video_core/texture: Add a raw representation of TSCEntry
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@ -282,6 +282,8 @@ enum class TextureMipmapFilter : u32 {
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};
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struct TSCEntry {
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union {
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struct {
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union {
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BitField<0, 3, WrapMode> wrap_u;
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BitField<3, 3, WrapMode> wrap_v;
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@ -308,6 +310,9 @@ struct TSCEntry {
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BitField<20, 8, u32> srgb_border_color_b;
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};
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std::array<f32, 4> border_color;
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};
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std::array<u32, 8> raw;
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};
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float GetMaxAnisotropy() const {
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return static_cast<float>(1U << max_anisotropy);
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