Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
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a921d22545
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@ -26,7 +26,7 @@ public:
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{10600, nullptr, "DeclareOpenOnlinePlaySession"},
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{10600, nullptr, "DeclareOpenOnlinePlaySession"},
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{10601, &IFriendService::DeclareCloseOnlinePlaySession,
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{10601, &IFriendService::DeclareCloseOnlinePlaySession,
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"DeclareCloseOnlinePlaySession"},
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"DeclareCloseOnlinePlaySession"},
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{10610, nullptr, "UpdateUserPresence"},
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{10610, &IFriendService::UpdateUserPresence, "UpdateUserPresence"},
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{10700, nullptr, "GetPlayHistoryRegistrationKey"},
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{10700, nullptr, "GetPlayHistoryRegistrationKey"},
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{10701, nullptr, "GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId"},
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{10701, nullptr, "GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId"},
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{10702, nullptr, "AddPlayHistory"},
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{10702, nullptr, "AddPlayHistory"},
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@ -99,6 +99,13 @@ private:
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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}
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}
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void UpdateUserPresence(Kernel::HLERequestContext& ctx) {
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// Stub used by Retro City Rampage
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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};
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};
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void Module::Interface::CreateFriendService(Kernel::HLERequestContext& ctx) {
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void Module::Interface::CreateFriendService(Kernel::HLERequestContext& ctx) {
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