gl_shader_disk_cache: Address miscellaneous feedback
This commit is contained in:
parent
8ee3666a3c
commit
750abcc23d
|
@ -181,7 +181,8 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||||
}
|
}
|
||||||
|
|
||||||
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||||
const auto [glsl_topology, _, max_vertices] = GetPrimitiveDescription(primitive_mode);
|
const auto [glsl_topology, debug_name, max_vertices] =
|
||||||
|
GetPrimitiveDescription(primitive_mode);
|
||||||
|
|
||||||
source += "layout (" + std::string(glsl_topology) + ") in;\n";
|
source += "layout (" + std::string(glsl_topology) + ") in;\n";
|
||||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||||
|
@ -314,7 +315,7 @@ GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBind
|
||||||
if (target_program) {
|
if (target_program) {
|
||||||
return target_program->handle;
|
return target_program->handle;
|
||||||
}
|
}
|
||||||
const auto [_, debug_name, __] = GetPrimitiveDescription(primitive_mode);
|
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
|
||||||
target_program = TryLoadProgram(primitive_mode, base_bindings);
|
target_program = TryLoadProgram(primitive_mode, base_bindings);
|
||||||
if (!target_program) {
|
if (!target_program) {
|
||||||
target_program =
|
target_program =
|
||||||
|
@ -419,7 +420,6 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||||
std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||||
const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
|
const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
|
||||||
|
|
||||||
std::map<u64, UnspecializedShader> unspecialized;
|
std::map<u64, UnspecializedShader> unspecialized;
|
||||||
|
|
||||||
for (const auto& raw : raws) {
|
for (const auto& raw : raws) {
|
||||||
|
|
|
@ -86,9 +86,9 @@ private:
|
||||||
|
|
||||||
ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
|
ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
|
||||||
|
|
||||||
const VAddr addr;
|
VAddr addr{};
|
||||||
const u64 unique_identifier;
|
u64 unique_identifier{};
|
||||||
const Maxwell::ShaderProgram program_type;
|
Maxwell::ShaderProgram program_type{};
|
||||||
ShaderDiskCacheOpenGL& disk_cache;
|
ShaderDiskCacheOpenGL& disk_cache;
|
||||||
const PrecompiledPrograms& precompiled_programs;
|
const PrecompiledPrograms& precompiled_programs;
|
||||||
|
|
||||||
|
|
|
@ -19,7 +19,11 @@ class ShaderIR;
|
||||||
|
|
||||||
namespace OpenGL::GLShader {
|
namespace OpenGL::GLShader {
|
||||||
|
|
||||||
|
struct ShaderEntries;
|
||||||
|
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||||
|
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||||
|
|
||||||
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
|
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
|
||||||
public:
|
public:
|
||||||
|
@ -34,8 +38,6 @@ private:
|
||||||
u32 index{};
|
u32 index{};
|
||||||
};
|
};
|
||||||
|
|
||||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
|
||||||
|
|
||||||
class GlobalMemoryEntry {
|
class GlobalMemoryEntry {
|
||||||
public:
|
public:
|
||||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
|
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||||
|
@ -62,8 +64,6 @@ struct ShaderEntries {
|
||||||
std::size_t shader_length{};
|
std::size_t shader_length{};
|
||||||
};
|
};
|
||||||
|
|
||||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
|
||||||
|
|
||||||
std::string GetCommonDeclarations();
|
std::string GetCommonDeclarations();
|
||||||
|
|
||||||
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
|
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
|
||||||
|
|
|
@ -49,7 +49,7 @@ std::string GetTitleID() {
|
||||||
std::string GetShaderHash() {
|
std::string GetShaderHash() {
|
||||||
std::array<char, ShaderHashSize> hash{};
|
std::array<char, ShaderHashSize> hash{};
|
||||||
std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize);
|
std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize);
|
||||||
return std::string(hash.data());
|
return std::string(hash.data(), hash.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
|
@ -86,7 +86,8 @@ ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
|
||||||
file.ReadBytes(&unique_identifier, sizeof(u64));
|
file.ReadBytes(&unique_identifier, sizeof(u64));
|
||||||
file.ReadBytes(&program_type, sizeof(u32));
|
file.ReadBytes(&program_type, sizeof(u32));
|
||||||
|
|
||||||
u32 program_code_size{}, program_code_size_b{};
|
u32 program_code_size{};
|
||||||
|
u32 program_code_size_b{};
|
||||||
file.ReadBytes(&program_code_size, sizeof(u32));
|
file.ReadBytes(&program_code_size, sizeof(u32));
|
||||||
file.ReadBytes(&program_code_size_b, sizeof(u32));
|
file.ReadBytes(&program_code_size_b, sizeof(u32));
|
||||||
|
|
||||||
|
@ -99,6 +100,15 @@ ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||||
|
u32 program_code_size, u32 program_code_size_b,
|
||||||
|
ProgramCode program_code, ProgramCode program_code_b)
|
||||||
|
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||||
|
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
|
||||||
|
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
||||||
|
|
||||||
|
ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
|
||||||
|
|
||||||
void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||||
file.WriteObject(unique_identifier);
|
file.WriteObject(unique_identifier);
|
||||||
file.WriteObject(static_cast<u32>(program_type));
|
file.WriteObject(static_cast<u32>(program_type));
|
||||||
|
@ -186,7 +196,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||||
|
|
||||||
char precompiled_hash[ShaderHashSize];
|
char precompiled_hash[ShaderHashSize];
