Texture Cache: Improve accuracy of sparse texture detection.
This commit is contained in:
parent
38165fb7e3
commit
fd98fcf7f0
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@ -69,11 +69,17 @@ void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
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} else {
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UNREACHABLE_MSG("Unmapping non-existent GPU address=0x{:x}", gpu_addr);
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}
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const auto submapped_ranges = GetSubmappedRange(gpu_addr, size);
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for (const auto& map : submapped_ranges) {
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// Flush and invalidate through the GPU interface, to be asynchronous if possible.
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const std::optional<VAddr> cpu_addr = GpuToCpuAddress(gpu_addr);
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const std::optional<VAddr> cpu_addr = GpuToCpuAddress(map.first);
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ASSERT(cpu_addr);
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rasterizer->UnmapMemory(*cpu_addr, size);
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rasterizer->UnmapMemory(*cpu_addr, map.second);
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}
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UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
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}
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@ -128,7 +134,8 @@ void MemoryManager::SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::s
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//// Lock the new page
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// TryLockPage(page_entry, size);
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auto& current_page = page_table[PageEntryIndex(gpu_addr)];
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if (current_page.IsValid() != page_entry.IsValid() ||
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if ((!current_page.IsValid() && page_entry.IsValid()) ||
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current_page.ToAddress() != page_entry.ToAddress()) {
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rasterizer->ModifyGPUMemory(gpu_addr, size);
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}
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@ -179,6 +186,19 @@ std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const {
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return page_entry.ToAddress() + (gpu_addr & page_mask);
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}
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std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr, std::size_t size) const {
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size_t page_index{addr >> page_bits};
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const size_t page_last{(addr + size + page_size - 1) >> page_bits};
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while (page_index < page_last) {
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const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
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if (page_addr && *page_addr != 0) {
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return page_addr;
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}
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++page_index;
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}
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return std::nullopt;
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}
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template <typename T>
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T MemoryManager::Read(GPUVAddr addr) const {
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if (auto page_pointer{GetPointer(addr)}; page_pointer) {
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@ -375,4 +395,79 @@ bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const {
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return page <= Core::Memory::PAGE_SIZE;
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}
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bool MemoryManager::IsContinousRange(GPUVAddr gpu_addr, std::size_t size) const {
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size_t page_index{gpu_addr >> page_bits};
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const size_t page_last{(gpu_addr + size + page_size - 1) >> page_bits};
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std::optional<VAddr> old_page_addr{};
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while (page_index != page_last) {
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const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
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if (!page_addr || *page_addr == 0) {
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return false;
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}
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if (old_page_addr) {
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if (*old_page_addr + page_size != *page_addr) {
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return false;
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}
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}
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old_page_addr = page_addr;
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++page_index;
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}
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return true;
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}
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bool MemoryManager::IsFullyMappedRange(GPUVAddr gpu_addr, std::size_t size) const {
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size_t page_index{gpu_addr >> page_bits};
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const size_t page_last{(gpu_addr + size + page_size - 1) >> page_bits};
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while (page_index < page_last) {
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if (!page_table[page_index].IsValid() || page_table[page_index].ToAddress() == 0) {
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return false;
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}
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++page_index;
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}
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return true;
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}
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std::vector<std::pair<GPUVAddr, std::size_t>> MemoryManager::GetSubmappedRange(
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GPUVAddr gpu_addr, std::size_t size) const {
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std::vector<std::pair<GPUVAddr, std::size_t>> result{};
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size_t page_index{gpu_addr >> page_bits};
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size_t remaining_size{size};
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size_t page_offset{gpu_addr & page_mask};
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std::optional<std::pair<GPUVAddr, std::size_t>> last_segment{};
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std::optional<VAddr> old_page_addr{};
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const auto extend_size = [this, &last_segment, &page_index](std::size_t bytes) {
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if (!last_segment) {
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GPUVAddr new_base_addr = page_index << page_bits;
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last_segment = {new_base_addr, bytes};
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} else {
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last_segment->second += bytes;
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}
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};
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const auto split = [this, &last_segment, &result] {
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if (last_segment) {
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result.push_back(*last_segment);
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last_segment = std::nullopt;
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}
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};
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while (remaining_size > 0) {
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const size_t num_bytes{std::min(page_size - page_offset, remaining_size)};
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const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
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if (!page_addr) {
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split();
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} else if (old_page_addr) {
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if (*old_page_addr + page_size != *page_addr) {
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split();
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}
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extend_size(num_bytes);
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} else {
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extend_size(num_bytes);
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}
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++page_index;
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page_offset = 0;
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remaining_size -= num_bytes;
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}
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split();
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return result;
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}
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} // namespace Tegra
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@ -76,6 +76,8 @@ public:
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[[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
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[[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr, std::size_t size) const;
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template <typename T>
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[[nodiscard]] T Read(GPUVAddr addr) const;
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@ -116,6 +118,24 @@ public:
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*/
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[[nodiscard]] bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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* IsContinousRange checks if a gpu region is mapped by a single range of cpu addresses.
