game_list_worker: Add better error handling to caching
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944c07ac7d
commit
46e2ca5475
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@ -645,7 +645,8 @@ void Config::ReadUIGamelistValues() {
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UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
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UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
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UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
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UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
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UISettings::values.cache_game_list =
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ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
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qt_config->endGroup();
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}
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@ -1010,7 +1011,7 @@ void Config::SaveUIGamelistValues() {
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WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
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WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
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WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
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WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
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WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
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qt_config->endGroup();
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}
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@ -39,11 +39,12 @@ T GetGameListCachedObject(const std::string& filename, const std::string& ext,
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template <>
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QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<QString()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000")
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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return generator();
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}
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const auto& path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + "." + ext;
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + '.' + ext;
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FileUtil::CreateFullPath(path);
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@ -51,10 +52,10 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
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const auto str = generator();
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std::ofstream stream(path);
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if (stream)
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if (stream) {
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stream << str.toStdString();
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}
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stream.close();
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return str;
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}
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@ -63,7 +64,6 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
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if (stream) {
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const std::string out(std::istreambuf_iterator<char>{stream},
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std::istreambuf_iterator<char>{});
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stream.close();
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return QString::fromStdString(out);
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}
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@ -74,13 +74,14 @@ template <>
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std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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const std::string& filename, const std::string& ext,
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const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000")
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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return generator();
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}
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const auto& path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + filename + ".jpeg";
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const auto& path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + filename + ".appname.txt";
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const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + ".jpeg";
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const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
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DIR_SEP + filename + ".appname.txt";
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FileUtil::CreateFullPath(path1);
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@ -88,28 +89,48 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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const auto [icon, nacp] = generator();
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FileUtil::IOFile file1(path1, "wb");
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file1.Resize(icon.size());
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file1.WriteBytes(icon.data(), icon.size());
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if (!file1.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open cache file.");
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return generator();
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}
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if (!file1.Resize(icon.size())) {
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LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
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return generator();
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}
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if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) {
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LOG_ERROR(Frontend, "Failed to write data to cache file.");
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return generator();
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}
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std::ofstream stream2(path2, std::ios::out);
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if (stream2)
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if (stream2) {
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stream2 << nacp;
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}
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file1.Close();
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stream2.close();
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return std::make_pair(icon, nacp);
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}
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FileUtil::IOFile file1(path1, "rb");
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std::ifstream stream2(path2);
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if (!file1.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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if (!stream2) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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std::vector<u8> vec(file1.GetSize());
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file1.ReadBytes(vec.data(), vec.size());
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if (stream2 && !vec.empty()) {
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const std::string out(std::istreambuf_iterator<char>{stream2},
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std::istreambuf_iterator<char>{});
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stream2.close();
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return std::make_pair(vec, out);
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}
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@ -118,14 +139,11 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
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std::vector<u8>& icon, std::string& name) {
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auto res = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
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std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
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fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
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const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
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return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
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});
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icon = std::move(res.first);
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name = std::move(res.second);
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}
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bool HasSupportedFileExtension(const std::string& file_name) {
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