GPU: Added registers for the number of vertices to render.
This commit is contained in:
parent
0b3ab30762
commit
ae28a52277
|
@ -83,7 +83,14 @@ public:
|
|||
}
|
||||
} rt[NumRenderTargets];
|
||||
|
||||
INSERT_PADDING_WORDS(0x178);
|
||||
INSERT_PADDING_WORDS(0xDD);
|
||||
|
||||
struct {
|
||||
u32 first;
|
||||
u32 count;
|
||||
} vertex_buffer;
|
||||
|
||||
INSERT_PADDING_WORDS(0x99);
|
||||
|
||||
struct {
|
||||
u32 address_high;
|
||||
|
@ -146,7 +153,10 @@ public:
|
|||
INSERT_PADDING_WORDS(1);
|
||||
struct {
|
||||
u32 vertex_end_gl;
|
||||
union {
|
||||
u32 vertex_begin_gl;
|
||||
BitField<0, 16, u32> topology;
|
||||
};
|
||||
} draw;
|
||||
INSERT_PADDING_WORDS(0x139);
|
||||
struct {
|
||||
|
@ -336,6 +346,7 @@ private:
|
|||
"Field " #field_name " has invalid position")
|
||||
|
||||
ASSERT_REG_POSITION(rt, 0x200);
|
||||
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
|
||||
ASSERT_REG_POSITION(zeta, 0x3F8);
|
||||
ASSERT_REG_POSITION(rt_control, 0x487);
|
||||
ASSERT_REG_POSITION(tsc, 0x557);
|
||||
|
|
Loading…
Reference in New Issue