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*/
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[[nodiscard]] bool IsContinousRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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* IsFullyMappedRange checks if a gpu region is mapped entirely.
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*/
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[[nodiscard]] bool IsFullyMappedRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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* GetSubmappedRange returns a vector with all the subranges of cpu addresses mapped beneath.
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* if the region is continous, a single pair will be returned. If it's unmapped, an empty vector
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* will be returned;
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*/
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std::vector<std::pair<GPUVAddr, std::size_t>> GetSubmappedRange(GPUVAddr gpu_addr,
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std::size_t size) const;
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[[nodiscard]] GPUVAddr Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size);
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[[nodiscard]] GPUVAddr MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align);
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[[nodiscard]] GPUVAddr MapAllocate32(VAddr cpu_addr, std::size_t size);
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@ -25,11 +25,12 @@ enum class ImageFlagBits : u32 {
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Strong = 1 << 5, ///< Exists in the image table, the dimensions are can be trusted
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Registered = 1 << 6, ///< True when the image is registered
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Picked = 1 << 7, ///< Temporary flag to mark the image as picked
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Remapped = 1 << 8, ///< Image has been remapped.
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// Garbage Collection Flags
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BadOverlap = 1 << 8, ///< This image overlaps other but doesn't fit, has higher
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BadOverlap = 1 << 9, ///< This image overlaps other but doesn't fit, has higher
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///< garbage collection priority
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Alias = 1 << 9, ///< This image has aliases and has priority on garbage
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Alias = 1 << 10, ///< This image has aliases and has priority on garbage
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///< collection
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -13,6 +13,7 @@
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#include <span>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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@ -155,6 +156,9 @@ public:
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/// Remove images in a region
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void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
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/// Used when GPU memory changes layout on sparse textures.
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// void CheckRemaps();
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/// Blit an image with the given parameters
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void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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const Tegra::Engines::Fermi2D::Surface& src,
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@ -238,7 +242,7 @@ private:
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FramebufferId GetFramebufferId(const RenderTargets& key);
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/// Refresh the contents (pixel data) of an image
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void RefreshContents(Image& image);
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void RefreshContents(Image& image, ImageId image_id);
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/// Upload data from guest to an image
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template <typename StagingBuffer>
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@ -290,6 +294,9 @@ private:
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template <typename Func>
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void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func);
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template <typename Func>
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void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func);
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/// Iterates over all the images in a region calling func
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template <typename Func>
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void ForEachSparseSegment(ImageBase& image, Func&& func);
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@ -304,10 +311,10 @@ private:
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void UnregisterImage(ImageId image);
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/// Track CPU reads and writes for image
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void TrackImage(ImageBase& image);
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void TrackImage(ImageBase& image, ImageId image_id);
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/// Stop tracking CPU reads and writes for image
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void UntrackImage(ImageBase& image);
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void UntrackImage(ImageBase& image, ImageId image_id);
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/// Delete image from the cache
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void DeleteImage(ImageId image);
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@ -367,6 +374,11 @@ private:
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std::unordered_map<u64, std::vector<ImageMapId>, IdentityHash<u64>> page_table;
