Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
This commit is contained in:
parent
76372feb19
commit
478289140d
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@ -6,7 +6,7 @@ set -e
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if [ "$TRAVIS_OS_NAME" = linux -o -z "$TRAVIS_OS_NAME" ]; then
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if [ "$TRAVIS_OS_NAME" = linux -o -z "$TRAVIS_OS_NAME" ]; then
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
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sudo apt-get -qq update
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sudo apt-get -qq update
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sudo apt-get -qq install g++-4.8 xorg-dev libglu1-mesa-dev libglew-dev libxcursor-dev
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sudo apt-get -qq install g++-4.8 xorg-dev libglu1-mesa-dev libxcursor-dev
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sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.8 90
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sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.8 90
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git clone https://github.com/glfw/glfw.git
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git clone https://github.com/glfw/glfw.git
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mkdir glfw/build && cd glfw/build
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mkdir glfw/build && cd glfw/build
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@ -14,5 +14,5 @@ if [ "$TRAVIS_OS_NAME" = linux -o -z "$TRAVIS_OS_NAME" ]; then
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cd -
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cd -
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elif [ "$TRAVIS_OS_NAME" = osx ]; then
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elif [ "$TRAVIS_OS_NAME" = osx ]; then
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brew tap homebrew/versions
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brew tap homebrew/versions
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brew install glew qt5 glfw3 pkgconfig
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brew install qt5 glfw3 pkgconfig
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fi
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fi
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@ -19,7 +19,6 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modul
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
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include(FindX11 REQUIRED)
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include(FindX11 REQUIRED)
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find_package(PkgConfig REQUIRED)
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find_package(PkgConfig REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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pkg_search_module(GLFW REQUIRED glfw3)
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pkg_search_module(GLFW REQUIRED glfw3)
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@ -33,7 +32,6 @@ ENDIF (APPLE)
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#external includes
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#external includes
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include_directories(${GLFW_INCLUDE_DIRS})
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include_directories(${GLFW_INCLUDE_DIRS})
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include_directories(${OPENGL_INCLUDE_DIR})
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include_directories(${OPENGL_INCLUDE_DIR})
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include_directories(${GLEW_INCLUDE_PATH})
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# workaround for GLFW linking on OSX
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# workaround for GLFW linking on OSX
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link_directories(${GLFW_LIBRARY_DIRS})
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link_directories(${GLFW_LIBRARY_DIRS})
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@ -1,47 +0,0 @@
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#
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# Try to find GLEW library and include path.
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# Once done this will define
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#
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# GLEW_FOUND
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# GLEW_INCLUDE_PATH
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# GLEW_LIBRARY
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#
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IF (WIN32)
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FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
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$ENV{PROGRAMFILES}/GLEW/include
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/include
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DOC "The directory where GL/glew.h resides")
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES glew GLEW glew32 glew32s
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PATHS
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$ENV{PROGRAMFILES}/GLEW/lib
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
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DOC "The GLEW library")
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ELSE (WIN32)
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FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
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/usr/include
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/usr/local/include
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/sw/include
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/opt/local/include
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DOC "The directory where GL/glew.h resides")
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES GLEW glew
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PATHS
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/usr/lib64
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/usr/lib
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/usr/local/lib64
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/usr/local/lib
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/sw/lib
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/opt/local/lib
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DOC "The GLEW library")
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ENDIF (WIN32)
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IF (GLEW_INCLUDE_PATH)
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SET( GLEW_FOUND 1 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
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ELSE (GLEW_INCLUDE_PATH)
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SET( GLEW_FOUND 0 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
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ENDIF (GLEW_INCLUDE_PATH)
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MARK_AS_ADVANCED( GLEW_FOUND )
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@ -1,73 +0,0 @@
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The OpenGL Extension Wrangler Library
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Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
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Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
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Copyright (C) 2002, Lev Povalahev
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
|
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* The name of the author may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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THE POSSIBILITY OF SUCH DAMAGE.
