean up error codes
The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
2018-11-19 08:12:25 -05:00
Zach Hilman c3becdbca7 filesystem: Clear registered union paths on factory creation 2018-11-18 23:31:30 -05:00
Zach Hilman aef0d88165 configure_input: Use Joycons Docked instead of Connected as label 2018-11-18 23:22:36 -05:00
Zach Hilman 312ef596a5 configure_input_player: Set minimum width on controls 2018-11-18 23:22:36 -05:00
Zach Hilman dd92db3fb0 configure_input: Properly update UI components on removal of player 2018-11-18 23:22:36 -05:00
Zach Hilman e58c951a59 configure_input: Make None a controller option instead of checkbox 2018-11-18 23:22:36 -05:00
Zach Hilman 3a6cd5b3c8 hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman 3d1a221893 qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman afe8df5020 qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman 2e1dd9c649 qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman f1aec256d7 configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman 55ded706d6 hid/npad: Update NPad to use player controller bindings and type 2018-11-18 23:22:36 -05:00
Zach Hilman e9145c3e16 hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman 3b25426bd9 hid: Add controller bindings for Mouse controller 2018-11-18 23:22:36 -05:00
Zach Hilman 0fd45e78f4 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman 06cf050c0a hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman d1b7c65b9e yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman b8f7f9651e yuzu_cmd/config: Add config deserialization for multiplayer 2018-11-18 23:22:36 -05:00
Zach Hilman c77454b9d0 settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman fd5fa48674 settings: Add Native type for keyboard 2018-11-18 23:21:33 -05:00
Zach Hilman 152422bab1 settings: Add Native type for mouse buttons 2018-11-18 23:21:33 -05:00
David Marcec 0c3e7b7086 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec f66c6fe554 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec 362b28d052 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec a69b9d73f5 Changed polling rate of hid and Right joycon rotation 2018-11-18 23:21:33 -05:00
David Marcec 7fbe2c83a7 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec b9c1e4b0e7 Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec beab38601b Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
David Marcec 60fecee1ec Removed hard coded values for width and height 2018-11-19 15:20:47 +11:00
Zach Hilman ea680bea60 software_keyboard: Check for UTF-8 config flag 2018-11-18 23:14:48 -05:00
bunnei f02b125ac8
Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei 6dc33fb812
Merge pull request #1693 from Tinob/master
Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 2018-11-18 19:53:03 -08:00
bunnei 3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei e34d47e6e3
Merge pull request #1620 from DarkLordZach/ldr-ro
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei f08b4cbbc8
Merge pull request #1718 from ogniK5377/lets-go-softlock
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
Schplee 9a47e40dd6 Correctly sets default system language for yuzu-CLI (#1727)
* Correctly sets default system language for yuzu-CLI

A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.

* fix clang issue

deleted whitespace
2018-11-18 19:21:17 -08:00
bunnei da238db6df
Merge pull request #1730 from ReinUsesLisp/fix-intel
gl_rasterizer: Remove default clip distance
2018-11-18 19:19:43 -08:00
bunnei 611141e09f
Merge pull request #1671 from DarkLordZach/vi-disconnect
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
ReinUsesLisp 29e7c76d66 gl_rasterizer: Remove default clip distance 2018-11-18 23:57:52 -03:00
Mat M 9a1bac840e
Merge pull request #1728 from FearlessTobi/reset-signal
svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
Tobias 13f79cc5bd
svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
Zach Hilman 56cf5b7b17 software_keyboard: Add max and current length display to dialog 2018-11-18 10:53:47 -05:00
Zach Hilman 02e6602baa software_keyboard: Push all data over all channels on dialog completion 2018-11-18 10:53:47 -05:00
Zach Hilman 4ee087fb3c applet: Use std::queue instead of std::vector for storage stack 2018-11-18 10:53:47 -05:00
Zach Hilman 19b2571aec applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman 6209fe0c27 software_keyboard: Push buffer size to offset 0x4 in output data 2018-11-18 10:53:47 -05:00
Zach Hilman 8b433beff3 software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman 7cfb29de23 am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman 3cf7246e37 am: Implement ILibraryAppletAccessor IsCompleted and GetResult 2018-11-18 10:53:47 -05:00
Zach Hilman fed6ab14c3 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman e696ed1f4d am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman a81645400f qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman 48fcb43585 am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman 5454494adb qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman de16c1e453 am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman ae53b84efd frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman 5b95de0c9c am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman 731b4bd691 am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman ba03bfa430 am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman 5ce6b8fea7 am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman 0682a908c0 am: Move AM::IStorage to header
Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman c7b6c9de9c am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman 76d515327b am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman c70529c1ec string_util: Implement buffer to UTF-16 string helper function
Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18 10:53:47 -05:00
Zach Hilman 7901de2b75 svc: Implement svcCreateTransferMemory
Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18 10:53:47 -05:00
Rodolfo Bogado 4d1a0a24cc drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00