gl_rasterizer_cache: Only use depth for applicable texture formats.
- Fixes an issue with Octopath Traveler leaving stale data here.
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@ -52,12 +52,28 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.type = GetFormatType(params.pixel_format);
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.depth = config.tic.Depth();
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params.unaligned_height = config.tic.Height();
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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params.depth = 1;
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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params.depth = config.tic.Depth();
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
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UNREACHABLE();
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params.depth = 1;
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break;
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}
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params.size_in_bytes = params.SizeInBytes();
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return params;
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}
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@ -72,12 +88,12 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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params.height = config.height;
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params.depth = 1;
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params.unaligned_height = config.height;
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.size_in_bytes = params.SizeInBytes();
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return params;
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}
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@ -93,12 +109,12 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.type = GetFormatType(params.pixel_format);
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params.width = zeta_width;
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params.height = zeta_height;
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params.depth = 1;
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params.unaligned_height = zeta_height;
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.size_in_bytes = params.SizeInBytes();
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return params;
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}
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