gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
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39c29664f9
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413eb6983f
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@ -7,6 +7,7 @@
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#include "common/cityhash.h"
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#include "video_core/renderer_opengl/gl_compute_pipeline.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL {
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@ -39,10 +40,16 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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ProgramManager& program_manager_, const Shader::Info& info_,
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OGLProgram source_program_, OGLAssemblyProgram assembly_program_)
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const std::string code)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
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kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
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source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
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kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} {
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if (device.UseAssemblyShaders()) {
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assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
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} else {
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source_program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
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LinkProgram(source_program.handle);
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}
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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uniform_buffer_sizes.begin());
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@ -54,7 +54,7 @@ public:
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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ProgramManager& program_manager_, const Shader::Info& info_,
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OGLProgram source_program_, OGLAssemblyProgram assembly_program_);
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const std::string code);
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void Configure();
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@ -9,6 +9,7 @@
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/texture_cache/texture_cache.h"
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@ -33,6 +34,40 @@ u32 AccumulateCount(const Range& range) {
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return num;
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}
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GLenum Stage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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return GL_VERTEX_SHADER;
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case 1:
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return GL_TESS_CONTROL_SHADER;
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case 2:
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return GL_TESS_EVALUATION_SHADER;
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case 3:
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return GL_GEOMETRY_SHADER;
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case 4:
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return GL_FRAGMENT_SHADER;
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}
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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GLenum AssemblyStage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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return GL_VERTEX_PROGRAM_NV;
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case 1:
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return GL_TESS_CONTROL_PROGRAM_NV;
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case 2:
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return GL_TESS_EVALUATION_PROGRAM_NV;
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case 3:
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return GL_GEOMETRY_PROGRAM_NV;
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case 4:
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return GL_FRAGMENT_PROGRAM_NV;
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}
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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/// Translates hardware transform feedback indices
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/// @param location Hardware location
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/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
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@ -82,20 +117,34 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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OGLProgram program_,
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std::array<OGLAssemblyProgram, 5> assembly_programs_,
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const std::array<std::string, 5> assembly_sources,
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const std::array<std::string, 5> glsl_sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
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gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
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state_tracker{state_tracker_}, program{std::move(program_)}, assembly_programs{std::move(
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assembly_programs_)} {
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
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maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} {
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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if (device.UseAssemblyShaders()) {
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for (size_t stage = 0; stage < 5; ++stage) {
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const auto code{assembly_sources[stage]};
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if (code.empty()) {
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continue;
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}
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assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
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enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
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}
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} else {
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program.handle = glCreateProgram();
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for (size_t stage = 0; stage < 5; ++stage) {
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const auto code{glsl_sources[stage]};
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if (code.empty()) {
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continue;
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}
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AttachShader(Stage(stage), program.handle, code);
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}
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LinkProgram(program.handle);
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}
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u32 num_textures{};
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u32 num_images{};
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u32 num_storage_buffers{};
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@ -65,8 +65,8 @@ public:
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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OGLProgram program_,
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std::array<OGLAssemblyProgram, 5> assembly_programs_,
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const std::array<std::string, 5> assembly_sources,
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const std::array<std::string, 5> glsl_sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state);
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@ -56,40 +56,6 @@ auto MakeSpan(Container& container) {
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return std::span(container.data(), container.size());
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}
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GLenum Stage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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return GL_VERTEX_SHADER;
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case 1:
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return GL_TESS_CONTROL_SHADER;
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case 2:
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return GL_TESS_EVALUATION_SHADER;
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case 3:
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return GL_GEOMETRY_SHADER;
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case 4:
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return GL_FRAGMENT_SHADER;
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}
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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GLenum AssemblyStage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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return GL_VERTEX_PROGRAM_NV;
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case 1:
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return GL_TESS_CONTROL_PROGRAM_NV;
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case 2:
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return GL_TESS_EVALUATION_PROGRAM_NV;
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case 3:
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return GL_GEOMETRY_PROGRAM_NV;
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case 4:
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return GL_FRAGMENT_PROGRAM_NV;
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}
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program,
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bool glasm_use_storage_buffers, bool use_assembly_shaders) {
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@ -426,12 +392,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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OGLProgram source_program;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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std::array<std::string, 5> assembly_sources;
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std::array<std::string, 5> glsl_sources;
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Shader::Backend::Bindings binding;
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const bool use_glasm{device.UseAssemblyShaders()};
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if (!use_glasm) {
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source_program.handle = glCreateProgram();
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}
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
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for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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@ -446,20 +410,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const auto runtime_info{
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
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if (use_glasm) {
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const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
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assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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} else {
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const auto code{EmitGLSL(profile, runtime_info, program, binding)};
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AttachShader(Stage(stage_index), source_program.handle, code);
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glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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}
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}
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if (!use_glasm) {
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LinkProgram(source_program.handle);
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}
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return std::make_unique<GraphicsPipeline>(
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device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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std::move(source_program), std::move(assembly_programs), infos,
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key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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@ -496,21 +454,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
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}
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Shader::RuntimeInfo info;
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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OGLAssemblyProgram asm_program;
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OGLProgram source_program;
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if (device.UseAssemblyShaders()) {
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const std::string code{EmitGLASM(profile, info, program)};
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asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
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} else {
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const auto code{EmitGLSL(profile, program)};
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source_program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
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LinkProgram(source_program.handle);
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}
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const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program)
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: EmitGLSL(profile, program)};
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
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kepler_compute, program_manager, program.info,
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std::move(source_program), std::move(asm_program));
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kepler_compute, program_manager, program.info, code);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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return nullptr;
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