core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
This commit is contained in:
parent
42588493d5
commit
4a587b81b2
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@ -9,6 +9,7 @@
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#include "common/logging/log.h"
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/svc.h"
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@ -2,24 +2,35 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <map>
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#include <memory>
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#include <thread>
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#include <utility>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/controller.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "file_sys/vfs_concat.h"
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#include "file_sys/vfs_real.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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@ -258,7 +269,7 @@ struct System::Impl {
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}
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}
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PerfStats::Results GetAndResetPerfStats() {
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PerfStatsResults GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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@ -326,7 +337,7 @@ void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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PerfStatsResults System::GetAndResetPerfStats() {
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return impl->GetAndResetPerfStats();
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}
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@ -433,11 +444,11 @@ std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
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return impl->debug_context;
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}
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void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
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void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
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impl->virtual_filesystem = std::move(vfs);
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}
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FileSys::VirtualFilesystem System::GetFilesystem() const {
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std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
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return impl->virtual_filesystem;
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}
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@ -4,41 +4,55 @@
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#pragma once
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#include <array>
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#include <map>
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <thread>
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#include "common/common_types.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/loader/loader.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "file_sys/vfs_real.h"
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#include "hle/service/filesystem/filesystem.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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namespace Core::Frontend {
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class EmuWindow;
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}
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} // namespace Core::Frontend
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namespace FileSys {
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class VfsFilesystem;
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} // namespace FileSys
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namespace Kernel {
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class KernelCore;
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class Process;
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class Scheduler;
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} // namespace Kernel
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namespace Loader {
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class AppLoader;
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enum class ResultStatus : u16;
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} // namespace Loader
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namespace Service::SM {
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class ServiceManager;
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}
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} // namespace Service::SM
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namespace Tegra {
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class DebugContext;
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class GPU;
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} // namespace Tegra
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namespace VideoCore {
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class RendererBase;
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}
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} // namespace VideoCore
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namespace Core {
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class ARM_Interface;
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class Cpu;
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class ExclusiveMonitor;
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class FrameLimiter;
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class PerfStats;
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class TelemetrySession;
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struct PerfStatsResults;
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class System {
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public:
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@ -125,7 +139,7 @@ public:
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void PrepareReschedule();
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/// Gets and resets core performance statistics
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PerfStats::Results GetAndResetPerfStats();
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PerfStatsResults GetAndResetPerfStats();
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/// Gets an ARM interface to the CPU core that is currently running
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ARM_Interface& CurrentArmInterface();
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@ -197,9 +211,9 @@ public:
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std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
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void SetFilesystem(FileSys::VirtualFilesystem vfs);
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void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
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FileSys::VirtualFilesystem GetFilesystem() const;
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std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
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private:
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System();
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@ -7,6 +7,7 @@
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/kernel/process.h"
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namespace FileSys {
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@ -8,6 +8,7 @@
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#include <string>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/result.h"
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namespace FileSys {
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@ -8,9 +8,11 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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@ -18,6 +18,7 @@
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/server_session.h"
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@ -13,6 +13,7 @@
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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// The ServerSession received a sync request, this means that there's new data available
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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auto& handle_table = Core::System::GetInstance().Kernel().HandleTable();
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Kernel::HLERequestContext context(this);
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u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
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context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(), handle_table);
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context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(),
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kernel.HandleTable());
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ResultCode result = RESULT_SUCCESS;
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// If the session has been converted to a domain, handle the domain request
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@ -12,16 +12,20 @@
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc_wrap.h"
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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@ -7,6 +7,7 @@
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#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/directory.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/result.h"
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namespace FileSys {
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@ -11,6 +11,7 @@
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/elf.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/nro.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/nso.h"
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@ -40,7 +40,7 @@ void PerfStats::EndGameFrame() {
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game_frames += 1;
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}
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PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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std::lock_guard<std::mutex> lock(object_mutex);
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const auto now = Clock::now();
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
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Results results{};
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PerfStatsResults results{};
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results.system_fps = static_cast<double>(system_frames) / interval;
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results.game_fps = static_cast<double>(game_frames) / interval;
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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namespace Core {
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/**
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* Class to manage and query performance/timing statistics. All public functions of this class are
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* thread-safe unless stated otherwise.
