Merge pull request #1153 from bunnei/stencil-clear
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
This commit is contained in:
commit
3ed0115e36
|
@ -330,6 +330,17 @@ public:
|
||||||
Set = 0x150F,
|
Set = 0x150F,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class StencilOp : u32 {
|
||||||
|
Keep = 1,
|
||||||
|
Zero = 2,
|
||||||
|
Replace = 3,
|
||||||
|
Incr = 4,
|
||||||
|
Decr = 5,
|
||||||
|
Invert = 6,
|
||||||
|
IncrWrap = 7,
|
||||||
|
DecrWrap = 8,
|
||||||
|
};
|
||||||
|
|
||||||
struct Cull {
|
struct Cull {
|
||||||
enum class FrontFace : u32 {
|
enum class FrontFace : u32 {
|
||||||
ClockWise = 0x0900,
|
ClockWise = 0x0900,
|
||||||
|
@ -508,8 +519,16 @@ public:
|
||||||
|
|
||||||
float clear_color[4];
|
float clear_color[4];
|
||||||
float clear_depth;
|
float clear_depth;
|
||||||
|
INSERT_PADDING_WORDS(0x3);
|
||||||
|
s32 clear_stencil;
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x93);
|
INSERT_PADDING_WORDS(0x6C);
|
||||||
|
|
||||||
|
s32 stencil_back_func_ref;
|
||||||
|
u32 stencil_back_mask;
|
||||||
|
u32 stencil_back_func_mask;
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x20);
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
u32 address_high;
|
u32 address_high;
|
||||||
|
@ -573,16 +592,14 @@ public:
|
||||||
u32 enable[NumRenderTargets];
|
u32 enable[NumRenderTargets];
|
||||||
} blend;
|
} blend;
|
||||||
|
|
||||||
struct {
|
u32 stencil_enable;
|
||||||
u32 enable;
|
StencilOp stencil_front_op_fail;
|
||||||
u32 front_op_fail;
|
StencilOp stencil_front_op_zfail;
|
||||||
u32 front_op_zfail;
|
StencilOp stencil_front_op_zpass;
|
||||||
u32 front_op_zpass;
|
ComparisonOp stencil_front_func_func;
|
||||||
u32 front_func_func;
|
s32 stencil_front_func_ref;
|
||||||
u32 front_func_ref;
|
u32 stencil_front_func_mask;
|
||||||
u32 front_func_mask;
|
u32 stencil_front_mask;
|
||||||
u32 front_mask;
|
|
||||||
} stencil;
|
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x3);
|
INSERT_PADDING_WORDS(0x3);
|
||||||
|
|
||||||
|
@ -626,13 +643,11 @@ public:
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x5);
|
INSERT_PADDING_WORDS(0x5);
|
||||||
|
|
||||||
struct {
|
u32 stencil_two_side_enable;
|
||||||
u32 enable;
|
StencilOp stencil_back_op_fail;
|
||||||
u32 back_op_fail;
|
StencilOp stencil_back_op_zfail;
|
||||||
u32 back_op_zfail;
|
StencilOp stencil_back_op_zpass;
|
||||||
u32 back_op_zpass;
|
ComparisonOp stencil_back_func_func;
|
||||||
u32 back_func_func;
|
|
||||||
} stencil_two_side;
|
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x17);
|
INSERT_PADDING_WORDS(0x17);
|
||||||
|
|
||||||
|
@ -944,6 +959,10 @@ ASSERT_REG_POSITION(viewport, 0x300);
|
||||||
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
|
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
|
||||||
ASSERT_REG_POSITION(clear_color[0], 0x360);
|
ASSERT_REG_POSITION(clear_color[0], 0x360);
|
||||||
ASSERT_REG_POSITION(clear_depth, 0x364);
|
ASSERT_REG_POSITION(clear_depth, 0x364);
|
||||||
|
ASSERT_REG_POSITION(clear_stencil, 0x368);
|
||||||
|
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
|
||||||
|
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
|
||||||
|
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
|
||||||
ASSERT_REG_POSITION(zeta, 0x3F8);
|
ASSERT_REG_POSITION(zeta, 0x3F8);
|
||||||
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
|
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
|
||||||
ASSERT_REG_POSITION(rt_control, 0x487);
|
ASSERT_REG_POSITION(rt_control, 0x487);
|
||||||
|
@ -955,13 +974,24 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
|
||||||
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
|
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
|
||||||
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
|
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
|
||||||
ASSERT_REG_POSITION(blend, 0x4CF);
|
ASSERT_REG_POSITION(blend, 0x4CF);
|
||||||
ASSERT_REG_POSITION(stencil, 0x4E0);
|
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
|
||||||
|
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
|
||||||
|
ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
|
||||||
|
ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
|
||||||
|
ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
|
||||||
|
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
|
||||||
|
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
|
||||||
|
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
|
||||||
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
|
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
|
||||||
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
||||||
ASSERT_REG_POSITION(zeta_enable, 0x54E);
|
ASSERT_REG_POSITION(zeta_enable, 0x54E);
|
||||||
ASSERT_REG_POSITION(tsc, 0x557);
|
ASSERT_REG_POSITION(tsc, 0x557);
|
||||||
ASSERT_REG_POSITION(tic, 0x55D);
|
ASSERT_REG_POSITION(tic, 0x55D);
|
||||||
ASSERT_REG_POSITION(stencil_two_side, 0x565);
|
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
|
||||||
|
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
|
||||||
|
ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
|
||||||
|