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std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table;
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std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> sparse_page_table;
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std::unordered_map<ImageId, std::vector<ImageViewId>> sparse_views;
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VAddr virtual_invalid_space{};
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bool has_deleted_images = false;
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u64 total_used_memory = 0;
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@ -685,7 +697,9 @@ void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) {
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return;
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}
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image.flags |= ImageFlagBits::CpuModified;
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UntrackImage(image);
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image, image_id);
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}
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});
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}
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@ -722,7 +736,7 @@ void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
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for (const ImageId id : deleted_images) {
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Image& image = slot_images[id];
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image);
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UntrackImage(image, id);
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}
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UnregisterImage(id);
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DeleteImage(id);
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@ -736,11 +750,13 @@ void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
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[&](ImageId id, Image&) { deleted_images.push_back(id); });
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for (const ImageId id : deleted_images) {
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Image& image = slot_images[id];
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image);
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if (True(image.flags & ImageFlagBits::Remapped)) {
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continue;
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}
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image.flags |= ImageFlagBits::Remapped;
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image, id);
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}
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UnregisterImage(id);
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DeleteImage(id);
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}
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}
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@ -958,13 +974,13 @@ bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
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}
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template <class P>
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void TextureCache<P>::RefreshContents(Image& image) {
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void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
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if (False(image.flags & ImageFlagBits::CpuModified)) {
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// Only upload modified images
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return;
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}
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image.flags &= ~ImageFlagBits::CpuModified;
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TrackImage(image);
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TrackImage(image, image_id);
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if (image.info.num_samples > 1) {
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LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
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@ -1043,14 +1059,20 @@ ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_a
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template <class P>
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ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
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RelaxedOptions options) {
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const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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if (!cpu_addr) {
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cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
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if (!cpu_addr) {
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return ImageId{};
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}
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}
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const bool broken_views = runtime.HasBrokenTextureViewFormats();
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const bool native_bgr = runtime.HasNativeBgr();
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ImageId image_id;
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const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
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if (True(existing_image.flags & ImageFlagBits::Remapped)) {
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return false;
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}
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if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) {
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const bool strict_size = False(options & RelaxedOptions::Size) &&
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True(existing_image.flags & ImageFlagBits::Strong);
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@ -1069,14 +1091,23 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
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}
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return false;