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Mesa 3-D graphics library
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Version: 7.0
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Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Copyright (c) 2007 The Khronos Group Inc.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and/or associated documentation files (the
|
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"Materials"), to deal in the Materials without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Materials, and to
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permit persons to whom the Materials are furnished to do so, subject to
|
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Materials.
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THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
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MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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@ -1,18 +0,0 @@
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See doc/index.html for more information.
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If you downloaded the tarball from the GLEW website, you just need to:
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Unix:
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make
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Windows:
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use the project file in build/vc6/
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If you wish to build GLEW from scratch (update the extension data from
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the net or add your own extension information), you need a Unix
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environment (including wget, perl, and GNU make). The extension data
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is regenerated from the top level source directory with:
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make extensions
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@ -1,12 +0,0 @@
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Major:
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- add support for windows mini-client drivers
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- add windows installer (msi)
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- separate build of static and shared object files (for mingw and
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cygwin)
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- start designing GLEW 2.0
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Minor:
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- make auto scripts work with text mode cygwin mounts
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- add support for all SUN, MTX, and OML extensions
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- make auto/Makefile more robust against auto/core/*~ mistakes
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- web poll on separating glew, glxew and wglew
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@ -10,9 +10,9 @@ endif()
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add_executable(citra ${SRCS} ${HEADERS})
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add_executable(citra ${SRCS} ${HEADERS})
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if (APPLE)
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if (APPLE)
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target_link_libraries(citra core common video_core iconv pthread ${COREFOUNDATION_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${GLFW_LIBRARIES})
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target_link_libraries(citra core common video_core iconv pthread ${COREFOUNDATION_LIBRARY} ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES})
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else()
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else()
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target_link_libraries(citra core common video_core GLEW pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB} ${PNG_LIBRARIES})
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target_link_libraries(citra core common video_core pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB} ${PNG_LIBRARIES})
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endif()
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endif()
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#install(TARGETS citra RUNTIME DESTINATION ${bindir})
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#install(TARGETS citra RUNTIME DESTINATION ${bindir})
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@ -4,7 +4,6 @@
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#pragma once
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#pragma once
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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#include "common/emu_window.h"
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@ -47,7 +47,7 @@ else()
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set(RT_LIBRARY rt)
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set(RT_LIBRARY rt)
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endif()
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endif()
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target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${GLEW_LIBRARY} ${PNG_LIBRARIES})
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target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${PNG_LIBRARIES})
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if(USE_QT5)
|
if(USE_QT5)
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target_link_libraries(citra-qt Qt5::Gui Qt5::Widgets Qt5::OpenGL)
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target_link_libraries(citra-qt Qt5::Gui Qt5::Widgets Qt5::OpenGL)
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endif()
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endif()
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@ -5,6 +5,7 @@ set(SRCS clipper.cpp
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utils.cpp