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
|
||||||
|
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
|
||||||
ASSERT_REG_POSITION(point_coord_replace, 0x581);
|
ASSERT_REG_POSITION(point_coord_replace, 0x581);
|
||||||
ASSERT_REG_POSITION(code_address, 0x582);
|
ASSERT_REG_POSITION(code_address, 0x582);
|
||||||
ASSERT_REG_POSITION(draw, 0x585);
|
ASSERT_REG_POSITION(draw, 0x585);
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/math_util.h"
|
#include "common/math_util.h"
|
||||||
#include "common/microprofile.h"
|
#include "common/microprofile.h"
|
||||||
|
#include "common/scope_exit.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
#include "core/hle/kernel/process.h"
|
#include "core/hle/kernel/process.h"
|
||||||
|
@ -315,16 +316,14 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||||
using_color_fb = false;
|
using_color_fb = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO(bunnei): Implement this
|
const bool has_stencil = regs.stencil_enable;
|
||||||
const bool has_stencil = false;
|
|
||||||
|
|
||||||
const bool write_color_fb =
|
const bool write_color_fb =
|
||||||
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
|
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
|
||||||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
|
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
|
||||||
|
|
||||||
const bool write_depth_fb =
|
const bool write_depth_fb =
|
||||||
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
|
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
|
||||||
(has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
|
(has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask));
|
||||||
|
|
||||||
Surface color_surface;
|
Surface color_surface;
|
||||||
Surface depth_surface;
|
Surface depth_surface;
|
||||||
|
@ -364,41 +363,70 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::Clear() {
|
void RasterizerOpenGL::Clear() {
|
||||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
const auto prev_state{state};
|
||||||
|
SCOPE_EXIT({ prev_state.Apply(); });
|
||||||
|
|
||||||
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||||
bool use_color_fb = false;
|
bool use_color_fb = false;
|
||||||
bool use_depth_fb = false;
|
bool use_depth_fb = false;
|
||||||
|
|
||||||
GLbitfield clear_mask = 0;
|
OpenGLState clear_state;
|
||||||
if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B &&
|
clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer;
|
||||||
|
clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
|
||||||
|
clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
|
||||||
|
clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
|
||||||
|
clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
|
||||||
|
|
||||||
|
GLbitfield clear_mask{};
|
||||||
|
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
|
||||||
regs.clear_buffers.A) {
|
regs.clear_buffers.A) {
|
||||||
|
if (regs.clear_buffers.RT == 0) {
|
||||||
|
// We only support clearing the first color attachment for now
|
||||||
clear_mask |= GL_COLOR_BUFFER_BIT;
|
clear_mask |= GL_COLOR_BUFFER_BIT;
|
||||||
use_color_fb = true;
|
use_color_fb = true;
|
||||||
|
} else {
|
||||||
|
// TODO(subv): Add support for the other color attachments
|
||||||
|
LOG_CRITICAL(HW_GPU, "Clear unimplemented for RT {}", regs.clear_buffers.RT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (regs.clear_buffers.Z) {
|
if (regs.clear_buffers.Z) {
|
||||||
|
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
|
||||||
|
use_depth_fb = true;
|
||||||
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
||||||
use_depth_fb = regs.zeta_enable != 0;
|
|
||||||
|
|
||||||
// Always enable the depth write when clearing the depth buffer. The depth write mask is
|
// Always enable the depth write when clearing the depth buffer. The depth write mask is
|
||||||
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
|
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
|
||||||
state.depth.test_enabled = true;
|
clear_state.depth.test_enabled = true;
|
||||||
state.depth.write_mask = GL_TRUE;
|
clear_state.depth.test_func = GL_ALWAYS;
|
||||||
state.depth.test_func = GL_ALWAYS;
|
}
|
||||||
state.Apply();
|
if (regs.clear_buffers.S) {
|
||||||
|
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
|
||||||
|
use_depth_fb = true;
|
||||||
|
clear_mask |= GL_STENCIL_BUFFER_BIT;
|
||||||
|
clear_state.stencil.test_enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clear_mask == 0)
|
if (!use_color_fb && !use_depth_fb) {
|
||||||
|
// No color surface nor depth/stencil surface are enabled
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clear_mask == 0) {
|
||||||
|
// No clear mask is enabled
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ScopeAcquireGLContext acquire_context{emu_window};
|
ScopeAcquireGLContext acquire_context{emu_window};
|
||||||
|
|
||||||
auto [dirty_color_surface, dirty_depth_surface] =
|
auto [dirty_color_surface, dirty_depth_surface] =
|
||||||
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
|
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
|
||||||
|
|
||||||
// TODO(Subv): Support clearing only partial colors.