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};
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ForEachImageInRegionGPU(gpu_addr, CalculateGuestSizeInBytes(info), lambda);
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ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
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return image_id;
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}
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template <class P>
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ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
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RelaxedOptions options) {
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const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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if (!cpu_addr) {
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const auto size = CalculateGuestSizeInBytes(info);
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cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, size);
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if (!cpu_addr) {
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const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space;
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virtual_invalid_space += Common::AlignUp(size, 32);
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cpu_addr = std::optional<VAddr>(fake_addr);
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}
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}
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ASSERT_MSG(cpu_addr, "Tried to insert an image to an invalid gpu_addr=0x{:x}", gpu_addr);
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const ImageId image_id = JoinImages(info, gpu_addr, *cpu_addr);
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const Image& image = slot_images[image_id];
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@ -1096,10 +1127,16 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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const bool broken_views = runtime.HasBrokenTextureViewFormats();
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const bool native_bgr = runtime.HasNativeBgr();
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std::vector<ImageId> overlap_ids;
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std::unordered_set<ImageId> overlaps_found;
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std::vector<ImageId> left_aliased_ids;
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std::vector<ImageId> right_aliased_ids;
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std::unordered_set<ImageId> ignore_textures;
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std::vector<ImageId> bad_overlap_ids;
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ForEachImageInRegionGPU(gpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
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const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
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if (True(overlap.flags & ImageFlagBits::Remapped)) {
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ignore_textures.insert(overlap_id);
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return;
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}
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if (info.type == ImageType::Linear) {
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if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
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// Alias linear images with the same pitch
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@ -1107,6 +1144,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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}
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return;
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}
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overlaps_found.insert(overlap_id);
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static constexpr bool strict_size = true;
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const std::optional<OverlapResult> solution = ResolveOverlap(
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new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
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@ -1130,30 +1168,34 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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bad_overlap_ids.push_back(overlap_id);
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overlap.flags |= ImageFlagBits::BadOverlap;
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}
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});
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};
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ForEachImageInRegion(cpu_addr, size_bytes, region_check);
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const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
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if (!overlaps_found.contains(overlap_id)) {
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ignore_textures.insert(overlap_id);
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}
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};
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ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu);
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const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
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Image& new_image = slot_images[new_image_id];
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new_image.is_sparse = false;
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if (new_image.info.type != ImageType::Linear && new_image.info.type != ImageType::Buffer) {
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const LevelArray offsets = CalculateMipLevelOffsets(new_image.info);
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size_t level;
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const size_t levels = static_cast<size_t>(new_image.info.resources.levels);
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VAddr n_cpu_addr = new_image.cpu_addr;
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GPUVAddr n_gpu_addr = new_image.gpu_addr;
