fixed licensing issue with core_timing being GPL v2+ instead of Dolphin's GPL v2
This commit is contained in:
parent
ef7cfa0207
commit
3dc3bd5627
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@ -1,20 +1,6 @@
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// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// This program is free software: you can redistribute it and/or modify
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// Refer to the license.txt file included.
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <vector>
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#include <vector>
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#include <cstdio>
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#include <cstdio>
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@ -26,8 +12,6 @@
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#include "core.h"
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#include "core.h"
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#include "chunk_file.h"
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#include "chunk_file.h"
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//#include "HLE/sceKernelThread.h"
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int g_clock_rate_arm11 = 268123480;
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int g_clock_rate_arm11 = 268123480;
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// is this really necessary?
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// is this really necessary?
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@ -55,7 +39,7 @@ struct BaseEvent
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s64 time;
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s64 time;
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u64 userdata;
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u64 userdata;
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int type;
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int type;
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// Event *next;
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// Event *next;
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};
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};
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typedef LinkedListItem<BaseEvent> Event;
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typedef LinkedListItem<BaseEvent> Event;
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@ -81,7 +65,7 @@ s64 idledCycles;
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static std::recursive_mutex externalEventSection;
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static std::recursive_mutex externalEventSection;
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// Warning: not included in save state.
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// Warning: not included in save state.
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void (*advanceCallback)(int cyclesExecuted) = NULL;
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void(*advanceCallback)(int cyclesExecuted) = NULL;
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void SetClockFrequencyMHz(int cpuMhz)
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void SetClockFrequencyMHz(int cpuMhz)
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{
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{
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@ -97,7 +81,7 @@ int GetClockFrequencyMHz()
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Event* GetNewEvent()
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Event* GetNewEvent()
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{
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{
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if(!eventPool)
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if (!eventPool)
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return new Event;
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return new Event;
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Event* ev = eventPool;
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Event* ev = eventPool;
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@ -109,7 +93,7 @@ Event* GetNewTsEvent()
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{
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{
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allocatedTsEvents++;
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allocatedTsEvents++;
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if(!eventTsPool)
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if (!eventTsPool)
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return new Event;
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return new Event;
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Event* ev = eventTsPool;
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Event* ev = eventTsPool;
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@ -144,7 +128,7 @@ void AntiCrashCallback(u64 userdata, int cyclesLate)
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void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback)
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void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback)
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{
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{
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if (event_type >= (int) event_types.size())
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if (event_type >= (int)event_types.size())
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event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
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event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
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event_types[event_type] = EventType(callback, name);
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event_types[event_type] = EventType(callback, name);
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@ -172,7 +156,7 @@ void Shutdown()
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ClearPendingEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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UnregisterAllEvents();
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while(eventPool)
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while (eventPool)
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{
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{
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Event *ev = eventPool;
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Event *ev = eventPool;
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eventPool = ev->next;
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eventPool = ev->next;
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@ -180,7 +164,7 @@ void Shutdown()
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}
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}
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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while(eventTsPool)
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while (eventTsPool)
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{
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{
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Event *ev = eventTsPool;
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Event *ev = eventTsPool;
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eventTsPool = ev->next;
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eventTsPool = ev->next;
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@ -211,9 +195,9 @@ void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata
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ne->type = event_type;
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ne->type = event_type;
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ne->next = 0;
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ne->next = 0;
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ne->userdata = userdata;
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ne->userdata = userdata;
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if(!tsFirst)
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if (!tsFirst)
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tsFirst = ne;
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tsFirst = ne;
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if(tsLast)
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if (tsLast)
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tsLast->next = ne;
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tsLast->next = ne;
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tsLast = ne;
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tsLast = ne;
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@ -224,7 +208,7 @@ void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata
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// in which case the event will get handled immediately, before returning.
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// in which case the event will get handled immediately, before returning.
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata)
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata)
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{
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{
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if(false) //Core::IsCPUThread())
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if (false) //Core::IsCPUThread())
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{
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{
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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event_types[event_type].callback(userdata, 0);
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event_types[event_type].callback(userdata, 0);
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@ -247,10 +231,10 @@ void AddEventToQueue(Event* ne)
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{
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{
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Event* prev = NULL;
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Event* prev = NULL;
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Event** pNext = &first;
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Event** pNext = &first;
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for(;;)
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for (;;)
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{
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{
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Event*& next = *pNext;
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Event*& next = *pNext;
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if(!next || ne->time < next->time)
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if (!next || ne->time < next->time)
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{
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{
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ne->next = next;
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ne->next = next;
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next = ne;
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next = ne;
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@ -279,7 +263,7 @@ s64 UnscheduleEvent(int event_type, u64 userdata)
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s64 result = 0;
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s64 result = 0;
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if (!first)
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if (!first)
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return result;
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return result;
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while(first)
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while (first)
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{
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{
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if (first->type == event_type && first->userdata == userdata)
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if (first->type == event_type && first->userdata == userdata)
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{
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{
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@ -324,7 +308,7 @@ s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata)
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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if (!tsFirst)
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if (!tsFirst)
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return result;
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return result;
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while(tsFirst)
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while (tsFirst)
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{
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{
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if (tsFirst->type == event_type && tsFirst->userdata == userdata)
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if (tsFirst->type == event_type && tsFirst->userdata == userdata)
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{
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{
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@ -370,7 +354,7 @@ s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata)
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}
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}
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// Warning: not included in save state.
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// Warning: not included in save state.
