renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.

This commit is contained in:
bunnei 2018-03-24 22:25:38 -04:00
parent c1ccbf332f
commit 7504df52fc
1 changed files with 0 additions and 5 deletions

View File

@ -142,11 +142,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
// TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
// every frame. When we find the right place for this, the below line can be removed.
Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
Memory::FlushMode::Invalidate);
// Framebuffer orientation handling // Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags; framebuffer_transform_flags = framebuffer.transform_flags;