Rasterizer: Refactor and simplify DrawBatch Interface.
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d2ea592ddb
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7761e44d18
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@ -486,7 +486,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
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"Illegal combination of instancing parameters");
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"Illegal combination of instancing parameters");
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const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed;
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const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed;
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rasterizer.AccelerateDrawMultiBatch(is_indexed);
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rasterizer.DrawMultiBatch(is_indexed);
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if (debug_context) {
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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@ -657,7 +657,7 @@ void Maxwell3D::DrawArrays() {
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}
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}
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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rasterizer.AccelerateDrawBatch(is_indexed);
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rasterizer.DrawBatch(is_indexed);
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if (debug_context) {
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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@ -29,10 +29,10 @@ public:
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virtual ~RasterizerInterface() {}
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virtual ~RasterizerInterface() {}
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/// Draw the current batch of vertex arrays
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/// Draw the current batch of vertex arrays
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virtual void DrawArrays() = 0;
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virtual bool DrawBatch(bool is_indexed) = 0;
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/// Draw the current batch of multiple instasnces of vertex arrays
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/// Draw the current batch of multiple instasnces of vertex arrays
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virtual void DrawMultiArrays() = 0;
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virtual bool DrawMultiBatch(bool is_indexed) = 0;
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/// Clear the current framebuffer
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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virtual void Clear() = 0;
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@ -72,14 +72,6 @@ public:
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return false;
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return false;
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}
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}
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virtual bool AccelerateDrawBatch(bool is_indexed) {
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return false;
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}
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virtual bool AccelerateDrawMultiBatch(bool is_indexed) {
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return false;
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}
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/// Increase/decrease the number of object in pages touching the specified region
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/// Increase/decrease the number of object in pages touching the specified region
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virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
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virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
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@ -342,18 +342,6 @@ std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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}
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawArrays();
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return true;
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}
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bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawMultiArrays();
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return true;
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}
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template <typename Map, typename Interval>
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template <typename Map, typename Interval>
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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return boost::make_iterator_range(map.equal_range(interval));
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@ -764,14 +752,15 @@ struct DrawParams {
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}
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}
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};
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};
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void RasterizerOpenGL::DrawArrays() {
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bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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const auto current_instance = maxwell3d.state.current_instance;
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const auto current_instance = maxwell3d.state.current_instance;
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DrawParams draw_call{};
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DrawParams draw_call{};
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draw_call.is_indexed = accelerate_draw == AccelDraw::Indexed;
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draw_call.is_indexed = is_indexed;
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draw_call.num_instances = static_cast<GLint>(1);
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draw_call.num_instances = static_cast<GLint>(1);
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draw_call.base_instance = static_cast<GLint>(current_instance);
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draw_call.base_instance = static_cast<GLint>(current_instance);
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draw_call.is_instanced = current_instance > 0;
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draw_call.is_instanced = current_instance > 0;
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@ -787,19 +776,20 @@ void RasterizerOpenGL::DrawArrays() {
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}
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}
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draw_call.DispatchDraw();
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draw_call.DispatchDraw();
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accelerate_draw = AccelDraw::Disabled;
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maxwell3d.dirty.memory_general = false;
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maxwell3d.dirty.memory_general = false;
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accelerate_draw = AccelDraw::Disabled;
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return true;
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}
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}
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void RasterizerOpenGL::DrawMultiArrays() {
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bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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const auto& draw_setup = maxwell3d.mme_draw;
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const auto& draw_setup = maxwell3d.mme_draw;
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DrawParams draw_call{};
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DrawParams draw_call{};
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draw_call.is_indexed =
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draw_call.is_indexed = is_indexed;
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draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed;
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draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
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draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
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draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
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draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
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draw_call.is_instanced = draw_setup.instance_count > 1;
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draw_call.is_instanced = draw_setup.instance_count > 1;
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@ -815,8 +805,9 @@ void RasterizerOpenGL::DrawMultiArrays() {
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}
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}
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draw_call.DispatchDraw();
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draw_call.DispatchDraw();
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accelerate_draw = AccelDraw::Disabled;
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maxwell3d.dirty.memory_general = false;
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maxwell3d.dirty.memory_general = false;
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accelerate_draw = AccelDraw::Disabled;
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return true;
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}
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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@ -57,8 +57,8 @@ public:
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ScreenInfo& info);
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ScreenInfo& info);
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~RasterizerOpenGL() override;
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~RasterizerOpenGL() override;
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void DrawArrays() override;
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bool DrawBatch(bool is_indexed) override;
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void DrawMultiArrays() override;
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bool DrawMultiBatch(bool is_indexed) override;
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void Clear() override;
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void Clear() override;
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void DispatchCompute(GPUVAddr code_addr) override;
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void DispatchCompute(GPUVAddr code_addr) override;
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void FlushAll() override;
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void FlushAll() override;
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@ -72,8 +72,6 @@ public:
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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bool AccelerateDrawMultiBatch(bool is_indexed) override;
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void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
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void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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const VideoCore::DiskResourceLoadCallback& callback) override;
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