common/quaternion: Move Quaternion into the Common namespace
Quaternion is within the common library, so it should be using the Common namespace.
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@ -6,7 +6,7 @@
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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namespace Math {
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namespace Common {
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template <typename T>
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template <typename T>
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class Quaternion {
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class Quaternion {
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@ -46,4 +46,4 @@ inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float ang
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return {axis * std::sin(angle / 2), std::cos(angle / 2)};
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return {axis * std::sin(angle / 2), std::cos(angle / 2)};
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}
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}
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} // namespace Math
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} // namespace Common
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@ -85,8 +85,8 @@ private:
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void MotionEmuThread() {
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void MotionEmuThread() {
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auto update_time = std::chrono::steady_clock::now();
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auto update_time = std::chrono::steady_clock::now();
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Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
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Common::Quaternion<float> q = Common::MakeQuaternion(Math::Vec3<float>(), 0);
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Math::Quaternion<float> old_q;
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Common::Quaternion<float> old_q;
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while (!shutdown_event.WaitUntil(update_time)) {
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += update_duration;
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update_time += update_duration;
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@ -96,8 +96,8 @@ private:
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std::lock_guard<std::mutex> guard(tilt_mutex);
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std::lock_guard<std::mutex> guard(tilt_mutex);
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// Find the quaternion describing current 3DS tilting
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// Find the quaternion describing current 3DS tilting
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q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
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q = Common::MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
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tilt_angle);
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tilt_angle);
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}
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}
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auto inv_q = q.Inverse();
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auto inv_q = q.Inverse();
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