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for (level = 0; level < levels; level++) {
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n_gpu_addr += offsets[level];
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n_cpu_addr += offsets[level];
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std::optional<VAddr> cpu_addr_opt = gpu_memory.GpuToCpuAddress(n_gpu_addr);
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if (!cpu_addr_opt || *cpu_addr_opt == 0 || n_cpu_addr != *cpu_addr_opt) {
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new_image.is_sparse = true;
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break;
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new_image.is_sparse =
|
||||
!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes);
|
||||
|
||||
for (const ImageId overlap_id : ignore_textures) {
|
||||
Image& overlap = slot_images[overlap_id];
|
||||
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
if (True(overlap.flags & ImageFlagBits::Tracked)) {
|
||||
UntrackImage(overlap, overlap_id);
|
||||
}
|
||||
UnregisterImage(overlap_id);
|
||||
DeleteImage(overlap_id);
|
||||
}
|
||||
|
||||
// TODO: Only upload what we need
|
||||
RefreshContents(new_image);
|
||||
RefreshContents(new_image, new_image_id);
|
||||
|
||||
for (const ImageId overlap_id : overlap_ids) {
|
||||
Image& overlap = slot_images[overlap_id];
|
||||
|
@ -1165,7 +1207,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
|||
runtime.CopyImage(new_image, overlap, copies);
|
||||
}
|
||||
if (True(overlap.flags & ImageFlagBits::Tracked)) {
|
||||
UntrackImage(overlap);
|
||||
UntrackImage(overlap, overlap_id);
|
||||
}
|
||||
UnregisterImage(overlap_id);
|
||||
DeleteImage(overlap_id);
|
||||
|
@ -1388,18 +1430,59 @@ void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Fu
|
|||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
template <typename Func>
|
||||
void TextureCache<P>::ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func) {
|
||||
using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
|
||||
static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
|
||||
boost::container::small_vector<ImageId, 8> images;
|
||||
ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
|
||||
const auto it = sparse_page_table.find(page);
|
||||
if (it == sparse_page_table.end()) {
|
||||
if constexpr (BOOL_BREAK) {
|
||||
return false;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (const ImageId image_id : it->second) {
|
||||
Image& image = slot_images[image_id];
|
||||
if (True(image.flags & ImageFlagBits::Picked)) {
|
||||
continue;
|
||||
}
|
||||
if (!image.OverlapsGPU(gpu_addr, size)) {
|
||||
continue;
|
||||
}
|
||||
image.flags |= ImageFlagBits::Picked;
|
||||
images.push_back(image_id);
|
||||
if constexpr (BOOL_BREAK) {
|
||||
if (func(image_id, image)) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
func(image_id, image);
|
||||
}
|
||||
}
|
||||
if constexpr (BOOL_BREAK) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
for (const ImageId image_id : images) {
|
||||
slot_images[image_id].flags &= ~ImageFlagBits::Picked;
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
template <typename Func>
|
||||
void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
|
||||
using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
|
||||
static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
|
||||
GPUVAddr gpu_addr = image.gpu_addr;
|
||||
const size_t levels = image.info.resources.levels;
|
||||
const auto mipmap_sizes = CalculateMipLevelSizes(image.info);
|
||||
for (size_t level = 0; level < levels; level++) {
|
||||
const size_t size = mipmap_sizes[level];
|
||||
const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
|
||||
for (auto& segment : segments) {
|
||||
const auto gpu_addr = segment.first;
|
||||
const auto size = segment.second;
|
||||
std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||
if (cpu_addr && *cpu_addr != 0) {
|
||||
ASSERT(cpu_addr);
|
||||
if constexpr (BOOL_BREAK) {
|
||||
if (func(gpu_addr, *cpu_addr, size)) {
|
||||
return true;
|
||||
|
@ -1408,8 +1491,6 @@ void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
|
|||
func(gpu_addr, *cpu_addr, size);
|
||||
}
|
||||
}
|
||||
gpu_addr += size;
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
@ -1446,11 +1527,17 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
|
|||
image.map_view_id = map_id;
|
||||
return;
|
||||
}
|
||||
ForEachSparseSegment(image, [this, image_id](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
|
||||
std::vector<ImageViewId> sparse_maps{};
|
||||
ForEachSparseSegment(
|
||||
image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
|
||||
auto map_id = slot_map_views.insert(gpu_addr, cpu_addr, size, image_id);
|
||||
ForEachCPUPage(cpu_addr, size,
|
||||
[this, map_id](u64 page) { page_table[page].push_back(map_id); });
|
||||
sparse_maps.push_back(map_id);
|
||||
});
|
||||
sparse_views.emplace(image_id, std::move(sparse_maps));
|
||||
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
|
||||
[this, image_id](u64 page) { sparse_page_table[page].push_back(image_id); });
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
@ -1467,20 +1554,26 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
|
|||
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
|
||||
}
|
||||
total_used_memory -= Common::AlignUp(tentative_size, 1024);
|
||||
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
|
||||
const auto page_it = gpu_page_table.find(page);
|
||||
if (page_it == gpu_page_table.end()) {
|
||||
const auto& clear_page_table =
|
||||
[this, image_id](
|
||||
u64 page,
|
||||
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>>& selected_page_table) {
|
||||
const auto page_it = selected_page_table.find(page);
|
||||
if (page_it == selected_page_table.end()) {
|
||||
UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
|
||||
return;
|
||||
}
|
||||
std::vector<ImageId>& image_ids = page_it->second;
|
||||
const auto vector_it = std::ranges::find(image_ids, image_id);
|
||||
if (vector_it == image_ids.end()) {
|
||||
UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}", page << PAGE_BITS);
|
||||
UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}",
|
||||
page << PAGE_BITS);
|
||||
return;
|
||||
}
|
||||
image_ids.erase(vector_it);
|
||||
});
|
||||
};
|
||||