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*/
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class PerfStats {
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public:
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using Clock = std::chrono::high_resolution_clock;
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struct Results {
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struct PerfStatsResults {
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/// System FPS (LCD VBlanks) in Hz
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double system_fps;
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/// Game FPS (GSP frame submissions) in Hz
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double emulation_speed;
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};
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/**
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* Class to manage and query performance/timing statistics. All public functions of this class are
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* thread-safe unless stated otherwise.
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*/
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class PerfStats {
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public:
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using Clock = std::chrono::high_resolution_clock;
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void BeginSystemFrame();
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void EndSystemFrame();
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void EndGameFrame();
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Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
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PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
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/**
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include <cinttypes>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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#include "video_core/video_core.h"
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namespace Tegra {
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namespace Engines {
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@ -7,11 +7,10 @@
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#include <set>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range_core.hpp>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "core/tracer/recorder.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "core/core.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
|
||||
WaitTreeItem::WaitTreeItem() = default;
|
||||
WaitTreeItem::~WaitTreeItem() = default;
|
||||
|
||||
QColor WaitTreeItem::GetColor() const {
|
||||
|
@ -71,6 +74,7 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
|
|||
}
|
||||
|
||||
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
|
||||
WaitTreeText::~WaitTreeText() = default;
|
||||
|
||||
QString WaitTreeText::GetText() const {
|
||||
return text;
|
||||
|
@ -84,6 +88,8 @@ WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_
|
|||
owner = handle_table.Get<Kernel::Thread>(owner_handle);
|
||||
}
|
||||
|
||||
WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
|
||||
|
||||
QString WaitTreeMutexInfo::GetText() const {
|
||||
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0'));
|
||||
}
|
||||
|
@ -102,6 +108,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() cons
|
|||
}
|
||||
|
||||
WaitTreeCallstack::WaitTreeCallstack(const Kernel::Thread& thread) : thread(thread) {}
|
||||
WaitTreeCallstack::~WaitTreeCallstack() = default;
|
||||
|
||||
QString WaitTreeCallstack::GetText() const {
|
||||
return tr("Call stack");
|
||||
|
@ -126,6 +133,10 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
|||
}
|
||||
|
||||
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
|
||||
WaitTreeWaitObject::~WaitTreeWaitObject() = default;
|
||||
|
||||
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
|
||||
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
|
||||
|
||||
bool WaitTreeExpandableItem::IsExpandable() const {
|
||||
return true;
|
||||
|
@ -180,6 +191,8 @@ WaitTreeObjectList::WaitTreeObjectList(
|
|||
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
|
||||
: object_list(list), wait_all(w_all) {}
|
||||
|
||||
WaitTreeObjectList::~WaitTreeObjectList() = default;
|
||||
|
||||
QString WaitTreeObjectList::GetText() const {
|
||||
if (wait_all)
|
||||
return tr("waiting for all objects");
|
||||
|
@ -194,6 +207,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() con
|
|||
}
|
||||
|
||||
