Reaper: Change memory restrictions on TC depending on host memory on VK.
This commit is contained in:
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0dd98842bf
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ca6f47c686
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@ -106,6 +106,8 @@ public:
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void TickFrame();
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void TickFrame();
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void RunGarbageCollector();
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void WriteMemory(VAddr cpu_addr, u64 size);
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void WriteMemory(VAddr cpu_addr, u64 size);
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void CachedWriteMemory(VAddr cpu_addr, u64 size);
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void CachedWriteMemory(VAddr cpu_addr, u64 size);
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@ -350,29 +352,7 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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}
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}
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template <class P>
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template <class P>
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void BufferCache<P>::TickFrame() {
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void BufferCache<P>::RunGarbageCollector() {
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const bool enabled_gc = Settings::values.use_caches_gc.GetValue();
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SCOPE_EXIT({
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++frame_tick;
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delayed_destruction_ring.Tick();
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});
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// Calculate hits and shots and move hit bits to the right
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const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
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const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
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std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
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uniform_cache_hits.begin() + 1);
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std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
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uniform_cache_shots.begin() + 1);
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uniform_cache_hits[0] = 0;
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uniform_cache_shots[0] = 0;
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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const bool activate_gc = enabled_gc && total_used_memory >= EXPECTED_MEMORY;
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if (!activate_gc) {
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return;
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}
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const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
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const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
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const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
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const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
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int num_iterations = aggressive_gc ? 64 : 32;
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int num_iterations = aggressive_gc ? 64 : 32;
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@ -392,6 +372,28 @@ void BufferCache<P>::TickFrame() {
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}
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}
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}
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}
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template <class P>
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void BufferCache<P>::TickFrame() {
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// Calculate hits and shots and move hit bits to the right
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const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
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const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
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std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
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uniform_cache_hits.begin() + 1);
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std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
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uniform_cache_shots.begin() + 1);
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uniform_cache_hits[0] = 0;
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uniform_cache_shots[0] = 0;
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
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RunGarbageCollector();
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}
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++frame_tick;
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delayed_destruction_ring.Tick();
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}
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template <class P>
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template <class P>
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void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
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void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
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ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
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ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
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@ -235,6 +235,7 @@ struct TextureCacheParams {
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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using Image = OpenGL::Image;
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@ -818,6 +818,10 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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});
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});
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}
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}
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u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
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return device.GetDeviceLocalMemory();
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}
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Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_addr_,
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Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_addr_,
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VAddr cpu_addr_)
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VAddr cpu_addr_)
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: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime.scheduler},
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: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime.scheduler},
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@ -97,6 +97,8 @@ struct TextureCacheRuntime {
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// All known Vulkan drivers can natively handle BGR textures
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// All known Vulkan drivers can natively handle BGR textures
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return true;
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return true;
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}
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}
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u64 GetDeviceLocalMemory() const;
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};
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};
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class Image : public VideoCommon::ImageBase {
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class Image : public VideoCommon::ImageBase {
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@ -257,6 +259,7 @@ struct TextureCacheParams {
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool FRAMEBUFFER_BLITS = false;
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static constexpr bool FRAMEBUFFER_BLITS = false;
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static constexpr bool HAS_EMULATED_COPIES = false;
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static constexpr bool HAS_EMULATED_COPIES = false;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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using Runtime = Vulkan::TextureCacheRuntime;
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using Runtime = Vulkan::TextureCacheRuntime;
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using Image = Vulkan::Image;
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using Image = Vulkan::Image;
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@ -79,7 +79,7 @@ public:
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Iterator(SlotVector<T>* slot_vector_, SlotId id_) noexcept
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Iterator(SlotVector<T>* slot_vector_, SlotId id_) noexcept
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: slot_vector{slot_vector_}, id{id_} {}
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: slot_vector{slot_vector_}, id{id_} {}
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bool IsValid(const u64* bitset) noexcept {
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bool IsValid(const u64* bitset) const noexcept {
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return ((bitset[id.index / 64] >> (id.index % 64)) & 1) != 0;
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return ((bitset[id.index / 64] >> (id.index % 64)) & 1) != 0;
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}
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}
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@ -71,14 +71,16 @@ class TextureCache {
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static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
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static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
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/// True when some copies have to be emulated
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/// True when some copies have to be emulated
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static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
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static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
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/// True when the API can provide info about the memory of the device.
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static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
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/// Image view ID for null descriptors
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/// Image view ID for null descriptors
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static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
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static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
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/// Sampler ID for bugged sampler ids
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/// Sampler ID for bugged sampler ids
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static constexpr SamplerId NULL_SAMPLER_ID{0};
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static constexpr SamplerId NULL_SAMPLER_ID{0};
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static constexpr u64 EXPECTED_MEMORY = Common::Size_1_GB;
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static constexpr u64 DEFAULT_EXPECTED_MEMORY = Common::Size_1_GB;
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static constexpr u64 CRITICAL_MEMORY = Common::Size_2_GB;
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static constexpr u64 DEFAULT_CRITICAL_MEMORY = Common::Size_2_GB;
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using Runtime = typename P::Runtime;
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using Runtime = typename P::Runtime;
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using Image = typename P::Image;
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using Image = typename P::Image;
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@ -108,6 +110,9 @@ public:
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/// Notify the cache that a new frame has been queued
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/// Notify the cache that a new frame has been queued
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void TickFrame();
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void TickFrame();
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/// Runs the Garbage Collector.