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utils.cpp
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vertex_shader.cpp
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vertex_shader.cpp
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video_core.cpp
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video_core.cpp
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renderer_opengl/generated/gl_3_2_core.c
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.cpp
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debug_utils/debug_utils.cpp)
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debug_utils/debug_utils.cpp)
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@ -19,6 +20,7 @@ set(HEADERS clipper.h
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renderer_base.h
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renderer_base.h
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vertex_shader.h
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vertex_shader.h
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video_core.h
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video_core.h
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renderer_opengl/generated/gl_3_2_core.h
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renderer_opengl/renderer_opengl.h
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renderer_opengl/renderer_opengl.h
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_shaders.h
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renderer_opengl/gl_shaders.h
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@ -0,0 +1,5 @@
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These file were generated by the [glLoadGen](https://bitbucket.org/alfonse/glloadgen/wiki/Home) OpenGL loader generator and have been checked in as-is. You can re-generate them using version 2.0.2 of glLoadGen and executing the following command:
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```
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lua LoadGen.lua -version 3.2 -profile core -indent space 3_2_core
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```
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@ -4,7 +4,7 @@
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#pragma once
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#pragma once
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#include <GL/glew.h>
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#include "generated/gl_3_2_core.h"
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namespace ShaderUtil {
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namespace ShaderUtil {
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@ -247,10 +247,9 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
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void RendererOpenGL::Init() {
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void RendererOpenGL::Init() {
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render_window->MakeCurrent();
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render_window->MakeCurrent();
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GLenum err = glewInit();
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int err = ogl_LoadFunctions();
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if (GLEW_OK != err) {
|
if (ogl_LOAD_SUCCEEDED != err) {
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ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...",
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ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting...");
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glewGetErrorString(err));
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exit(-1);
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exit(-1);
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}
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}
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@ -265,7 +264,6 @@ void RendererOpenGL::Init() {
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// Initialize everything else
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// Initialize everything else
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// --------------------------
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// --------------------------
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InitFramebuffer();
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InitFramebuffer();
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NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
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NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
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@ -4,7 +4,7 @@
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||||||
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#pragma once
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#pragma once
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||||||
#include <GL/glew.h>
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#include "generated/gl_3_2_core.h"
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#include "common/common.h"
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#include "common/common.h"
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#include "common/emu_window.h"
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#include "common/emu_window.h"
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@ -30,11 +30,6 @@ void Start() {
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/// Initialize the video core
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/// Initialize the video core
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void Init(EmuWindow* emu_window) {
|
void Init(EmuWindow* emu_window) {
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// Required in order for GLFW to work on Linux,
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// or for GL contexts above 2.x on OS X
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glewExperimental = GL_TRUE;
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g_emu_window = emu_window;
