Merge pull request #1310 from lioncash/kernel-ns

kernel/thread: Include thread-related enums within the kernel namespace
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bunnei 2018-09-13 19:50:47 -04:00 committed by GitHub
commit df5a44a40b
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5 changed files with 39 additions and 38 deletions

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@ -15,6 +15,12 @@
#include "core/hle/kernel/wait_object.h" #include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h" #include "core/hle/result.h"
namespace Kernel {
class KernelCore;
class Process;
class Scheduler;
enum ThreadPriority : u32 { enum ThreadPriority : u32 {
THREADPRIO_HIGHEST = 0, ///< Highest thread priority THREADPRIO_HIGHEST = 0, ///< Highest thread priority
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
@ -54,12 +60,6 @@ enum class ThreadWakeupReason {
Timeout // The thread was woken up due to a wait timeout. Timeout // The thread was woken up due to a wait timeout.
}; };
namespace Kernel {
class KernelCore;
class Process;
class Scheduler;
class Thread final : public WaitObject { class Thread final : public WaitObject {
public: public:
/** /**

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@ -514,7 +514,7 @@ private:
ctx.SleepClientThread( ctx.SleepClientThread(
Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1, Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx, [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
ThreadWakeupReason reason) { Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available // Repeat TransactParcel DequeueBuffer when a buffer is available
auto buffer_queue = nv_flinger->GetBufferQueue(id); auto buffer_queue = nv_flinger->GetBufferQueue(id);
boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height); boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);

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@ -191,7 +191,7 @@ ResultStatus AppLoader_NRO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
process->svc_access_mask.set(); process->svc_access_mask.set();
process->resource_limit = process->resource_limit =
kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION); kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION);
process->Run(base_addr, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE); process->Run(base_addr, Kernel::THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
is_loaded = true; is_loaded = true;
return ResultStatus::Success; return ResultStatus::Success;

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@ -157,7 +157,8 @@ ResultStatus AppLoader_NSO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
process->svc_access_mask.set(); process->svc_access_mask.set();
process->resource_limit = process->resource_limit =
kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION); kernel.ResourceLimitForCategory(Kernel::ResourceLimitCategory::APPLICATION);
process->Run(Memory::PROCESS_IMAGE_VADDR, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE); process->Run(Memory::PROCESS_IMAGE_VADDR, Kernel::THREADPRIO_DEFAULT,
Memory::DEFAULT_STACK_SIZE);
is_loaded = true; is_loaded = true;
return ResultStatus::Success; return ResultStatus::Success;

