Shader_IR: Address Feedback
This commit is contained in:
parent
74aa7de5e3
commit
dc5cfa8d28
|
@ -1,8 +1,9 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <climits>
|
||||
|
||||
#include "video_core/guest_driver.h"
|
||||
|
||||
|
@ -12,13 +13,13 @@ void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offse
|
|||
if (texture_handler_size_deduced) {
|
||||
return;
|
||||
}
|
||||
std::size_t size = bound_offsets.size();
|
||||
const std::size_t size = bound_offsets.size();
|
||||
if (size < 2) {
|
||||
return;
|
||||
}
|
||||
std::sort(bound_offsets.begin(), bound_offsets.end(),
|
||||
[](const u32& a, const u32& b) { return a < b; });
|
||||
u32 min_val = 0xFFFFFFFF; // set to highest possible 32 bit integer;
|
||||
u32 min_val = UINT_MAX;
|
||||
for (std::size_t i = 1; i < size; i++) {
|
||||
if (bound_offsets[i] == bound_offsets[i - 1]) {
|
||||
continue;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
|
|
@ -53,7 +53,6 @@ public:
|
|||
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
|
||||
|
||||
/// Set the bound buffer for this locker.
|
||||
|
||||
void SetBoundBuffer(u32 buffer);
|
||||
|
||||
/// Checks keys and samplers against engine's current const buffers. Returns true if they are
|
||||
|
|
|
@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
|
|||
return pc + 1;
|
||||
}
|
||||
|
||||
void ShaderIR::PostDecode() {
|
||||
// Deduce texture handler size if needed
|
||||
auto* gpu_driver = locker.AccessGuestDriverProfile();
|
||||
if (gpu_driver) {
|
||||
if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
|
||||
u32 count{};
|
||||
std::vector<u32> bound_offsets;
|
||||
for (const auto& sampler : used_samplers) {
|
||||
if (sampler.IsBindless()) {
|
||||
continue;
|
||||
}
|
||||
count++;
|
||||
bound_offsets.emplace_back(sampler.GetOffset());
|
||||
}
|
||||
if (count > 1) {
|
||||
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
|
||||
}
|
||||
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
|
||||
std::list<Sampler>& used_samplers) {
|
||||
if (gpu_driver == nullptr) {
|
||||
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
|
||||
return;
|
||||
}
|
||||
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
|
||||
return;
|
||||
}
|
||||
u32 count{};
|
||||
std::vector<u32> bound_offsets;
|
||||
for (const auto& sampler : used_samplers) {
|
||||
if (sampler.IsBindless()) {
|
||||
continue;
|
||||
}
|
||||
count++;
|
||||
bound_offsets.emplace_back(sampler.GetOffset());
|
||||
}
|
||||
if (count > 1) {
|
||||
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderIR::PostDecode() {
|
||||
// Deduce texture handler size if needed
|
||||
auto* gpu_driver = locker.AccessGuestDriverProfile();
|
||||
DeduceTextureHandlerSize(gpu_driver, used_samplers);
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
|
Loading…
Reference in New Issue