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void RunGarbageCollector();
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/// Return a constant reference to the given image view id
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/// Return a constant reference to the given image view id
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[[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
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[[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
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@ -339,6 +344,8 @@ private:
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bool has_deleted_images = false;
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bool has_deleted_images = false;
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u64 total_used_memory = 0;
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u64 total_used_memory = 0;
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u64 expected_memory;
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u64 critical_memory;
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SlotVector<Image> slot_images;
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SlotVector<Image> slot_images;
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SlotVector<ImageView> slot_image_views;
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SlotVector<ImageView> slot_image_views;
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@ -382,21 +389,23 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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void(slot_samplers.insert(runtime, sampler_descriptor));
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void(slot_samplers.insert(runtime, sampler_descriptor));
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deletion_iterator = slot_images.begin();
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deletion_iterator = slot_images.begin();
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if constexpr (HAS_DEVICE_MEMORY_INFO) {
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const auto device_memory = runtime.GetDeviceLocalMemory();
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const u64 possible_expected_memory = (device_memory * 3) / 10;
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const u64 possible_critical_memory = (device_memory * 6) / 10;
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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} else {
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expected_memory = DEFAULT_EXPECTED_MEMORY;
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critical_memory = DEFAULT_CRITICAL_MEMORY;
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}
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}
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}
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template <class P>
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template <class P>
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void TextureCache<P>::TickFrame() {
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void TextureCache<P>::RunGarbageCollector() {
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const bool enabled_gc = Settings::values.use_caches_gc.GetValue();
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const bool high_priority_mode = total_used_memory >= expected_memory;
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if (!enabled_gc) {
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const bool aggressive_mode = total_used_memory >= critical_memory;
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// @Note(Blinkhawk): compile error with SCOPE_EXIT on msvc.
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sentenced_images.Tick();
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sentenced_framebuffers.Tick();
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sentenced_image_view.Tick();
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++frame_tick;
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return;
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}
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const bool high_priority_mode = total_used_memory >= EXPECTED_MEMORY;
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const bool aggressive_mode = total_used_memory >= CRITICAL_MEMORY;
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const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
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const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
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int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
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int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
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for (; num_iterations > 0; --num_iterations) {
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for (; num_iterations > 0; --num_iterations) {
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UnregisterImage(image_id);
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UnregisterImage(image_id);
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DeleteImage(image_id);
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DeleteImage(image_id);
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if (is_bad_overlap) {
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if (is_bad_overlap) {
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num_iterations++;
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++num_iterations;
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}
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}
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}
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}
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++deletion_iterator;
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++deletion_iterator;
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}
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}
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}
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template <class P>
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void TextureCache<P>::TickFrame() {
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if (Settings::values.use_caches_gc.GetValue()) {
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RunGarbageCollector();
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}
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sentenced_images.Tick();
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sentenced_images.Tick();
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sentenced_framebuffers.Tick();
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sentenced_framebuffers.Tick();
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sentenced_image_view.Tick();
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sentenced_image_view.Tick();
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@ -408,6 +408,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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}
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logical = vk::Device::Create(physical, queue_cis, extensions, first_next, dld);
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logical = vk::Device::Create(physical, queue_cis, extensions, first_next, dld);
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CollectPhysicalMemoryInfo();
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CollectTelemetryParameters();
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CollectTelemetryParameters();
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CollectToolingInfo();
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CollectToolingInfo();
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}
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}
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}
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}
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void Device::CollectPhysicalMemoryInfo() {
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const auto mem_properties = physical.GetMemoryProperties();
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const std::size_t num_properties = mem_properties.memoryTypeCount;
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device_access_memory = 0;
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for (std::size_t element = 0; element < num_properties; element++) {
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if ((mem_properties.memoryTypes[element].propertyFlags &
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
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const std::size_t heap_index = mem_properties.memoryTypes[element].heapIndex;
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device_access_memory += mem_properties.memoryHeaps[heap_index].size;
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}
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}
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}
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void Device::CollectToolingInfo() {
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void Device::CollectToolingInfo() {
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if (!ext_tooling_info) {
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if (!ext_tooling_info) {
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return;
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return;
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@ -225,6 +225,10 @@ public:
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return use_asynchronous_shaders;
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return use_asynchronous_shaders;
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}
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}
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u64 GetDeviceLocalMemory() const {
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return device_access_memory;
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}
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private:
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private:
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/// Checks if the physical device is suitable.
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/// Checks if the physical device is suitable.
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void CheckSuitability(bool requires_swapchain) const;
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void CheckSuitability(bool requires_swapchain) const;
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/// Collects information about attached tools.
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/// Collects information about attached tools.
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void CollectToolingInfo();
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void CollectToolingInfo();
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/// Collects information about the device's local memory.
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void CollectPhysicalMemoryInfo();
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/// Returns a list of queue initialization descriptors.
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/// Returns a list of queue initialization descriptors.
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std::vector<VkDeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
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std::vector<VkDeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
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/// Nsight Aftermath GPU crash tracker
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/// Nsight Aftermath GPU crash tracker
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std::unique_ptr<NsightAftermathTracker> nsight_aftermath_tracker;
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std::unique_ptr<NsightAftermathTracker> nsight_aftermath_tracker;
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u64 device_access_memory;
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};
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};
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} // namespace Vulkan
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} // namespace Vulkan
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<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
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<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Enable GPU caches garbage collection (unsafe)</string>
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<string>Enable GPU cache garbage collection (unsafe)</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -227,7 +227,7 @@ use_asynchronous_gpu_emulation =
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# 0: Off, 1 (default): On
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# 0: Off, 1 (default): On
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use_vsync =
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use_vsync =
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# Whether to use garbage collection or not.
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# Whether to use garbage collection or not for GPU caches.
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# 0 (default): Off, 1: On
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# 0 (default): Off, 1: On
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use_caches_gc =
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use_caches_gc =
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