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g_emu_window = emu_window;
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g_renderer = new RendererOpenGL();
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g_renderer = new RendererOpenGL();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->SetWindow(g_emu_window);
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||||||
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|
@ -20,6 +20,7 @@
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||||||
</ItemGroup>
|
</ItemGroup>
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||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="debug_utils\debug_utils.cpp" />
|
<ClCompile Include="debug_utils\debug_utils.cpp" />
|
||||||
|
<ClCompile Include="renderer_opengl\generated\gl_3_2_core.c" />
|
||||||
<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
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<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
|
||||||
<ClCompile Include="renderer_opengl\gl_shader_util.cpp" />
|
<ClCompile Include="renderer_opengl\gl_shader_util.cpp" />
|
||||||
<ClCompile Include="clipper.cpp" />
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<ClCompile Include="clipper.cpp" />
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||||||
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@ -39,6 +40,7 @@
|
||||||
<ClInclude Include="primitive_assembly.h" />
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<ClInclude Include="primitive_assembly.h" />
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||||||
<ClInclude Include="rasterizer.h" />
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<ClInclude Include="rasterizer.h" />
|
||||||
<ClInclude Include="renderer_base.h" />
|
<ClInclude Include="renderer_base.h" />
|
||||||
|
<ClInclude Include="renderer_opengl\generated\gl_3_2_core.h" />
|
||||||
<ClInclude Include="utils.h" />
|
<ClInclude Include="utils.h" />
|
||||||
<ClInclude Include="vertex_shader.h" />
|
<ClInclude Include="vertex_shader.h" />
|
||||||
<ClInclude Include="video_core.h" />
|
<ClInclude Include="video_core.h" />
|
||||||
|
|
|
@ -7,6 +7,9 @@
|
||||||
<Filter Include="debug_utils">
|
<Filter Include="debug_utils">
|
||||||
<UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier>
|
<UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="renderer_opengl\generated">
|
||||||
|
<UniqueIdentifier>{00301d57-24b3-4717-86a4-0073d131eb78}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="renderer_opengl\renderer_opengl.cpp">
|
<ClCompile Include="renderer_opengl\renderer_opengl.cpp">
|
||||||
|
@ -25,6 +28,9 @@
|
||||||
<ClCompile Include="debug_utils\debug_utils.cpp">
|
<ClCompile Include="debug_utils\debug_utils.cpp">
|
||||||
<Filter>debug_utils</Filter>
|
<Filter>debug_utils</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="renderer_opengl\generated\gl_3_2_core.c">
|
||||||
|
<Filter>renderer_opengl\generated</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="clipper.h" />
|
<ClInclude Include="clipper.h" />
|
||||||
|
@ -50,6 +56,9 @@
|
||||||
<ClInclude Include="debug_utils\debug_utils.h">
|
<ClInclude Include="debug_utils\debug_utils.h">
|
||||||
<Filter>debug_utils</Filter>
|
<Filter>debug_utils</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="renderer_opengl\generated\gl_3_2_core.h">
|
||||||
|
<Filter>renderer_opengl\generated</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Text Include="CMakeLists.txt" />
|
<Text Include="CMakeLists.txt" />
|
||||||
|
|
|
@ -11,7 +11,6 @@
|
||||||
<ItemDefinitionGroup>
|
<ItemDefinitionGroup>
|
||||||
<PostBuildEvent>
|
<PostBuildEvent>
|
||||||
<Command>xcopy "$(SolutionDir)data" "$(EmuBinDir)" /Y /S /D
|
<Command>xcopy "$(SolutionDir)data" "$(EmuBinDir)" /Y /S /D
|
||||||
xcopy "$(ExternalsDir)glew-1.10.0\bin\Release\$(PlatformName)\glew32.dll" "$(EmuBinDir)" /Y /S /D
|
|
||||||
xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(EmuBinDir)" /Y /S /D
|
xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(EmuBinDir)" /Y /S /D
|
||||||
%(Command)</Command>
|
%(Command)</Command>
|
||||||
</PostBuildEvent>
|
</PostBuildEvent>
|
||||||
|
|
|
@ -9,14 +9,14 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup>
|
<ItemDefinitionGroup>
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalIncludeDirectories>$(ExternalsDir)glew-1.10.0\include;$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>
|
<PreprocessorDefinitions>
|
||||||
</PreprocessorDefinitions>
|
</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Lib />
|
<Lib />
|
||||||
<Link>
|
<Link>
|
||||||
<AdditionalLibraryDirectories>$(ExternalsDir)glew-1.10.0\lib\Release\$(PlatformName);$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
<AdditionalDependencies>glfw3dll.lib;opengl32.lib;glew32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>glfw3dll.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
<IgnoreSpecificDefaultLibraries>
|
<IgnoreSpecificDefaultLibraries>
|
||||||
</IgnoreSpecificDefaultLibraries>
|
</IgnoreSpecificDefaultLibraries>
|
||||||
</Link>
|
</Link>
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
<QtUicExt>.h</QtUicExt>
|
<QtUicExt>.h</QtUicExt>
|
||||||
</UIC>
|
</UIC>
|
||||||
<MOC>
|
<MOC>
|
||||||
<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)glew-1.6.0\include" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit"</QtCommandLine>
|
<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit"</QtCommandLine>
|
||||||
<QtKeywords>false</QtKeywords>
|
<QtKeywords>false</QtKeywords>
|
||||||
</MOC>
|
</MOC>
|
||||||
<Link />
|
<Link />
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
</Link>
|
</Link>
|
||||||
<MOC>
|
<MOC>
|
||||||
<QtNoDebug>false</QtNoDebug>
|
<QtNoDebug>false</QtNoDebug>
|
||||||
<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)glew-1.6.0\include" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit" /D"_DEBUG"</QtCommandLine>
|
<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit" /D"_DEBUG"</QtCommandLine>
|
||||||
</MOC>
|
</MOC>
|
||||||
<PostBuildEvent>
|
<PostBuildEvent>
|
||||||
<Command>xcopy "$(QtBinaryDir)QtCored4.dll" "$(EmuBinDir)" /Y /S /D
|
<Command>xcopy "$(QtBinaryDir)QtCored4.dll" "$(EmuBinDir)" /Y /S /D
|
||||||
|
|
Loading…
Reference in New Issue