|
||||||
file.ReadBytes(&precompiled_hash, ShaderHashSize);
|
file.ReadBytes(&precompiled_hash, ShaderHashSize);
|
||||||
if (std::string(precompiled_hash) != GetShaderHash()) {
|
if (precompiled_hash != GetShaderHash()) {
|
||||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
|
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
|
||||||
file.Close();
|
file.Close();
|
||||||
InvalidatePrecompiled();
|
InvalidatePrecompiled();
|
||||||
|
@ -311,13 +321,13 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||||
return {decompiled, dumps};
|
return {decompiled, dumps};
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
bool ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||||
FileUtil::Delete(GetTransferablePath());
|
const bool success = FileUtil::Delete(GetTransferablePath());
|
||||||
InvalidatePrecompiled();
|
return InvalidatePrecompiled() && success;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
bool ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
||||||
FileUtil::Delete(GetPrecompiledPath());
|
return FileUtil::Delete(GetPrecompiledPath());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||||
|
|
|
@ -15,22 +15,20 @@
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/file_util.h"
|
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||||
|
|
||||||
|
namespace FileUtil {
|
||||||
|
class IOFile;
|
||||||
|
} // namespace FileUtil
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
using ProgramCode = std::vector<u64>;
|
using ProgramCode = std::vector<u64>;
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
|
/// Allocated bindings used by an OpenGL shader program
|
||||||
struct BaseBindings {
|
struct BaseBindings {
|
||||||
private:
|
|
||||||
auto Tie() const {
|
|
||||||
return std::tie(cbuf, gmem, sampler);
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
u32 cbuf{};
|
u32 cbuf{};
|
||||||
u32 gmem{};
|
u32 gmem{};
|
||||||
u32 sampler{};
|
u32 sampler{};
|
||||||
|
@ -44,20 +42,24 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const BaseBindings& rhs) const {
|
bool operator!=(const BaseBindings& rhs) const {
|
||||||
return !this->operator==(rhs);
|
return !operator==(rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::tuple<u32, u32, u32> Tie() const {
|
||||||
|
return std::tie(cbuf, gmem, sampler);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Describes a shader how it's used by the guest GPU
|
||||||
class ShaderDiskCacheRaw {
|
class ShaderDiskCacheRaw {
|
||||||
public:
|
public:
|
||||||
explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
|
explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
|
||||||
|
|
||||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||||
u32 program_code_size, u32 program_code_size_b,
|
u32 program_code_size, u32 program_code_size_b,
|
||||||
ProgramCode program_code, ProgramCode program_code_b)
|
ProgramCode program_code, ProgramCode program_code_b);
|
||||||
: unique_identifier{unique_identifier}, program_type{program_type},
|
|
||||||
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
|
~ShaderDiskCacheRaw();
|
||||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
|
||||||
|
|
||||||
void Save(FileUtil::IOFile& file) const;
|
void Save(FileUtil::IOFile& file) const;
|
||||||
|
|
||||||
|
@ -108,17 +110,8 @@ private:
|
||||||
ProgramCode program_code_b;
|
ProgramCode program_code_b;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Describes how a shader is used
|
||||||
struct ShaderDiskCacheUsage {
|
struct ShaderDiskCacheUsage {
|
||||||
private:
|
|
||||||
auto Tie() const {
|
|
||||||
return std::tie(unique_identifier, bindings, primitive);
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
u64 unique_identifier{};
|
|
||||||
BaseBindings bindings;
|
|
||||||
GLenum primitive{};
|
|
||||||
|
|
||||||
bool operator<(const ShaderDiskCacheUsage& rhs) const {
|
bool operator<(const ShaderDiskCacheUsage& rhs) const {
|
||||||
return Tie() < rhs.Tie();
|
return Tie() < rhs.Tie();
|
||||||
}
|
}
|
||||||
|
@ -128,15 +121,26 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||||
return !this->operator==(rhs);
|
return !operator==(rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
u64 unique_identifier{};
|
||||||
|
BaseBindings bindings;
|
||||||
|
GLenum primitive{};
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::tuple<u64, BaseBindings, GLenum> Tie() const {
|
||||||
|
return std::tie(unique_identifier, bindings, primitive);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Contains decompiled data from a shader
|
||||||
struct ShaderDiskCacheDecompiled {
|
struct ShaderDiskCacheDecompiled {
|
||||||
std::string code;
|
std::string code;
|
||||||
GLShader::ShaderEntries entries;
|
GLShader::ShaderEntries entries;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Contains an OpenGL dumped binary program
|
||||||
struct ShaderDiskCacheDump {
|
struct ShaderDiskCacheDump {
|
||||||
GLenum binary_format;
|
GLenum binary_format;
|
||||||
std::vector<u8> binary;
|
std::vector<u8> binary;
|
||||||
|
@ -154,10 +158,10 @@ public:
|
||||||
LoadPrecompiled();
|
LoadPrecompiled();
|
||||||
|
|
||||||
/// Removes the transferable (and precompiled) cache file.
|
/// Removes the transferable (and precompiled) cache file.
|
||||||
void InvalidateTransferable() const;
|
bool InvalidateTransferable() const;
|
||||||
|
|
||||||
/// Removes the precompiled cache file.
|
/// Removes the precompiled cache file.
|
||||||
void InvalidatePrecompiled() const;
|
bool InvalidatePrecompiled() const;
|
||||||
|
|
||||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||||
|
|
Loading…
Reference in New Issue