Use const where applicable
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9e88f03e75
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@ -62,7 +62,7 @@ enum class Language : u8 {
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Chinese = 14,
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Chinese = 14,
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};
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};
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static std::array<std::string, 15> LANGUAGE_NAMES = {
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static constexpr std::array<const char*, 15> LANGUAGE_NAMES = {
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"AmericanEnglish", "BritishEnglish", "Japanese",
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"AmericanEnglish", "BritishEnglish", "Japanese",
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"French", "German", "LatinAmericanSpanish",
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"French", "German", "LatinAmericanSpanish",
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"Spanish", "Italian", "Dutch",
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"Spanish", "Italian", "Dutch",
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@ -25,7 +25,7 @@ AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(FileSys
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// Icon
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// Icon
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FileSys::VirtualFile icon_file = nullptr;
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = dir->GetFile("icon_" + language + ".dat");
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icon_file = dir->GetFile("icon_" + std::string(language) + ".dat");
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if (icon_file != nullptr) {
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if (icon_file != nullptr) {
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icon_data = icon_file->ReadAllBytes();
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icon_data = icon_file->ReadAllBytes();
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break;
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break;
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@ -12,9 +12,9 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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ui->setupUi(this);
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ui->setupUi(this);
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static std::vector<std::pair<u32, std::string>> default_icon_sizes{
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static const std::vector<std::pair<u32, std::string>> default_icon_sizes{
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std::make_pair(0, "None"), std::make_pair(24, "Small"),
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std::make_pair(0, "None"), std::make_pair(32, "Small"),
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std::make_pair(48, "Standard"), std::make_pair(96, "Large"),
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std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
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std::make_pair(256, "Full Size"),
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std::make_pair(256, "Full Size"),
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};
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};
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@ -25,7 +25,7 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
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size.first);
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size.first);
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}
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}
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static std::vector<std::string> row_text_names{
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static const std::vector<std::string> row_text_names{
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"Filename",
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"Filename",
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"Filetype",
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"Filetype",
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"Title ID",
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"Title ID",
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@ -466,7 +466,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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FileSys::VirtualFile icon_file = nullptr;
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = control_dir->GetFile("icon_" + language + ".dat");
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icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
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if (icon_file != nullptr) {
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if (icon_file != nullptr) {
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icon = icon_file->ReadAllBytes();
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icon = icon_file->ReadAllBytes();
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break;
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break;
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