|
clear_state.Apply();
|
||||||
|
|
||||||
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
|
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
|
||||||
regs.clear_color[3]);
|
regs.clear_color[3]);
|
||||||
glClearDepth(regs.clear_depth);
|
glClearDepth(regs.clear_depth);
|
||||||
|
glClearStencil(regs.clear_stencil);
|
||||||
|
|
||||||
glClear(clear_mask);
|
glClear(clear_mask);
|
||||||
|
|
||||||
|
@ -451,6 +479,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
|
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
|
||||||
|
|
||||||
SyncDepthTestState();
|
SyncDepthTestState();
|
||||||
|
SyncStencilTestState();
|
||||||
SyncBlendState();
|
SyncBlendState();
|
||||||
SyncLogicOpState();
|
SyncLogicOpState();
|
||||||
SyncCullMode();
|
SyncCullMode();
|
||||||
|
@ -841,6 +870,34 @@ void RasterizerOpenGL::SyncDepthTestState() {
|
||||||
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncStencilTestState() {
|
||||||
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
state.stencil.test_enabled = regs.stencil_enable != 0;
|
||||||
|
|
||||||
|
if (!regs.stencil_enable) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO(bunnei): Verify behavior when this is not set
|
||||||
|
ASSERT(regs.stencil_two_side_enable);
|
||||||
|
|
||||||
|
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
|
||||||
|
state.stencil.front.test_ref = regs.stencil_front_func_ref;
|
||||||
|
state.stencil.front.test_mask = regs.stencil_front_func_mask;
|
||||||
|
state.stencil.front.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_fail);
|
||||||
|
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
|
||||||
|
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
|
||||||
|
state.stencil.front.write_mask = regs.stencil_front_mask;
|
||||||
|
|
||||||
|
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
|
||||||
|
state.stencil.back.test_ref = regs.stencil_back_func_ref;
|
||||||
|
state.stencil.back.test_mask = regs.stencil_back_func_mask;
|
||||||
|
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
|
||||||
|
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
|
||||||
|
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
|
||||||
|
state.stencil.back.write_mask = regs.stencil_back_mask;
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncBlendState() {
|
void RasterizerOpenGL::SyncBlendState() {
|
||||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
|
|
|
@ -141,6 +141,9 @@ private:
|
||||||
/// Syncs the depth test state to match the guest state
|
/// Syncs the depth test state to match the guest state
|
||||||
void SyncDepthTestState();
|
void SyncDepthTestState();
|
||||||
|
|
||||||
|
/// Syncs the stencil test state to match the guest state
|
||||||
|
void SyncStencilTestState();
|
||||||
|
|
||||||
/// Syncs the blend state to match the guest state
|
/// Syncs the blend state to match the guest state
|
||||||
void SyncBlendState();
|
void SyncBlendState();
|
||||||
|
|
||||||
|
|
|
@ -27,13 +27,17 @@ OpenGLState::OpenGLState() {
|
||||||
color_mask.alpha_enabled = GL_TRUE;
|
color_mask.alpha_enabled = GL_TRUE;
|
||||||
|
|
||||||
stencil.test_enabled = false;
|
stencil.test_enabled = false;
|
||||||
stencil.test_func = GL_ALWAYS;
|
auto reset_stencil = [](auto& config) {
|
||||||
stencil.test_ref = 0;
|
config.test_func = GL_ALWAYS;
|
||||||
stencil.test_mask = 0xFF;
|
config.test_ref = 0;
|
||||||
stencil.write_mask = 0xFF;
|
config.test_mask = 0xFFFFFFFF;
|
||||||
stencil.action_depth_fail = GL_KEEP;
|
config.write_mask = 0xFFFFFFFF;
|
||||||
stencil.action_depth_pass = GL_KEEP;
|
config.action_depth_fail = GL_KEEP;
|
||||||
stencil.action_stencil_fail = GL_KEEP;
|
config.action_depth_pass = GL_KEEP;
|
||||||
|
config.action_stencil_fail = GL_KEEP;
|
||||||
|
};
|
||||||
|
reset_stencil(stencil.front);
|
||||||
|
reset_stencil(stencil.back);
|
||||||
|
|
||||||
blend.enabled = true;
|
blend.enabled = true;
|
||||||
blend.rgb_equation = GL_FUNC_ADD;
|
