gl_rasterizer_cache: Make pointer const in LoadGLBuffer()

This is only ever read from, so we can make the data it's pointing to
const.
This commit is contained in:
Lioncash 2018-08-08 23:14:54 -04:00
parent 25ba4d1b68
commit 557c466994
1 changed files with 1 additions and 1 deletions

View File

@ -447,7 +447,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
void CachedSurface::LoadGLBuffer() { void CachedSurface::LoadGLBuffer() {
ASSERT(params.type != SurfaceType::Fill); ASSERT(params.type != SurfaceType::Fill);
u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr()); const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
ASSERT(texture_src_data); ASSERT(texture_src_data);