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@ -213,35 +213,35 @@ QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object); const auto& thread = static_cast<const Kernel::Thread&>(object);
QString status; QString status;
switch (thread.status) { switch (thread.status) {
case ThreadStatus::Running: case Kernel::ThreadStatus::Running:
status = tr("running"); status = tr("running");
break; break;
case ThreadStatus::Ready: case Kernel::ThreadStatus::Ready:
status = tr("ready"); status = tr("ready");
break; break;
case ThreadStatus::WaitHLEEvent: case Kernel::ThreadStatus::WaitHLEEvent:
status = tr("waiting for HLE return"); status = tr("waiting for HLE return");
break; break;
case ThreadStatus::WaitSleep: case Kernel::ThreadStatus::WaitSleep:
status = tr("sleeping"); status = tr("sleeping");
break; break;
case ThreadStatus::WaitIPC: case Kernel::ThreadStatus::WaitIPC:
status = tr("waiting for IPC reply"); status = tr("waiting for IPC reply");
break; break;
case ThreadStatus::WaitSynchAll: case Kernel::ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny: case Kernel::ThreadStatus::WaitSynchAny:
status = tr("waiting for objects"); status = tr("waiting for objects");
break; break;
case ThreadStatus::WaitMutex: case Kernel::ThreadStatus::WaitMutex:
status = tr("waiting for mutex"); status = tr("waiting for mutex");
break; break;
case ThreadStatus::WaitArb: case Kernel::ThreadStatus::WaitArb:
status = tr("waiting for address arbiter"); status = tr("waiting for address arbiter");
break; break;
case ThreadStatus::Dormant: case Kernel::ThreadStatus::Dormant:
status = tr("dormant"); status = tr("dormant");
break; break;
case ThreadStatus::Dead: case Kernel::ThreadStatus::Dead:
status = tr("dead"); status = tr("dead");
break; break;
} }
@ -254,23 +254,23 @@ QString WaitTreeThread::GetText() const {
QColor WaitTreeThread::GetColor() const { QColor WaitTreeThread::GetColor() const {
const auto& thread = static_cast<const Kernel::Thread&>(object); const auto& thread = static_cast<const Kernel::Thread&>(object);
switch (thread.status) { switch (thread.status) {
case ThreadStatus::Running: case Kernel::ThreadStatus::Running:
return QColor(Qt::GlobalColor::darkGreen); return QColor(Qt::GlobalColor::darkGreen);
case ThreadStatus::Ready: case Kernel::ThreadStatus::Ready:
return QColor(Qt::GlobalColor::darkBlue); return QColor(Qt::GlobalColor::darkBlue);
case ThreadStatus::WaitHLEEvent: case Kernel::ThreadStatus::WaitHLEEvent:
case ThreadStatus::WaitIPC: case Kernel::ThreadStatus::WaitIPC:
return QColor(Qt::GlobalColor::darkRed); return QColor(Qt::GlobalColor::darkRed);
case ThreadStatus::WaitSleep: case Kernel::ThreadStatus::WaitSleep:
return QColor(Qt::GlobalColor::darkYellow); return QColor(Qt::GlobalColor::darkYellow);
case ThreadStatus::WaitSynchAll: case Kernel::ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny: case Kernel::ThreadStatus::WaitSynchAny:
case ThreadStatus::WaitMutex: case Kernel::ThreadStatus::WaitMutex:
case ThreadStatus::WaitArb: case Kernel::ThreadStatus::WaitArb:
return QColor(Qt::GlobalColor::red); return QColor(Qt::GlobalColor::red);
case ThreadStatus::Dormant: case Kernel::ThreadStatus::Dormant:
return QColor(Qt::GlobalColor::darkCyan); return QColor(Qt::GlobalColor::darkCyan);
case ThreadStatus::Dead: case Kernel::ThreadStatus::Dead:
return QColor(Qt::GlobalColor::gray); return QColor(Qt::GlobalColor::gray);
default: default:
return WaitTreeItem::GetColor(); return WaitTreeItem::GetColor();
@ -284,13 +284,13 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
QString processor; QString processor;
switch (thread.processor_id) { switch (thread.processor_id) {
case ThreadProcessorId::THREADPROCESSORID_DEFAULT: case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
processor = tr("default"); processor = tr("default");
break; break;
case ThreadProcessorId::THREADPROCESSORID_0: case Kernel::ThreadProcessorId::THREADPROCESSORID_0:
case ThreadProcessorId::THREADPROCESSORID_1: case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
case ThreadProcessorId::THREADPROCESSORID_2: case Kernel::ThreadProcessorId::THREADPROCESSORID_2:
case ThreadProcessorId::THREADPROCESSORID_3: case Kernel::ThreadProcessorId::THREADPROCESSORID_3:
processor = tr("core %1").arg(thread.processor_id); processor = tr("core %1").arg(thread.processor_id);
break; break;
default: default:
@ -314,8 +314,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
else else
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex"))); list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
if (thread.status == ThreadStatus::WaitSynchAny || if (thread.status == Kernel::ThreadStatus::WaitSynchAny ||
thread.status == ThreadStatus::WaitSynchAll) { thread.status == Kernel::ThreadStatus::WaitSynchAll) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
thread.IsSleepingOnWaitAll())); thread.IsSleepingOnWaitAll()));
} }