blend.rgb_equation = GL_FUNC_ADD;
|
||||||
|
@ -129,24 +133,23 @@ void OpenGLState::Apply() const {
|
||||||
glDisable(GL_STENCIL_TEST);
|
glDisable(GL_STENCIL_TEST);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
auto config_stencil = [](GLenum face, const auto& config, const auto& prev_config) {
|
||||||
if (stencil.test_func != cur_state.stencil.test_func ||
|
if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref ||
|
||||||
stencil.test_ref != cur_state.stencil.test_ref ||
|
config.test_mask != prev_config.test_mask) {
|
||||||
stencil.test_mask != cur_state.stencil.test_mask) {
|
glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask);
|
||||||
glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
|
|
||||||
}
|
}
|
||||||
|
if (config.action_depth_fail != prev_config.action_depth_fail ||
|
||||||
if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail ||
|
config.action_depth_pass != prev_config.action_depth_pass ||
|
||||||
stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
|
config.action_stencil_fail != prev_config.action_stencil_fail) {
|
||||||
stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
|
glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail,
|
||||||
glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail,
|
config.action_depth_pass);
|
||||||
stencil.action_depth_pass);
|
|
||||||
}
|
}
|
||||||
|
if (config.write_mask != prev_config.write_mask) {
|
||||||
// Stencil mask
|
glStencilMaskSeparate(face, config.write_mask);
|
||||||
if (stencil.write_mask != cur_state.stencil.write_mask) {
|
|
||||||
glStencilMask(stencil.write_mask);
|
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front);
|
||||||
|
config_stencil(GL_BACK, stencil.back, cur_state.stencil.back);
|
||||||
|
|
||||||
// Blending
|
// Blending
|
||||||
if (blend.enabled != cur_state.blend.enabled) {
|
if (blend.enabled != cur_state.blend.enabled) {
|
||||||
|
|
|
@ -59,6 +59,7 @@ public:
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool test_enabled; // GL_STENCIL_TEST
|
bool test_enabled; // GL_STENCIL_TEST
|
||||||
|
struct {
|
||||||
GLenum test_func; // GL_STENCIL_FUNC
|
GLenum test_func; // GL_STENCIL_FUNC
|
||||||
GLint test_ref; // GL_STENCIL_REF
|
GLint test_ref; // GL_STENCIL_REF
|
||||||
GLuint test_mask; // GL_STENCIL_VALUE_MASK
|
GLuint test_mask; // GL_STENCIL_VALUE_MASK
|
||||||
|
@ -66,6 +67,7 @@ public:
|
||||||
GLenum action_stencil_fail; // GL_STENCIL_FAIL
|
GLenum action_stencil_fail; // GL_STENCIL_FAIL
|
||||||
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
|
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
|
||||||
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
|
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
|
||||||
|
} front, back;
|
||||||
} stencil;
|
} stencil;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
|
|
|
@ -295,6 +295,30 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline GLenum StencilOp(Maxwell::StencilOp stencil) {
|
||||||
|
switch (stencil) {
|
||||||
|
case Maxwell::StencilOp::Keep:
|
||||||
|
return GL_KEEP;
|
||||||
|
case Maxwell::StencilOp::Zero:
|
||||||
|
return GL_ZERO;
|
||||||
|
case Maxwell::StencilOp::Replace:
|
||||||
|
return GL_REPLACE;
|
||||||
|
case Maxwell::StencilOp::Incr:
|
||||||
|
return GL_INCR;
|
||||||
|
case Maxwell::StencilOp::Decr:
|
||||||
|
return GL_DECR;
|
||||||
|
case Maxwell::StencilOp::Invert:
|
||||||
|
return GL_INVERT;
|
||||||
|
case Maxwell::StencilOp::IncrWrap:
|
||||||
|
return GL_INCR_WRAP;
|
||||||
|
case Maxwell::StencilOp::DecrWrap:
|
||||||
|
return GL_DECR_WRAP;
|
||||||
|
}
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
|
||||||
|
UNREACHABLE();
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
|
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
|
||||||
switch (front_face) {
|
switch (front_face) {
|
||||||
case Maxwell::Cull::FrontFace::ClockWise:
|
case Maxwell::Cull::FrontFace::ClockWise:
|
||||||
|
|
Loading…
Reference in New Issue