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
|
||||
WaitTreeThread::~WaitTreeThread() = default;
|
||||
|
||||
QString WaitTreeThread::GetText() const {
|
||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
|
@ -312,6 +326,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
|||
}
|
||||
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
|
||||
WaitTreeEvent::~WaitTreeEvent() = default;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
|
||||
|
@ -323,6 +338,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
|
|||
}
|
||||
|
||||
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
|
||||
WaitTreeTimer::~WaitTreeTimer() = default;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
|
||||
|
@ -340,6 +356,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
|
|||
|
||||
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
|
||||
: thread_list(list) {}
|
||||
WaitTreeThreadList::~WaitTreeThreadList() = default;
|
||||
|
||||
QString WaitTreeThreadList::GetText() const {
|
||||
return tr("waited by thread");
|
||||
|
@ -353,6 +370,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() con
|
|||
}
|
||||
|
||||
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
|
||||
WaitTreeModel::~WaitTreeModel() = default;
|
||||
|
||||
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
|
||||
if (!hasIndex(row, column, parent))
|
||||
|
@ -421,6 +439,8 @@ WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), p
|
|||
setEnabled(false);
|
||||
}
|
||||
|
||||
WaitTreeWidget::~WaitTreeWidget() = default;
|
||||
|
||||
void WaitTreeWidget::OnDebugModeEntered() {
|
||||
if (!Core::System::GetInstance().IsPoweredOn())
|
||||
return;
|
||||
|
|
|
@ -4,11 +4,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <QAbstractItemModel>
|
||||
#include <QDockWidget>
|
||||
#include <QTreeView>
|
||||
#include <boost/container/flat_set.hpp>
|
||||
#include "core/core.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
class EmuThread;
|
||||
|
@ -25,6 +29,7 @@ class WaitTreeThread;
|
|||
class WaitTreeItem : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeItem();
|
||||
~WaitTreeItem() override;
|
||||
|
||||
virtual bool IsExpandable() const;
|
||||
|
@ -49,6 +54,8 @@ class WaitTreeText : public WaitTreeItem {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeText(const QString& text);
|
||||
~WaitTreeText() override;
|
||||
|
||||
QString GetText() const override;
|
||||
|
||||
private:
|
||||
|
@ -58,6 +65,9 @@ private:
|
|||
class WaitTreeExpandableItem : public WaitTreeItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeExpandableItem();
|
||||
~WaitTreeExpandableItem() override;
|
||||
|
||||
bool IsExpandable() const override;
|
||||
};
|
||||
|
||||
|
@ -65,6 +75,8 @@ class WaitTreeMutexInfo : public WaitTreeExpandableItem {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeMutexInfo(VAddr mutex_address);
|
||||
~WaitTreeMutexInfo() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
|
@ -79,6 +91,8 @@ class WaitTreeCallstack : public WaitTreeExpandableItem {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeCallstack(const Kernel::Thread& thread);
|
||||
~WaitTreeCallstack() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
|
@ -90,6 +104,8 @@ class WaitTreeWaitObject : public WaitTreeExpandableItem {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeWaitObject(const Kernel::WaitObject& object);
|
||||
~WaitTreeWaitObject() override;
|
||||
|
||||
static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
@ -105,6 +121,8 @@ class WaitTreeObjectList : public WaitTreeExpandableItem {
|
|||
public:
|
||||
WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
|
||||
bool wait_all);
|
||||
~WaitTreeObjectList() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
|
@ -117,6 +135,8 @@ class WaitTreeThread : public WaitTreeWaitObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeThread(const Kernel::Thread& thread);
|
||||
~WaitTreeThread() override;
|
||||
|
||||
QString GetText() const override;
|
||||
QColor GetColor() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
@ -126,6 +146,8 @@ class WaitTreeEvent : public WaitTreeWaitObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeEvent(const Kernel::Event& object);
|
||||
~WaitTreeEvent() override;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
|
@ -133,6 +155,8 @@ class WaitTreeTimer : public WaitTreeWaitObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeTimer(const Kernel::Timer& object);
|
||||
~WaitTreeTimer() override;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
|
@ -140,6 +164,8 @@ class WaitTreeThreadList : public WaitTreeExpandableItem {
|
|||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
|
||||
