nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
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427bf76e62
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6c0d902373
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@ -111,7 +111,6 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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event.event->GetWritableEvent().Signal();
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event.event->GetWritableEvent().Signal();
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return NvResult::Success;
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return NvResult::Success;
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}
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}
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auto lock = gpu.LockSync();
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const u32 current_syncpoint_value = event.fence.value;
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const u32 current_syncpoint_value = event.fence.value;
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const s32 diff = current_syncpoint_value - params.threshold;
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const s32 diff = current_syncpoint_value - params.threshold;
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if (diff >= 0) {
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if (diff >= 0) {
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@ -132,7 +131,11 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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}
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}
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EventState status = events_interface.status[event_id];
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EventState status = events_interface.status[event_id];
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if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
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const bool bad_parameter = status != EventState::Free && status != EventState::Registered;
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if (bad_parameter) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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}
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events_interface.SetEventStatus(event_id, EventState::Waiting);
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events_interface.SetEventStatus(event_id, EventState::Waiting);
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events_interface.assigned_syncpt[event_id] = params.syncpt_id;
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events_interface.assigned_syncpt[event_id] = params.syncpt_id;
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events_interface.assigned_value[event_id] = target_value;
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events_interface.assigned_value[event_id] = target_value;
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@ -147,9 +150,6 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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std::memcpy(output.data(), ¶ms, sizeof(params));
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::Timeout;
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return NvResult::Timeout;
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}
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}
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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}
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NvResult nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output) {
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NvResult nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output) {
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IocCtrlEventRegisterParams params{};
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IocCtrlEventRegisterParams params{};
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@ -262,6 +262,7 @@ struct GPU::Impl {
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}
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}
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
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std::lock_guard lock{sync_mutex};
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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bool contains = std::any_of(interrupt.begin(), interrupt.end(),
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bool contains = std::any_of(interrupt.begin(), interrupt.end(),
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[value](u32 in_value) { return in_value == value; });
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[value](u32 in_value) { return in_value == value; });
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@ -300,10 +301,6 @@ struct GPU::Impl {
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return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
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return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
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}
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}
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[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
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return std::unique_lock{sync_mutex};
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}
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[[nodiscard]] bool IsAsync() const {
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[[nodiscard]] bool IsAsync() const {
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return is_async;
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return is_async;
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}
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}
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@ -862,10 +859,6 @@ u64 GPU::GetTicks() const {
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return impl->GetTicks();
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return impl->GetTicks();
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}
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}
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std::unique_lock<std::mutex> GPU::LockSync() {
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return impl->LockSync();
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}
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bool GPU::IsAsync() const {
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bool GPU::IsAsync() const {
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return impl->IsAsync();
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return impl->IsAsync();
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}
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}
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@ -5,22 +5,12 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <mutex>
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/framebuffer_config.h"
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#include "video_core/framebuffer_config.h"
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using CacheAddr = std::uintptr_t;
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[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
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return reinterpret_cast<CacheAddr>(host_ptr);
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}
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[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
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return reinterpret_cast<u8*>(cache_addr);
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}
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namespace Core {
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namespace Core {
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namespace Frontend {
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namespace Frontend {
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class EmuWindow;
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class EmuWindow;
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@ -230,8 +220,6 @@ public:
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[[nodiscard]] u64 GetTicks() const;
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[[nodiscard]] u64 GetTicks() const;
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[[nodiscard]] std::unique_lock<std::mutex> LockSync();
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[[nodiscard]] bool IsAsync() const;
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[[nodiscard]] bool IsAsync() const;
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[[nodiscard]] bool UseNvdec() const;
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[[nodiscard]] bool UseNvdec() const;
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