Shader JIT: Tiny micro-optimization in DPH
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@ -367,10 +367,10 @@ void JitCompiler::Compile_DPH(Instruction instr) {
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// Set 4th component to 1.0
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// Set 4th component to 1.0
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BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
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BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
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} else {
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} else {
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// Reverse to set the 4th component to 1.0
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// Set 4th component to 1.0
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SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3));
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MOVAPS(SCRATCH, R(SRC1));
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MOVSS(SRC1, R(ONE));
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UNPCKHPS(SCRATCH, R(ONE)); // XYZW, 1111 -> Z1__
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SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3));
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UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
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}
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}
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Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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