GPU: Implement offsetted rendering when using non-indexed drawing.
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@ -421,7 +421,7 @@ void RasterizerOpenGL::DrawArrays() {
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MaxwellToGL::IndexFormat(regs.index_array.format),
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MaxwellToGL::IndexFormat(regs.index_array.format),
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reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
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reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
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} else {
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} else {
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glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
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glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
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}
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}
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// Disable scissor test
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// Disable scissor test
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