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
|
||||
[this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); });
|
||||
if (!image.is_sparse) {
|
||||
const auto map_id = image.map_view_id;
|
||||
ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
|
||||
|
@ -1501,11 +1594,17 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
|
|||
slot_map_views.erase(map_id);
|
||||
return;
|
||||
}
|
||||
boost::container::small_vector<ImageMapId, 8> maps_to_delete;
|
||||
ForEachSparseSegment(
|
||||
image, [this, image_id, &maps_to_delete]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr,
|
||||
size_t size) {
|
||||
ForEachCPUPage(cpu_addr, size, [this, image_id, &maps_to_delete](u64 page) {
|
||||
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
|
||||
clear_page_table(page, sparse_page_table);
|
||||
});
|
||||
auto it = sparse_views.find(image_id);
|
||||
ASSERT(it != sparse_views.end());
|
||||
auto& sparse_maps = it->second;
|
||||
for (auto& map_view_id : sparse_maps) {
|
||||
const auto& map = slot_map_views[map_view_id];
|
||||
const VAddr cpu_addr = map.cpu_addr;
|
||||
const std::size_t size = map.size;
|
||||
ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
|
||||
const auto page_it = page_table.find(page);
|
||||
if (page_it == page_table.end()) {
|
||||
UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
|
||||
|
@ -1520,27 +1619,36 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
|
|||
continue;
|
||||
}
|
||||
if (!map.picked) {
|
||||
maps_to_delete.push_back(*vector_it);
|
||||
map.picked = true;
|
||||
}
|
||||
vector_it = image_map_ids.erase(vector_it);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
for (const ImageMapId map_id : maps_to_delete) {
|
||||
slot_map_views.erase(map_id);
|
||||
slot_map_views.erase(map_view_id);
|
||||
}
|
||||
sparse_views.erase(it);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::TrackImage(ImageBase& image) {
|
||||
void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
|
||||
ASSERT(False(image.flags & ImageFlagBits::Tracked));
|
||||
image.flags |= ImageFlagBits::Tracked;
|
||||
if (!image.is_sparse) {
|
||||
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
|
||||
return;
|
||||
}
|
||||
if (True(image.flags & ImageFlagBits::Registered)) {
|
||||
auto it = sparse_views.find(image_id);
|
||||
ASSERT(it != sparse_views.end());
|
||||
auto& sparse_maps = it->second;
|
||||
for (auto& map_view_id : sparse_maps) {
|
||||
const auto& map = slot_map_views[map_view_id];
|
||||
const VAddr cpu_addr = map.cpu_addr;
|
||||
const std::size_t size = map.size;
|
||||
rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
ForEachSparseSegment(image,
|
||||
[this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
|
||||
rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
|
||||
|
@ -1548,17 +1656,23 @@ void TextureCache<P>::TrackImage(ImageBase& image) {
|
|||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::UntrackImage(ImageBase& image) {
|
||||
void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
|
||||
ASSERT(True(image.flags & ImageFlagBits::Tracked));
|
||||
image.flags &= ~ImageFlagBits::Tracked;
|
||||
if (!image.is_sparse) {
|
||||
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
|
||||
return;
|
||||
}
|
||||
ForEachSparseSegment(image,
|
||||
[this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
|
||||
ASSERT(True(image.flags & ImageFlagBits::Registered));
|
||||
auto it = sparse_views.find(image_id);
|
||||
ASSERT(it != sparse_views.end());
|
||||
auto& sparse_maps = it->second;
|
||||
for (auto& map_view_id : sparse_maps) {
|
||||
const auto& map = slot_map_views[map_view_id];
|
||||
const VAddr cpu_addr = map.cpu_addr;
|
||||
const std::size_t size = map.size;
|
||||
rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
@ -1700,10 +1814,10 @@ void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool
|
|||
if (invalidate) {
|
||||
image.flags &= ~(ImageFlagBits::CpuModified | ImageFlagBits::GpuModified);
|
||||
if (False(image.flags & ImageFlagBits::Tracked)) {
|
||||
TrackImage(image);
|
||||
TrackImage(image, image_id);
|
||||
}
|
||||
} else {
|
||||
RefreshContents(image);
|
||||
RefreshContents(image, image_id);
|
||||
SynchronizeAliases(image_id);
|
||||
}
|
||||
if (is_modification) {
|
||||
|
|
|
@ -786,37 +786,20 @@ std::vector<ImageCopy> MakeShrinkImageCopies(const ImageInfo& dst, const ImageIn
|
|||
return copies;
|
||||
}
|
||||
|
||||
bool IsValidAddress(const Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr) {
|
||||
if (gpu_addr == 0) {
|
||||
return false;
|
||||
}
|
||||
if (gpu_addr > (u64(1) << 48)) {
|
||||
return false;
|
||||
}
|
||||
const auto cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||
return cpu_addr.has_value() && *cpu_addr != 0;
|
||||
}
|
||||
|
||||
bool IsValidEntry(const Tegra::MemoryManager& gpu_memory, const TICEntry& config) {
|
||||
const GPUVAddr gpu_addr = config.Address();
|
||||
if (IsValidAddress(gpu_memory, gpu_addr)) {
|
||||
const GPUVAddr address = config.Address();
|
||||
if (address == 0) {
|
||||
return false;
|
||||
}
|
||||
if (address > (1ULL << 48)) {
|
||||
return false;
|
||||
}
|
||||
if (gpu_memory.GpuToCpuAddress(address).has_value()) {
|
||||
return true;
|
||||
}
|
||||
if (!config.IsBlockLinear()) {
|
||||
return false;
|
||||
}
|
||||
const size_t levels = config.max_mip_level + 1;
|
||||
if (levels <= 1) {
|
||||
return false;
|
||||
}
|
||||
const ImageInfo info{config};
|
||||
const LevelArray offsets = CalculateMipLevelOffsets(info);
|
||||
for (size_t level = 1; level < levels; level++) {
|
||||
if (IsValidAddress(gpu_memory, static_cast<GPUVAddr>(gpu_addr + offsets[level]))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
const size_t guest_size_bytes = CalculateGuestSizeInBytes(info);
|
||||
return gpu_memory.GpuToCpuAddress(address, guest_size_bytes).has_value();
|
||||
}
|
||||
|
||||
std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
|
||||
|
|
|
@ -57,8 +57,6 @@ struct OverlapResult {
|
|||
const ImageInfo& src,
|
||||
SubresourceBase base);
|
||||
|
||||
[[nodiscard]] bool IsValidAddress(const Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr);
|
||||
|
||||
[[nodiscard]] bool IsValidEntry(const Tegra::MemoryManager& gpu_memory, const TICEntry& config);
|
||||
|
||||
[[nodiscard]] std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory,
|
||||
|
|
Loading…
Reference in New Issue