gl_shader_decompiler: Simplify GetCommonDeclarations()

This commit is contained in:
Lioncash 2018-07-23 17:09:29 -04:00
parent 7138b99f21
commit 3b88ce3dcb
1 changed files with 5 additions and 5 deletions

View File

@ -6,6 +6,9 @@
#include <set> #include <set>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <fmt/format.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
@ -1774,11 +1777,8 @@ private:
}; // namespace Decompiler }; // namespace Decompiler
std::string GetCommonDeclarations() { std::string GetCommonDeclarations() {
std::string declarations; return fmt::format("#define MAX_CONSTBUFFER_ELEMENTS {}\n",
declarations += "#define MAX_CONSTBUFFER_ELEMENTS " + RasterizerOpenGL::MaxConstbufferSize / sizeof(GLvec4));
std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
declarations += '\n';
return declarations;
} }
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset, boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,