configure_motion_touch: Use functor versions of invokeMethod

Same behavior, but ensures that the functions we're calling exist, since
they can be checked at compile-time.
This commit is contained in:
Lioncash 2022-02-01 13:12:05 -05:00
parent f56226e17f
commit 5c4ed30c21
1 changed files with 20 additions and 18 deletions

View File

@ -42,23 +42,25 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
job = std::make_unique<CalibrationConfigurationJob>( job = std::make_unique<CalibrationConfigurationJob>(
host, port, host, port,
[this](CalibrationConfigurationJob::Status status) { [this](CalibrationConfigurationJob::Status status) {
QString text; QMetaObject::invokeMethod(this, [status, this] {
switch (status) { QString text;
case CalibrationConfigurationJob::Status::Ready: switch (status) {
text = tr("Touch the top left corner <br>of your touchpad."); case CalibrationConfigurationJob::Status::Ready:
break; text = tr("Touch the top left corner <br>of your touchpad.");
case CalibrationConfigurationJob::Status::Stage1Completed: break;
text = tr("Now touch the bottom right corner <br>of your touchpad."); case CalibrationConfigurationJob::Status::Stage1Completed:
break; text = tr("Now touch the bottom right corner <br>of your touchpad.");
case CalibrationConfigurationJob::Status::Completed: break;
text = tr("Configuration completed!"); case CalibrationConfigurationJob::Status::Completed:
break; text = tr("Configuration completed!");
default: break;
break; default:
} break;
QMetaObject::invokeMethod(this, "UpdateLabelText", Q_ARG(QString, text)); }
UpdateLabelText(text);
});
if (status == CalibrationConfigurationJob::Status::Completed) { if (status == CalibrationConfigurationJob::Status::Completed) {
QMetaObject::invokeMethod(this, "UpdateButtonText", Q_ARG(QString, tr("OK"))); QMetaObject::invokeMethod(this, [this] { UpdateButtonText(tr("OK")); });
} }
}, },
[this](u16 min_x_, u16 min_y_, u16 max_x_, u16 max_y_) { [this](u16 min_x_, u16 min_y_, u16 max_x_, u16 max_y_) {
@ -215,11 +217,11 @@ void ConfigureMotionTouch::OnCemuhookUDPTest() {
ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()), ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()),
[this] { [this] {
LOG_INFO(Frontend, "UDP input test success"); LOG_INFO(Frontend, "UDP input test success");
QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, true)); QMetaObject::invokeMethod(this, [this] { ShowUDPTestResult(true); });
}, },
[this] { [this] {
LOG_ERROR(Frontend, "UDP input test failed"); LOG_ERROR(Frontend, "UDP input test failed");
QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, false)); QMetaObject::invokeMethod(this, [this] { ShowUDPTestResult(false); });
}); });
} }