gl_stream_buffer: Always use persistent memory maps
yuzu no longer supports platforms without persistent maps.
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b66ccaa376
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da79ec9565
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@ -14,8 +14,7 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
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namespace OpenGL {
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namespace OpenGL {
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OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent,
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OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent)
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bool use_persistent)
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: buffer_size(size) {
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: buffer_size(size) {
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gl_buffer.Create();
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gl_buffer.Create();
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@ -29,23 +28,16 @@ OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool p
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allocate_size *= 2;
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allocate_size *= 2;
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}
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}
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if (use_persistent) {
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persistent = true;
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coherent = prefer_coherent;
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coherent = prefer_coherent;
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const GLbitfield flags =
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const GLbitfield flags =
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
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glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags);
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glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags);
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mapped_ptr = static_cast<u8*>(glMapNamedBufferRange(
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mapped_ptr = static_cast<u8*>(glMapNamedBufferRange(
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gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
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gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
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} else {
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glNamedBufferData(gl_buffer.handle, allocate_size, nullptr, GL_STREAM_DRAW);
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}
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}
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}
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OGLStreamBuffer::~OGLStreamBuffer() {
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OGLStreamBuffer::~OGLStreamBuffer() {
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if (persistent) {
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glUnmapNamedBuffer(gl_buffer.handle);
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glUnmapNamedBuffer(gl_buffer.handle);
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}
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gl_buffer.Release();
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gl_buffer.Release();
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}
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}
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@ -63,16 +55,14 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
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buffer_pos = 0;
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buffer_pos = 0;
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invalidate = true;
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invalidate = true;
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if (persistent) {
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glUnmapNamedBuffer(gl_buffer.handle);
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glUnmapNamedBuffer(gl_buffer.handle);
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}
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}
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}
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if (invalidate || !persistent) {
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if (invalidate) {
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MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
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MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
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GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
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const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
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GL_MAP_INVALIDATE_BUFFER_BIT |
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT);
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mapped_ptr = static_cast<u8*>(
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mapped_ptr = static_cast<u8*>(
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glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags));
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glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags));
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mapped_offset = buffer_pos;
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mapped_offset = buffer_pos;
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@ -88,10 +78,6 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
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glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size);
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glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size);
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}
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}
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if (!persistent) {
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glUnmapNamedBuffer(gl_buffer.handle);
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}
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buffer_pos += size;
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buffer_pos += size;
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}
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}
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@ -13,8 +13,7 @@ namespace OpenGL {
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class OGLStreamBuffer : private NonCopyable {
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class OGLStreamBuffer : private NonCopyable {
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public:
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public:
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explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false,
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explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false);
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bool use_persistent = true);
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~OGLStreamBuffer();
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~OGLStreamBuffer();
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/*
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/*
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@ -41,7 +40,6 @@ private:
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OGLBuffer gl_buffer;
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OGLBuffer gl_buffer;
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bool coherent = false;
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bool coherent = false;
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bool persistent = false;
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GLintptr buffer_pos = 0;
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GLintptr buffer_pos = 0;
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GLsizeiptr buffer_size = 0;
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GLsizeiptr buffer_size = 0;
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