commit
8b36777731
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@ -35,4 +35,4 @@ If you like, you can [donate by PayPal](https://www.paypal.com/cgi-bin/webscr?cm
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* Eventually 3D displays to get proper 3D output working
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* ... etc ...
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We also more than gladly accept used 3DS consoles, preferrably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on [Freenode](http://webchat.freenode.net/?channels=citra) and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.
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We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on [Freenode](http://webchat.freenode.net/?channels=citra) and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.
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@ -10,7 +10,7 @@ if ! git diff --cached --check -- $paths_to_check ; then
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cat<<END
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Error: This commit would contain trailing spaces or tabs, which is against this repo's policy.
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Please correct those issues before commiting. (Use 'git diff --check' for more details)
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Please correct those issues before committing. (Use 'git diff --check' for more details)
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If you know what you are doing, you can try 'git commit --no-verify' to bypass the check
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END
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exit 1
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@ -23,12 +23,12 @@ static size_t CurrentRegionIndex() {
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// This function only returns a 0 or 1.
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if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) {
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// Wraparound has occured.
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// Wraparound has occurred.
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return 1;
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}
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if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) {
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// Wraparound has occured.
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// Wraparound has occurred.
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return 0;
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}
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@ -117,7 +117,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
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}
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enum class StateChange {
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Initalize = 0,
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Initialize = 0,
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Shutdown = 1,
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Wakeup = 2,
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Sleep = 3,
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@ -130,7 +130,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
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// sleeping and reset it back after wakeup on behalf of the DSP.
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switch (static_cast<StateChange>(buffer[0])) {
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case StateChange::Initalize:
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case StateChange::Initialize:
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LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
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ResetPipes();
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AudioPipeWriteStructAddresses();
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@ -424,7 +424,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
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// Create an HBoxLayout to store the widgets used to specify a particular attribute
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// and store it in a QWidget to allow for easy hiding and unhiding.
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auto row_layout = new QHBoxLayout;
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// Remove unecessary padding between rows
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// Remove unnecessary padding between rows
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row_layout->setContentsMargins(0, 0, 0, 0);
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row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
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@ -590,7 +590,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
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.arg(record.dest_out.w.ToFloat32());
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if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
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text += tr("Addres Registers: %1, %2\n")
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text += tr("Address Registers: %1, %2\n")
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.arg(record.address_registers[0])
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.arg(record.address_registers[1]);
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if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)
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@ -136,7 +136,7 @@ void RegistersWidget::UpdateCPSRValues() {
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cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
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cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
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cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
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cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianess
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cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
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cpsr->child(6)->setText(1,
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QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
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cpsr->child(7)->setText(1,
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@ -64,7 +64,7 @@ public:
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* A specialization of GameListItem for path values.
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* This class ensures that for every full path value it holds, a correct string representation
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* of just the filename (with no extension) will be displayed to the user.
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* If this class recieves valid SMDH data, it will also display game icons and titles.
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* If this class receives valid SMDH data, it will also display game icons and titles.
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*/
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class GameListItemPath : public GameListItem {
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@ -31,7 +31,7 @@ static FORCE_INLINE u64 fmix64(u64 k) {
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return k;
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}
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// This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit
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// This is the 128-bit variant of the MurmurHash3 hash function that is targeted for 64-bit
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// platforms (MurmurHash3_x64_128). It was taken from:
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// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
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void MurmurHash3_128(const void* key, int len, u32 seed, void* out) {
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@ -17,7 +17,7 @@ struct Entry;
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*
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* @param path The input file path as a null-terminated string
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* @param root The name of the root source directory as a null-terminated string. Path up to and
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* including the last occurence of this name will be stripped
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* including the last occurrence of this name will be stripped
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* @return A pointer to the same string passed as `path`, but starting at the trimmed portion
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*/
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const char* TrimSourcePath(const char* path, const char* root = "src");
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@ -23,7 +23,7 @@ namespace Kernel {
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static MemoryRegionInfo memory_regions[3];
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/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each sytem
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/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system
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/// memory configuration type.
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static const u32 memory_region_sizes[8][3] = {
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// Old 3DS layouts
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@ -204,7 +204,7 @@ static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* threa
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}
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/**
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* Updates the WaitSynchronization timeout paramter according to the difference
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* Updates the WaitSynchronization timeout parameter according to the difference
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* between ticks of the last WaitSynchronization call and the incoming one.
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* @param timeout_low a pointer to the register for the low part of the timeout parameter
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* @param timeout_high a pointer to the register for the high part of the timeout parameter
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@ -1227,7 +1227,7 @@ ResultCode CROHelper::Link(VAddr crs_address, bool link_on_load_bug_fix) {
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// The bug itself is:
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// If a relocation target is in .data segment, it will relocate to the
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// user-specified buffer. But if this is linking during loading,
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// the .data segment hasn't been tranfer from CRO to the buffer,
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// the .data segment hasn't been transfer from CRO to the buffer,
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// thus the relocation will be overwritten by data transfer.
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// To fix this bug, we need temporarily restore the old .data segment
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// offset and apply imported symbols.
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@ -163,7 +163,7 @@ ResultStatus AppLoader_NCCH::LoadExec() {
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Kernel::g_current_process->ideal_processor =
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exheader_header.arm11_system_local_caps.ideal_processor;
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// Copy data while converting endianess
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// Copy data while converting endianness
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std::array<u32, ARRAY_SIZE(exheader_header.arm11_kernel_caps.descriptors)> kernel_caps;
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std::copy_n(exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(),
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begin(kernel_caps));
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@ -11,7 +11,7 @@
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// NCCH header (Note: "NCCH" appears to be a publically unknown acronym)
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/// NCCH header (Note: "NCCH" appears to be a publicly unknown acronym)
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struct NCCH_Header {
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u8 signature[0x100];
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@ -292,7 +292,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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}
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// Retreive vertex from register data
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// Retrieve vertex from register data
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Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
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// Send to renderer
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Loading…
Reference in New Issue