commit
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@ -1,5 +1,6 @@
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QApplication>
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#include "common/common.h"
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#include "bootmanager.hxx"
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@ -19,7 +20,8 @@
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EmuThread::EmuThread(GRenderWindow* render_window) :
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exec_cpu_step(false), cpu_running(false),
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render_window(render_window), filename("")
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render_window(render_window), filename(""),
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stop_run(false)
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{
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}
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@ -30,7 +32,8 @@ void EmuThread::SetFilename(std::string filename)
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void EmuThread::run()
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{
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while (true)
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stop_run = false;
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while (!stop_run)
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{
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
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{
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@ -40,11 +43,14 @@ void EmuThread::run()
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exec_cpu_step = false;
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Core::SingleStep();
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if (!cpu_running)
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if (!cpu_running) {
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emit CPUStepped();
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yieldCurrentThread();
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}
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}
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}
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}
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render_window->moveContext();
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Core::Stop();
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}
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@ -56,17 +62,21 @@ void EmuThread::Stop()
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INFO_LOG(MASTER_LOG, "EmuThread::Stop called while emu thread wasn't running, returning...");
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return;
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}
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stop_run = true;
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//core::g_state = core::SYS_DIE;
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wait(1000);
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wait(500);
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if (isRunning())
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{
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WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
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terminate();
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quit();
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wait(1000);
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if (isRunning())
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{
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WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
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terminate();
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}
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}
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INFO_LOG(MASTER_LOG, "EmuThread stopped");
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}
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@ -77,17 +87,13 @@ void EmuThread::Stop()
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class GGLWidgetInternal : public QGLWidget
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{
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(parent)
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent)
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{
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doneCurrent();
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parent_ = parent;
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}
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void paintEvent(QPaintEvent* ev)
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{
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// Apparently, Windows doesn't display anything if we don't call this here.
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// TODO: Breaks linux though because we aren't calling doneCurrent() ... -.-
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// makeCurrent();
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}
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void resizeEvent(QResizeEvent* ev) {
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parent_->SetClientAreaWidth(size().width());
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@ -118,24 +124,37 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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BackupGeometry();
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}
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void GRenderWindow::moveContext()
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{
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DoneCurrent();
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// We need to move GL context to the swapping thread in Qt5
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
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#endif
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}
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GRenderWindow::~GRenderWindow()
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{
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emu_thread.Stop();
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if (emu_thread.isRunning())
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emu_thread.Stop();
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}
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void GRenderWindow::SwapBuffers()
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{
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child->makeCurrent(); // TODO: Not necessary?
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// MakeCurrent is already called in renderer_opengl
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child->swapBuffers();
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}
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void GRenderWindow::closeEvent(QCloseEvent* event)
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{
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emu_thread.Stop();
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if (emu_thread.isRunning())
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emu_thread.Stop();
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QWidget::closeEvent(event);
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}
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QWidget::keyPressEvent(event);
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*/
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}
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@ -1,5 +1,6 @@
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#include <QThread>
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#include <QGLWidget>
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#include <atomic>
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#include "common/common.h"
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#include "common/emu_window.h"
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bool exec_cpu_step;
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bool cpu_running;
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std::atomic<bool> stop_run;
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GRenderWindow* render_window;
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class GRenderWindow : public QWidget, public EmuWindow
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{
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Q_OBJECT
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public:
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GRenderWindow(QWidget* parent = NULL);
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~GRenderWindow();
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void keyPressEvent(QKeyEvent* event);
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void keyReleaseEvent(QKeyEvent* event);
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public slots:
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void moveContext();
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private:
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QGLWidget* child;
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registersWidget->OnCPUStepped();
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callstackWidget->OnCPUStepped();
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render_window->DoneCurrent(); // make sure EmuThread can access GL context
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render_window->GetEmuThread().SetFilename(filename);
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render_window->GetEmuThread().start();
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(NULL);
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render_window->setVisible(true);
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render_window->DoneCurrent();
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render_window->RestoreGeometry();
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}
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else if (!enable && render_window->parent() == NULL)
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
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render_window->DoneCurrent();
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}
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}
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glewExperimental = GL_TRUE;
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g_emu_window = emu_window;
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g_emu_window->MakeCurrent();
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g_renderer = new RendererOpenGL();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->Init();
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Loading…
Reference in New Issue