Merge pull request #9323 from german77/intructions

yuzu-cmd: Update configuration file description
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liamwhite 2022-11-27 12:54:01 -05:00 committed by GitHub
commit 71f2b4ba8f
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1 changed files with 26 additions and 3 deletions

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@ -6,16 +6,22 @@
namespace DefaultINI { namespace DefaultINI {
const char* sdl2_config_file = R"( const char* sdl2_config_file = R"(
[ControlsGeneral]
[ControlsP0]
# The input devices and parameters for each Switch native input # The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
connected=
# for button input, the following devices are available: # for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters: # - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind # - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters: # - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind # - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "button"(optional): the index of the button to bind # - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons # - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind # - "axis"(optional): the index of the axis to bind
@ -58,12 +64,29 @@ button_screenshot=
# - "modifier_scale": a float number representing the applied modifier scale to the analog input. # - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5 # Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters: # - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind # - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0) # - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1) # - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick= lstick=
rstick= rstick=
# for motion input, the following devices are available:
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for motion input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "motion": the index of the motion sensor to bind
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
# - "port": the port of the cemu hook server
# - "pad": the index of the joystick
# - "motion": the index of the motion sensor of the joystick to bind
motionleft=
motionright=
[ControlsGeneral]
# To use the debug_pad, prepend `debug_pad_` before each button setting above. # To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a= # i.e. debug_pad_button_a=