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void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted))
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void RegisterAdvanceCallback(void(*callback)(int cyclesExecuted))
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{
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{
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advanceCallback = callback;
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advanceCallback = callback;
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}
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}
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@ -392,7 +376,7 @@ void RemoveEvent(int event_type)
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{
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{
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if (!first)
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if (!first)
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return;
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return;
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while(first)
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while (first)
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{
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{
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if (first->type == event_type)
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if (first->type == event_type)
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{
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{
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@ -432,7 +416,7 @@ void RemoveThreadsafeEvent(int event_type)
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{
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{
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return;
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return;
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}
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}
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while(tsFirst)
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while (tsFirst)
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{
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{
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if (tsFirst->type == event_type)
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if (tsFirst->type == event_type)
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{
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{
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{
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{
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if (first->time <= globalTimer)
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if (first->time <= globalTimer)
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{
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{
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// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
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// LOG(TIMER, "[Scheduler] %s (%lld, %lld) ",
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// first->name ? first->name : "?", (u64)globalTimer, (u64)first->time);
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// first->name ? first->name : "?", (u64)globalTimer, (u64)first->time);
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Event* evt = first;
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Event* evt = first;
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first = first->next;
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first = first->next;
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event_types[evt->type].callback(evt->userdata, (int)(globalTimer - evt->time));
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event_types[evt->type].callback(evt->userdata, (int)(globalTimer - evt->time));
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tsLast = NULL;
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tsLast = NULL;
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// Move free events to threadsafe pool
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// Move free events to threadsafe pool
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while(allocatedTsEvents > 0 && eventPool)
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while (allocatedTsEvents > 0 && eventPool)
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{
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{
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Event *ev = eventPool;
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Event *ev = eventPool;
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eventPool = ev->next;
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eventPool = ev->next;
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if (!s)
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if (!s)
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return;
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return;
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int n = (int) event_types.size();
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int n = (int)event_types.size();
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p.Do(n);
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p.Do(n);
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// These (should) be filled in later by the modules.
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// These (should) be filled in later by the modules.
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event_types.resize(n, EventType(AntiCrashCallback, "INVALID EVENT"));
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event_types.resize(n, EventType(AntiCrashCallback, "INVALID EVENT"));
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p.DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoState>(first, (Event **) NULL);
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p.DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoState>(first, (Event **)NULL);
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p.DoLinkedList<BaseEvent, GetNewTsEvent, FreeTsEvent, Event_DoState>(tsFirst, &tsLast);
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p.DoLinkedList<BaseEvent, GetNewTsEvent, FreeTsEvent, Event_DoState>(tsFirst, &tsLast);
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p.Do(g_clock_rate_arm11);
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p.Do(g_clock_rate_arm11);
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// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// This program is free software: you can redistribute it and/or modify
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#pragma once
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#ifndef CORE_CORE_TIMING_H_
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#define CORE_CORE_TIMING_H_
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// This is a system to schedule events into the emulated machine's future. Time is measured
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// This is a system to schedule events into the emulated machine's future. Time is measured
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// in main CPU clock cycles.
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// in main CPU clock cycles.
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return cycles / (g_clock_rate_arm11 / 1000000);
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return cycles / (g_clock_rate_arm11 / 1000000);
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}
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}
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namespace CoreTiming
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namespace CoreTiming {
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{
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void Init();
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void Shutdown();
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typedef void (*TimedCallback)(u64 userdata, int cyclesLate);
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void Init();
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void Shutdown();
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u64 GetTicks();
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typedef void(*TimedCallback)(u64 userdata, int cyclesLate);
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u64 GetIdleTicks();
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// Returns the event_type identifier.
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u64 GetTicks();
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int RegisterEvent(const char *name, TimedCallback callback);
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u64 GetIdleTicks();
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// For save states.
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void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback);
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void UnregisterAllEvents();
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// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
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// Returns the event_type identifier.
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// when we implement state saves.
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int RegisterEvent(const char *name, TimedCallback callback);
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void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata=0);
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// For save states.
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void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata=0);
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void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback);
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata=0);
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void UnregisterAllEvents();
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s64 UnscheduleEvent(int event_type, u64 userdata);
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s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
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void RemoveEvent(int event_type);
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// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
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void RemoveThreadsafeEvent(int event_type);
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// when we implement state saves.
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void RemoveAllEvents(int event_type);
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void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata = 0);
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bool IsScheduled(int event_type);
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void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata = 0);
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void Advance();
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0);
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void MoveEvents();
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s64 UnscheduleEvent(int event_type, u64 userdata);
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void ProcessFifoWaitEvents();
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s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
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// Pretend that the main CPU has executed enough cycles to reach the next event.
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void RemoveEvent(int event_type);
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void Idle(int maxIdle = 0);
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void RemoveThreadsafeEvent(int event_type);
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void RemoveAllEvents(int event_type);
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bool IsScheduled(int event_type);
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void Advance();
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void MoveEvents();
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void ProcessFifoWaitEvents();
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// Clear all pending events. This should ONLY be done on exit or state load.
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// Pretend that the main CPU has executed enough cycles to reach the next event.
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void ClearPendingEvents();
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void Idle(int maxIdle = 0);
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void LogPendingEvents();
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// Clear all pending events. This should ONLY be done on exit or state load.
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void ClearPendingEvents();
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// Warning: not included in save states.
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void LogPendingEvents();
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void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted));
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std::string GetScheduledEventsSummary();
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// Warning: not included in save states.
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void RegisterAdvanceCallback(void(*callback)(int cyclesExecuted));
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void DoState(PointerWrap &p);
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std::string GetScheduledEventsSummary();
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void SetClockFrequencyMHz(int cpuMhz);
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void DoState(PointerWrap &p);
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int GetClockFrequencyMHz();
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extern int slicelength;
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void SetClockFrequencyMHz(int cpuMhz);
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int GetClockFrequencyMHz();
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extern int slicelength;
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}; // namespace
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}; // namespace
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#endif // CORE_CORE_TIMING_H_
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