~WaitTreeThreadList() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
|
@ -152,6 +178,7 @@ class WaitTreeModel : public QAbstractItemModel {
|
|||
|
||||
public:
|
||||
explicit WaitTreeModel(QObject* parent = nullptr);
|
||||
~WaitTreeModel() override;
|
||||
|
||||
QVariant data(const QModelIndex& index, int role) const override;
|
||||
QModelIndex index(int row, int column, const QModelIndex& parent) const override;
|
||||
|
@ -171,6 +198,7 @@ class WaitTreeWidget : public QDockWidget {
|
|||
|
||||
public:
|
||||
explicit WaitTreeWidget(QWidget* parent = nullptr);
|
||||
~WaitTreeWidget() override;
|
||||
|
||||
public slots:
|
||||
void OnDebugModeEntered();
|
||||
|
|
|
@ -23,10 +23,12 @@
|
|||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "game_list.h"
|
||||
#include "game_list_p.h"
|
||||
#include "ui_settings.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
|
||||
GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
|
||||
|
||||
|
@ -481,6 +483,14 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
|
|||
}
|
||||
}
|
||||
|
||||
GameListWorker::GameListWorker(
|
||||
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
|
||||
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
||||
compatibility_list(compatibility_list) {}
|
||||
|
||||
GameListWorker::~GameListWorker() = default;
|
||||
|
||||
void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache) {
|
||||
const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
|
||||
FileSys::ContentRecordType::Program);
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <QFileSystemWatcher>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
|
@ -17,9 +19,13 @@
|
|||
#include <QTreeView>
|
||||
#include <QVBoxLayout>
|
||||
#include <QWidget>
|
||||
#include "main.h"
|
||||
|
||||
class GameListWorker;
|
||||
class GMainWindow;
|
||||
|
||||
namespace FileSys {
|
||||
class VfsFilesystem;
|
||||
}
|
||||
|
||||
enum class GameListOpenTarget { SaveData };
|
||||
|
||||
|
@ -62,7 +68,7 @@ public:
|
|||
QToolButton* button_filter_close = nullptr;
|
||||
};
|
||||
|
||||
explicit GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent = nullptr);
|
||||
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
void clearFilter();
|
||||
|
@ -97,7 +103,7 @@ private:
|
|||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void RefreshGameDirectory();
|
||||
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
SearchField* search_field;
|
||||
GMainWindow* main_window = nullptr;
|
||||
QVBoxLayout* layout = nullptr;
|
||||
|
|
|
@ -18,10 +18,15 @@
|
|||
#include <QString>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "ui_settings.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
namespace FileSys {
|
||||
class NCA;
|
||||
class RegisteredCache;
|
||||
class VfsFilesystem;
|
||||
} // namespace FileSys
|
||||
|
||||
/**
|
||||
* Gets the default icon (for games without valid SMDH)
|
||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||
|
@ -196,10 +201,9 @@ class GameListWorker : public QObject, public QRunnable {
|
|||
|
||||
public:
|
||||
GameListWorker(
|
||||
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
|
||||
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
||||
compatibility_list(compatibility_list) {}
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
~GameListWorker() override;
|
||||
|
||||
public slots:
|
||||
/// Starts the processing of directory tree information.
|
||||
|
@ -222,7 +226,7 @@ signals:
|
|||
void Finished(QStringList watch_list);
|
||||
|
||||
private:
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
||||
QStringList watch_list;
|
||||
QString dir_path;
|
||||
|
|
|
@ -21,22 +21,22 @@
|
|||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/logging/text_formatter.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/settings.h"
|
||||
#include "game_list_p.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "yuzu/about_dialog.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
|
@ -48,6 +48,7 @@
|
|||
#include "yuzu/debugger/profiler.h"
|
||||
#include "yuzu/debugger/wait_tree.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <QMainWindow>
|
||||
#include <QTimer>
|
||||
#include "core/core.h"
|
||||
|
@ -23,6 +24,10 @@ class ProfilerWidget;
|
|||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
|
||||
namespace FileSys {
|
||||
class VfsFilesystem;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
class DebugContext;
|
||||
}
|
||||
|
@ -169,7 +174,7 @@ private:
|
|||
QString game_path;
|
||||
|
||||
// FS
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
|
||||
// Debugger panes
|
||||
ProfilerWidget* profilerWidget;
|
||||
|
|
|
@ -17,10 +17,13 @@
|
|||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue